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Searched refs:damage_incidence_max (Results 1 – 3 of 3) sorted by relevance

/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/object/
H A Dcollideshipweapon.cpp92 if (wip->damage_incidence_max != 1.0f || wip->damage_incidence_min != 1.0f) { in ship_weapon_do_hit_stuff()
98 …damage *= wip->damage_incidence_min + ((wip->damage_incidence_max - wip->damage_incidence_min) * d… in ship_weapon_do_hit_stuff()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/weapon/
H A Dweapon.h359 float damage_incidence_max; // dmg multipler when weapon hits dead-on (perpindicular) member
H A Dweapons.cpp1190 stuff_float(&wip->damage_incidence_max); in parse_weapon()
8438 this->damage_incidence_max = 1.0f; in reset()