Searched refs:damage_incidence_min (Results 1 – 3 of 3) sorted by relevance
92 if (wip->damage_incidence_max != 1.0f || wip->damage_incidence_min != 1.0f) { in ship_weapon_do_hit_stuff()98 …damage *= wip->damage_incidence_min + ((wip->damage_incidence_max - wip->damage_incidence_min) * d… in ship_weapon_do_hit_stuff()
360 float damage_incidence_min; // dmg multipler when weapon hits glancing (parallel) member
1187 stuff_float(&wip->damage_incidence_min); in parse_weapon()8439 this->damage_incidence_min = 1.0f; in reset()