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Searched refs:damagetype (Results 1 – 25 of 101) sorted by relevance

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/dports/games/egoboo/egoboo-2.8.1/src/game/file_formats/
H A Dcap_file.c97 Uint8 damagetype, level, xptype; in load_one_cap_file_vfs() local
222 for ( damagetype = 0; damagetype < DAMAGE_COUNT; damagetype++ ) in load_one_cap_file_vfs()
227 pcap->damage_modifier[damagetype][cnt] = fget_int( fileread ); in load_one_cap_file_vfs()
231 for ( damagetype = 0; damagetype < DAMAGE_COUNT; damagetype++ ) in load_one_cap_file_vfs()
240 case 'T': pcap->damage_modifier[damagetype][cnt] |= DAMAGEINVERT; break; in load_one_cap_file_vfs()
241 case 'C': pcap->damage_modifier[damagetype][cnt] |= DAMAGECHARGE; break; in load_one_cap_file_vfs()
242 case 'M': pcap->damage_modifier[damagetype][cnt] |= DAMAGEMANA; break; in load_one_cap_file_vfs()
465 int damagetype, skin; in save_one_cap_file_vfs() local
560 for ( damagetype = 0; damagetype < DAMAGE_COUNT; damagetype++ ) in save_one_cap_file_vfs()
568 for ( damagetype = 0; damagetype < DAMAGE_COUNT; damagetype++ ) in save_one_cap_file_vfs()
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/dports/games/zdoom/zdoom-2.8.1/src/g_shared/
H A Da_hatetarget.cpp46 int TakeSpecialDamage (AActor *inflictor, AActor *source, int damage, FName damagetype);
67 int AHateTarget::TakeSpecialDamage (AActor *inflictor, AActor *source, int damage, FName damagetype) in TakeSpecialDamage() argument
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dlua_hook.h91 …mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 damage, UINT8 damagetype); // Hook for P_…
92 …mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 damage, UINT8 damagetype); // Hook for P_…
93 boolean LUAh_MobjDeath(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damagetype); // Hoo…
105 boolean LUAh_HurtMsg(player_t *player, mobj_t *inflictor, mobj_t *source, UINT8 damagetype); // Hoo…
H A Dp_inter.c2051 switch (damagetype) in P_HitDeathMessages()
2806 if (damagetype == DMG_DROWNED) // drowned in P_KillMobj()
2818 if (damagetype == DMG_SPIKE) // Spikes in P_KillMobj()
2979 if (damagetype == DMG_DROWNED || damagetype == DMG_SPACEDROWN) in P_KillMobj()
3168 if (!(damagetype & DMG_CANHURTSELF)) in P_PlayerHitsPlayer()
3192 else if (damagetype & DMG_CANHURTSELF) in P_PlayerHitsPlayer()
3378 if (damagetype == DMG_SPIKE) // spikes in P_ShieldDamage()
3407 if (damagetype == DMG_SPIKE) // spikes in P_RingDamage()
3614 switch (damagetype) in P_DamageMobj()
3671 if (damagetype & DMG_DEATHMASK) in P_DamageMobj()
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H A Dlua_hooklib.c835 …UAh_ShouldDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 damage, UINT8 damagetype) in LUAh_ShouldDamage() argument
863 lua_pushinteger(gL, damagetype); in LUAh_ShouldDamage()
899 lua_pushinteger(gL, damagetype); in LUAh_ShouldDamage()
929 … LUAh_MobjDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 damage, UINT8 damagetype) in LUAh_MobjDamage() argument
957 lua_pushinteger(gL, damagetype); in LUAh_MobjDamage()
989 lua_pushinteger(gL, damagetype); in LUAh_MobjDamage()
1014 boolean LUAh_MobjDeath(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damagetype) in LUAh_MobjDeath() argument
1041 lua_pushinteger(gL, damagetype); in LUAh_MobjDeath()
1071 lua_pushinteger(gL, damagetype); in LUAh_MobjDeath()
1337 boolean LUAh_HurtMsg(player_t *player, mobj_t *inflictor, mobj_t *source, UINT8 damagetype) in LUAh_HurtMsg() argument
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/dports/games/zdoom/zdoom-2.8.1/src/g_heretic/
H A Da_hereticweaps.cpp337 int DoSpecialDamage (AActor *target, int damage, FName damagetype);
342 int AMaceFX4::DoSpecialDamage (AActor *target, int damage, FName damagetype) in IMPLEMENT_CLASS()
683 int DoSpecialDamage (AActor *target, int damage, FName damagetype);
686 int ABlasterFX1::DoSpecialDamage (AActor *target, int damage, FName damagetype) in DoSpecialDamage() argument
716 int DoSpecialDamage (AActor *target, int damage, FName damagetype);
721 int ARipper::DoSpecialDamage (AActor *target, int damage, FName damagetype) in IMPLEMENT_CLASS()
802 int DoSpecialDamage (AActor *target, int damage, FName damagetype);
807 int AHornRodFX2::DoSpecialDamage (AActor *target, int damage, FName damagetype) in IMPLEMENT_CLASS()
823 int DoSpecialDamage (AActor *target, int damage, FName damagetype);
1129 int DoSpecialDamage (AActor *target, int damage, FName damagetype);
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H A Da_ironlich.cpp22 int DoSpecialDamage (AActor *target, int damage, FName damagetype);
31 int AWhirlwind::DoSpecialDamage (AActor *target, int damage, FName damagetype) in IMPLEMENT_CLASS()
/dports/games/zdoom/zdoom-2.8.1/src/g_strife/
H A Da_loremaster.cpp17 int DoSpecialDamage (AActor *victim, int damage, FName damagetype);
22 int ALoreShot::DoSpecialDamage (AActor *victim, int damage, FName damagetype) in IMPLEMENT_CLASS()
/dports/games/zdoom/zdoom-2.8.1/src/g_hexen/
H A Da_flechette.cpp311 int DoSpecialDamage (AActor *target, int damage, FName damagetype);
324 int APoisonCloud::DoSpecialDamage (AActor *victim, int damage, FName damagetype) in DoSpecialDamage() argument
350 victim->Inventory->ModifyDamage(damage, damagetype, damage, true); in DoSpecialDamage()
356 …damage = DamageTypeDefinition::ApplyMobjDamageFactor(damage, damagetype, victim->GetClass()->Actor… in DoSpecialDamage()
H A Da_fighterquietus.cpp61 int DoSpecialDamage(AActor *victim, int damage, FName damagetype);
66 int AFSwordMissile::DoSpecialDamage(AActor *victim, int damage, FName damagetype) in IMPLEMENT_CLASS()
H A Da_teleportother.cpp45 int DoSpecialDamage (AActor *target, int damage, FName damagetype);
118 int ATelOtherFX1::DoSpecialDamage (AActor *target, int damage, FName damagetype) in DoSpecialDamage() argument
H A Da_magecone.cpp32 int DoSpecialDamage (AActor *victim, int damage, FName damagetype);
37 int AFrostMissile::DoSpecialDamage (AActor *victim, int damage, FName damagetype) in IMPLEMENT_CLASS()
H A Da_clericstaff.cpp25 int DoSpecialDamage (AActor *target, int damage, FName damagetype);
30 int ACStaffMissile::DoSpecialDamage (AActor *target, int damage, FName damagetype) in IMPLEMENT_CLASS()
/dports/games/gemrb/gemrb-0.9.0/gemrb/core/
H A DItem.cpp294 ieDword damagetype = fx->Parameter2 >> 16; in GetDamageOpcodesDetails() local
295 it = core->DamageInfoMap.find(damagetype); in GetDamageOpcodesDetails()
297 Log(ERROR, "Combat", "Unhandled damagetype: %u", damagetype); in GetDamageOpcodesDetails()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_sectors.cpp843 spec->damagetype = damagetype; in GetSpecial()
853 damagetype = spec->damagetype; in SetSpecial()
863 damagetype = model->damagetype; in TransferSpecial()
889 << p.damagetype in operator <<()
/dports/games/zdoom/zdoom-2.8.1/src/g_raven/
H A Dravenshared.h10 int DoSpecialDamage (AActor *target, int damage, FName damagetype);
/dports/games/gemrb/gemrb-0.9.0/gemrb/core/Scriptable/
H A DActor.h627 bool AttackIsStunning(int damagetype) const;
633 …int Damage(int damage, int damagetype, Scriptable *hitter, int modtype=MOD_ADDITIVE, int critical=…
635 void DisplayCombatFeedback (unsigned int damage, int resisted, int damagetype, Scriptable *hitter);
639 void PlayHitSound(DataFileMgr *resdata, int damagetype, bool suffix) const;
732 void ModifyDamage(Scriptable *hitter, int &damage, int &resisted, int damagetype);
/dports/games/ioquake3-server/ioquake3-1.36/code/botlib/
H A Dbe_ai_weap.h52 int damagetype; member
/dports/games/iortcw/iortcw-1.51c/MP/code/botlib/
H A Dbe_ai_weap.h57 int damagetype; member
/dports/games/ioquake3/ioquake3-1.36/code/botlib/
H A Dbe_ai_weap.h52 int damagetype; member
/dports/games/iortcw/iortcw-1.51c/SP/code/botlib/
H A Dbe_ai_weap.h57 int damagetype; member
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/botlib/
H A Dbe_ai_weap.h53 int damagetype; member
/dports/games/evq3/evq3/code/botlib/
H A Dbe_ai_weap.h52 int damagetype; member
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/botlib/
H A Dbe_ai_weap.h52 int damagetype; member
/dports/games/openarena/openarena-engine-source-0.8.8/code/botlib/
H A Dbe_ai_weap.h52 int damagetype; member

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