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/dports/games/torcs/torcs-1.3.7/src/modules/simu/simuv2/
H A Dsusp.cpp30 damp = &(susp->damper); in initDamper()
56 dampdef = &(susp->damper.rebound); in damperForce()
59 dampdef = &(susp->damper.bump); in damperForce()
145 …susp->damper.bump.C2 = GfParmGetNum(hdle, section, PRM_FASTBUMP, (char*)NULL, susp->damper.bump… in SimSuspConfig()
175 susp->damper.bump.C1 = v->value; in SimSuspReConfig()
181 susp->damper.rebound.C1 = v->value; in SimSuspReConfig()
187 susp->damper.bump.C2 = v->value; in SimSuspReConfig()
193 susp->damper.rebound.C2 = v->value; in SimSuspReConfig()
214 susp->damper.bump.C1 = v->value; in SimSuspThirdReConfig()
215 susp->damper.bump.C2 = v->value; in SimSuspThirdReConfig()
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H A Dsusp.h50 tDamper damper; member
/dports/games/stuntrally/stuntrally-2.6.1/data/carsim/normal/susp/
H A Dhover.susp9 damper-factor-1 = 0.0001, 1.7
10 damper-factor-2 = 0.0004, 5.7
11 damper-factor-3 = 0.001, 12.7
12 damper-factor-4 = 0.004, 17.7
13 damper-factor-5 = 0.01, 22.7
14 damper-factor-6 = 0.04, 32.7
21 # damper-factor-n = x,y
H A Dfirst.susp9 damper-factor-1 = 0.06, 1.2
16 # damper-factor-n = x,y
/dports/games/torcs/torcs-1.3.7/src/modules/simu/simuv3/
H A Dsusp.cpp31 damp = &(susp->damper); in initDamper()
39 susp->damper.efficiency *= exp(0.1*dmg); in SimSuspDamage()
63 dampdef = &(susp->damper.rebound); in damperForce()
66 dampdef = &(susp->damper.bump); in damperForce()
76 f *= SIGN(v) * susp->damper.efficiency; in damperForce()
184 susp->damper.bump.C1 = GfParmGetNum(hdle, section, PRM_SLOWBUMP, (char*)NULL, 0); in SimSuspConfig()
188 susp->damper.efficiency = 1.0; in SimSuspConfig()
195 susp->damper.bump.b1 = 0; in SimSuspConfig()
196 susp->damper.rebound.b1 = 0; in SimSuspConfig()
197 susp->damper.bump.v1 = 0.5; in SimSuspConfig()
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H A Dsusp.h56 tDamper damper; member
/dports/audio/caps-plugins/caps-0.4.5/
H A DPan.h39 DSP::OnePoleLP damper; variable
43 return damper.process (delay[t]); in get()
48 damper.set_f (c); in reset()
49 damper.reset(); in reset()
/dports/audio/lmms/lmms-1.2.2/plugins/LadspaEffect/caps/
H A DPan.h39 DSP::OnePoleLP damper; variable
43 return damper.process (delay[t]); in get()
48 damper.set_f (c); in reset()
49 damper.reset(); in reset()
/dports/math/ascent/Ascent-0.7.0/examples/modular-spring-damper/
H A DMain.cpp37 Damper damper(b0, b1); in main() local
38 damper.c = 5.0; in main()
47 damper(x, D, t); in main()
/dports/science/chrono/chrono-7.0.1/doxygen/documentation/module_vehicle/
H A Dtracked_suspension.md6 …hich, for the templates using a torsion spring, may or may not include a damper. A Chrono::Vehicl…
8 …cle suspension template allows complete freedom in specifying spring and damper forces which can b…
14 ### Linear damper suspension {#tracked_suspension_linear_damper}
19 ### Rotational damper suspension {#tracked_suspension_rotational_damper}
/dports/audio/faust/faust-2.37.3/examples/physicalModeling/mi-faust/00_BasicOscillator/
H A DharmonicOscillator3.dsp8 a mass, a fixed point and a spring and a damper interaction.
29 mi.damper(0.0003, 0., 0.),
54 @d damper @g @m 0.0003
/dports/games/stuntrally/stuntrally-2.6.1/data/carsim/easy/susp/
H A Dfirst.susp9 damper-factor-1 = 0.06, 1.2
16 # damper-factor-n = x,y
/dports/games/stuntrally/stuntrally-2.6.1/data/carsim/hard/susp/
H A Dfirst.susp9 damper-factor-1 = 0.06, 1.2
16 # damper-factor-n = x,y
/dports/graphics/dynamechs/dynamechs_4.0pre1/dmu/
H A DdmLoadFile_dm30.cpp211 Float min, max, spring, damper; in setMDHParameters30() local
218 cfg_ptr >> damper; in setMDHParameters30()
220 link->setJointLimits(min, max, spring, damper); in setMDHParameters30()
312 Float spring, damper; in setSphericalLinkParameters30() local
318 cfg_ptr >> damper; in setSphericalLinkParameters30()
319 link->setJointLimits(joint_limit, spring, damper); in setSphericalLinkParameters30()
H A DdmLoadFile_dm203.cpp261 Float min, max, spring, damper; in setMDHParameters() local
268 cfg_ptr >> damper; in setMDHParameters()
270 link->setJointLimits(min, max, spring, damper); in setMDHParameters()
358 Float spring, damper; in setSphericalLinkParameters() local
364 cfg_ptr >> damper; in setSphericalLinkParameters()
365 link->setJointLimits(joint_limit, spring, damper); in setSphericalLinkParameters()
H A DdmLoadFile_dm21.cpp283 Float min, max, spring, damper; in setMDHParameters21() local
290 cfg_ptr >> damper; in setMDHParameters21()
292 link->setJointLimits(min, max, spring, damper); in setMDHParameters21()
380 Float spring, damper; in setSphericalLinkParameters21() local
386 cfg_ptr >> damper; in setSphericalLinkParameters21()
387 link->setJointLimits(joint_limit, spring, damper); in setSphericalLinkParameters21()
H A DdmLoadFile_dm40.cpp216 Float min, max, spring, damper; in setMDHParameters40() local
223 cfg_ptr >> damper; in setMDHParameters40()
225 link->setJointLimits(min, max, spring, damper); in setMDHParameters40()
313 Float spring, damper; in setSphericalLinkParameters40() local
319 cfg_ptr >> damper; in setSphericalLinkParameters40()
320 link->setJointLimits(joint_limit, spring, damper); in setSphericalLinkParameters40()
/dports/misc/box2d/box2d-2.4.1/src/rope/
H A Db2_rope.cpp35 float damper; member
47 float damper; member
125 c.damper = 0.0f; in Create()
205 c.damper = 0.0f; in SetTuning()
215 c.damper = 0.0f; in SetTuning()
222 c.damper = 2.0f * mass * m_tuning.bendDamping * bendOmega; in SetTuning()
240 c.damper = 2.0f * mass * m_tuning.stretchDamping * stretchOmega; in SetTuning()
412 const float beta = dt * dt * c.damper; // kg * s in SolveStretch_XPBD()
569 const float beta = dt * dt * c.damper; in SolveBend_XPBD_Angle()
660 const float damper = 2.0f * mass * m_tuning.bendDamping * omega; in ApplyBendForces() local
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/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/examples/gear/
H A Dmain.qml199 id: damper
206 width: damper.width
207 height: damper.height
220 bodyB: damper.body
233 bodyB: damper.body
/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dmidisynth.cpp129 damper = 0; in reset_all_controller()
189 if(damper){ in note_on()
190 p->set_damper(damper); in note_on()
358 if(damper != value){ in set_damper()
359 damper = value; in set_damper()
1143 damper(0), in fm_sound_generator()
1187 void fm_sound_generator::set_damper(int damper) in set_damper() argument
1189 this->damper = damper; in set_damper()
1190 float value = 1.0 - (1.0 - damper / 127.0) * (1.0 - sostenute / 127.0); in set_damper()
1200 float value = 1.0 - (1.0 - damper / 127.0) * (1.0 - sostenute / 127.0); in set_sostenute()
H A Dmidisynth.h145 int get_damper()const{ return damper; } in get_damper()
179 int damper; variable
337 void set_damper(int damper);
366 int damper; variable
/dports/audio/sfront/sfront-0.99/examples/pc/
H A Dpc.saol54 instr celeste ( xp6 , pch , ampl , pan , damper , atten ) {
66 if ( damper == 0 ) {
70 p3 = damper ;
/dports/science/mbdyn/mbdyn-1.7.3/modules/
H A DMakefile.am206 module-damper-graall/damper_graall.f \
207 module-damper-graall/Makefile.inc \
208 module-damper-graall/module-damper-graall.cc
211 module-damper-hydraulic/module-damper-hydraulic.cc
/dports/math/ascent/Ascent-0.7.0/
H A DREADME.md7 Study the [modular-spring-damper](https://github.com/AnyarInc/Ascent/wiki/modular-spring-damper) ex…
/dports/graphics/dynamechs/dynamechs_4.0pre1/dm/
H A DdmMDHLink.cpp147 Float *spring, Float *damper) const in getJointLimits()
152 *damper = m_joint_limit_damper; in getJointLimits()
157 Float spring, Float damper) in setJointLimits() argument
171 m_joint_limit_damper = damper; in setJointLimits()

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