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Searched refs:damageeffects (Results 1 – 8 of 8) sorted by relevance

/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/User/
H A DSettings.cpp46 damageeffects = 0; in DefaultSettings()
135 opstream << damageeffects; in SaveSettings()
248 ipstream >> damageeffects; in LoadSettings()
H A DSettings.hpp40 extern bool damageeffects;
/dports/games/xonotic/Xonotic/source/qcsrc/common/effects/qc/
H A Dall.inc2 #include "damageeffects.qc"
H A D_mod.inc4 #include <common/effects/qc/damageeffects.qc>
H A D_mod.qh4 #include <common/effects/qc/damageeffects.qh>
H A Ddamageeffects.qc1 #include "damageeffects.qh"
/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/
H A DGlobals.cpp78 bool damageeffects = false; variable
H A DGameDraw.cpp51 extern bool damageeffects;
174 …amagetolerance - Person::players[0]->superpermanentdamage) * 1 / 2 && damageeffects && !cameramode… in DrawGLScene()
965 …if ((((blackout && damageeffects) || (Person::players[0]->bloodloss > 0 && damageeffects && Person… in DrawGLScene()
1019 if (flashamount > 0 && damageeffects) { in DrawGLScene()