Searched refs:damageeffects (Results 1 – 8 of 8) sorted by relevance
46 damageeffects = 0; in DefaultSettings()135 opstream << damageeffects; in SaveSettings()248 ipstream >> damageeffects; in LoadSettings()
40 extern bool damageeffects;
2 #include "damageeffects.qc"
4 #include <common/effects/qc/damageeffects.qc>
4 #include <common/effects/qc/damageeffects.qh>
1 #include "damageeffects.qh"
78 bool damageeffects = false; variable
51 extern bool damageeffects;174 …amagetolerance - Person::players[0]->superpermanentdamage) * 1 / 2 && damageeffects && !cameramode… in DrawGLScene()965 …if ((((blackout && damageeffects) || (Person::players[0]->bloodloss > 0 && damageeffects && Person… in DrawGLScene()1019 if (flashamount > 0 && damageeffects) { in DrawGLScene()