/dports/games/egoboo/egoboo-2.8.1/src/game/file_formats/ |
H A D | cap_file.c | 97 Uint8 damagetype, level, xptype; in load_one_cap_file_vfs() local 222 for ( damagetype = 0; damagetype < DAMAGE_COUNT; damagetype++ ) in load_one_cap_file_vfs() 227 pcap->damage_modifier[damagetype][cnt] = fget_int( fileread ); in load_one_cap_file_vfs() 231 for ( damagetype = 0; damagetype < DAMAGE_COUNT; damagetype++ ) in load_one_cap_file_vfs() 240 case 'T': pcap->damage_modifier[damagetype][cnt] |= DAMAGEINVERT; break; in load_one_cap_file_vfs() 241 case 'C': pcap->damage_modifier[damagetype][cnt] |= DAMAGECHARGE; break; in load_one_cap_file_vfs() 242 case 'M': pcap->damage_modifier[damagetype][cnt] |= DAMAGEMANA; break; in load_one_cap_file_vfs() 465 int damagetype, skin; in save_one_cap_file_vfs() local 560 for ( damagetype = 0; damagetype < DAMAGE_COUNT; damagetype++ ) in save_one_cap_file_vfs() 568 for ( damagetype = 0; damagetype < DAMAGE_COUNT; damagetype++ ) in save_one_cap_file_vfs() [all …]
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/dports/games/zdoom/zdoom-2.8.1/src/g_shared/ |
H A D | a_hatetarget.cpp | 46 int TakeSpecialDamage (AActor *inflictor, AActor *source, int damage, FName damagetype); 67 int AHateTarget::TakeSpecialDamage (AActor *inflictor, AActor *source, int damage, FName damagetype) in TakeSpecialDamage() argument
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | lua_hook.h | 91 …mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 damage, UINT8 damagetype); // Hook for P_… 92 …mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 damage, UINT8 damagetype); // Hook for P_… 93 boolean LUAh_MobjDeath(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damagetype); // Hoo… 105 boolean LUAh_HurtMsg(player_t *player, mobj_t *inflictor, mobj_t *source, UINT8 damagetype); // Hoo…
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H A D | p_inter.c | 2051 switch (damagetype) in P_HitDeathMessages() 2806 if (damagetype == DMG_DROWNED) // drowned in P_KillMobj() 2818 if (damagetype == DMG_SPIKE) // Spikes in P_KillMobj() 2979 if (damagetype == DMG_DROWNED || damagetype == DMG_SPACEDROWN) in P_KillMobj() 3168 if (!(damagetype & DMG_CANHURTSELF)) in P_PlayerHitsPlayer() 3192 else if (damagetype & DMG_CANHURTSELF) in P_PlayerHitsPlayer() 3378 if (damagetype == DMG_SPIKE) // spikes in P_ShieldDamage() 3407 if (damagetype == DMG_SPIKE) // spikes in P_RingDamage() 3614 switch (damagetype) in P_DamageMobj() 3671 if (damagetype & DMG_DEATHMASK) in P_DamageMobj() [all …]
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H A D | lua_hooklib.c | 835 …UAh_ShouldDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 damage, UINT8 damagetype) in LUAh_ShouldDamage() argument 863 lua_pushinteger(gL, damagetype); in LUAh_ShouldDamage() 899 lua_pushinteger(gL, damagetype); in LUAh_ShouldDamage() 929 … LUAh_MobjDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 damage, UINT8 damagetype) in LUAh_MobjDamage() argument 957 lua_pushinteger(gL, damagetype); in LUAh_MobjDamage() 989 lua_pushinteger(gL, damagetype); in LUAh_MobjDamage() 1014 boolean LUAh_MobjDeath(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damagetype) in LUAh_MobjDeath() argument 1041 lua_pushinteger(gL, damagetype); in LUAh_MobjDeath() 1071 lua_pushinteger(gL, damagetype); in LUAh_MobjDeath() 1337 boolean LUAh_HurtMsg(player_t *player, mobj_t *inflictor, mobj_t *source, UINT8 damagetype) in LUAh_HurtMsg() argument [all …]
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/dports/games/zdoom/zdoom-2.8.1/src/g_heretic/ |
H A D | a_hereticweaps.cpp | 337 int DoSpecialDamage (AActor *target, int damage, FName damagetype); 342 int AMaceFX4::DoSpecialDamage (AActor *target, int damage, FName damagetype) in IMPLEMENT_CLASS() 683 int DoSpecialDamage (AActor *target, int damage, FName damagetype); 686 int ABlasterFX1::DoSpecialDamage (AActor *target, int damage, FName damagetype) in DoSpecialDamage() argument 716 int DoSpecialDamage (AActor *target, int damage, FName damagetype); 721 int ARipper::DoSpecialDamage (AActor *target, int damage, FName damagetype) in IMPLEMENT_CLASS() 802 int DoSpecialDamage (AActor *target, int damage, FName damagetype); 807 int AHornRodFX2::DoSpecialDamage (AActor *target, int damage, FName damagetype) in IMPLEMENT_CLASS() 823 int DoSpecialDamage (AActor *target, int damage, FName damagetype); 1129 int DoSpecialDamage (AActor *target, int damage, FName damagetype); [all …]
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H A D | a_ironlich.cpp | 22 int DoSpecialDamage (AActor *target, int damage, FName damagetype); 31 int AWhirlwind::DoSpecialDamage (AActor *target, int damage, FName damagetype) in IMPLEMENT_CLASS()
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/dports/games/zdoom/zdoom-2.8.1/src/g_strife/ |
H A D | a_loremaster.cpp | 17 int DoSpecialDamage (AActor *victim, int damage, FName damagetype); 22 int ALoreShot::DoSpecialDamage (AActor *victim, int damage, FName damagetype) in IMPLEMENT_CLASS()
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/dports/games/zdoom/zdoom-2.8.1/src/g_hexen/ |
H A D | a_flechette.cpp | 311 int DoSpecialDamage (AActor *target, int damage, FName damagetype); 324 int APoisonCloud::DoSpecialDamage (AActor *victim, int damage, FName damagetype) in DoSpecialDamage() argument 350 victim->Inventory->ModifyDamage(damage, damagetype, damage, true); in DoSpecialDamage() 356 …damage = DamageTypeDefinition::ApplyMobjDamageFactor(damage, damagetype, victim->GetClass()->Actor… in DoSpecialDamage()
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H A D | a_fighterquietus.cpp | 61 int DoSpecialDamage(AActor *victim, int damage, FName damagetype); 66 int AFSwordMissile::DoSpecialDamage(AActor *victim, int damage, FName damagetype) in IMPLEMENT_CLASS()
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H A D | a_teleportother.cpp | 45 int DoSpecialDamage (AActor *target, int damage, FName damagetype); 118 int ATelOtherFX1::DoSpecialDamage (AActor *target, int damage, FName damagetype) in DoSpecialDamage() argument
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H A D | a_magecone.cpp | 32 int DoSpecialDamage (AActor *victim, int damage, FName damagetype); 37 int AFrostMissile::DoSpecialDamage (AActor *victim, int damage, FName damagetype) in IMPLEMENT_CLASS()
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H A D | a_clericstaff.cpp | 25 int DoSpecialDamage (AActor *target, int damage, FName damagetype); 30 int ACStaffMissile::DoSpecialDamage (AActor *target, int damage, FName damagetype) in IMPLEMENT_CLASS()
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/dports/games/gemrb/gemrb-0.9.0/gemrb/core/ |
H A D | Item.cpp | 294 ieDword damagetype = fx->Parameter2 >> 16; in GetDamageOpcodesDetails() local 295 it = core->DamageInfoMap.find(damagetype); in GetDamageOpcodesDetails() 297 Log(ERROR, "Combat", "Unhandled damagetype: %u", damagetype); in GetDamageOpcodesDetails()
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | p_sectors.cpp | 843 spec->damagetype = damagetype; in GetSpecial() 853 damagetype = spec->damagetype; in SetSpecial() 863 damagetype = model->damagetype; in TransferSpecial() 889 << p.damagetype in operator <<()
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/dports/games/zdoom/zdoom-2.8.1/src/g_raven/ |
H A D | ravenshared.h | 10 int DoSpecialDamage (AActor *target, int damage, FName damagetype);
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/dports/games/gemrb/gemrb-0.9.0/gemrb/core/Scriptable/ |
H A D | Actor.h | 627 bool AttackIsStunning(int damagetype) const; 633 …int Damage(int damage, int damagetype, Scriptable *hitter, int modtype=MOD_ADDITIVE, int critical=… 635 void DisplayCombatFeedback (unsigned int damage, int resisted, int damagetype, Scriptable *hitter); 639 void PlayHitSound(DataFileMgr *resdata, int damagetype, bool suffix) const; 732 void ModifyDamage(Scriptable *hitter, int &damage, int &resisted, int damagetype);
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/dports/games/ioquake3-server/ioquake3-1.36/code/botlib/ |
H A D | be_ai_weap.h | 52 int damagetype; member
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/dports/games/iortcw/iortcw-1.51c/MP/code/botlib/ |
H A D | be_ai_weap.h | 57 int damagetype; member
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/dports/games/ioquake3/ioquake3-1.36/code/botlib/ |
H A D | be_ai_weap.h | 52 int damagetype; member
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/dports/games/iortcw/iortcw-1.51c/SP/code/botlib/ |
H A D | be_ai_weap.h | 57 int damagetype; member
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/botlib/ |
H A D | be_ai_weap.h | 53 int damagetype; member
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/dports/games/evq3/evq3/code/botlib/ |
H A D | be_ai_weap.h | 52 int damagetype; member
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/botlib/ |
H A D | be_ai_weap.h | 52 int damagetype; member
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/dports/games/openarena/openarena-engine-source-0.8.8/code/botlib/ |
H A D | be_ai_weap.h | 52 int damagetype; member
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