Searched refs:damage_incidence_max (Results 1 – 3 of 3) sorted by relevance
92 if (wip->damage_incidence_max != 1.0f || wip->damage_incidence_min != 1.0f) { in ship_weapon_do_hit_stuff()98 …damage *= wip->damage_incidence_min + ((wip->damage_incidence_max - wip->damage_incidence_min) * d… in ship_weapon_do_hit_stuff()
359 float damage_incidence_max; // dmg multipler when weapon hits dead-on (perpindicular) member
1190 stuff_float(&wip->damage_incidence_max); in parse_weapon()8438 this->damage_incidence_max = 1.0f; in reset()