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Searched refs:damage_rand (Results 1 – 1 of 1) sorted by relevance

/dports/games/egoboo/egoboo-2.8.1/src/game/
H A Dscript_functions.c6588 float damage_rand = ppip->damage.to - ppip->damage.from; in scr_SpawnPoofSpeedSpacingDamage() local
6599 ppip->damage.to = ppip->damage.from + damage_rand; in scr_SpawnPoofSpeedSpacingDamage()
6607 ppip->damage.to = ppip->damage.from + damage_rand; in scr_SpawnPoofSpeedSpacingDamage()