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Searched refs:damaged_terrain_type (Results 1 – 4 of 4) sorted by relevance

/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/kernel/
H A Dcombat.c41 static int damaged_terrain_type(int t);
2881 t2 = damaged_terrain_type(t); in damage_terrain()
2903 t2 = damaged_terrain_type(t); in damage_terrain()
2928 t2 = damaged_terrain_type(t); in damage_terrain()
2950 damaged_terrain_type(int t) in damaged_terrain_type() function
/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/changelogs/
H A DChangeLog-1995557 (damaged_terrain_type): New function, was code in damage_terrain.
H A DChangeLog-20001806 (damaged_terrain_type): Move prototype here.
1830 (damaged_terrain_type): Make static and move to combat.c.
H A DChangeLog-20045281 (damaged_terrain_type): If the old terrain type was a cell type,