Searched refs:damage_rand (Results 1 – 1 of 1) sorted by relevance
6588 float damage_rand = ppip->damage.to - ppip->damage.from; in scr_SpawnPoofSpeedSpacingDamage() local6599 ppip->damage.to = ppip->damage.from + damage_rand; in scr_SpawnPoofSpeedSpacingDamage()6607 ppip->damage.to = ppip->damage.from + damage_rand; in scr_SpawnPoofSpeedSpacingDamage()