Searched refs:danumwalls (Results 1 – 8 of 8) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | BUILD.C | 4252 wall[danumwalls].point2 = danumwalls+1; in overheadeditor() 4274 wall[danumwalls].point2 = danumwalls+1; in overheadeditor() 4291 wall[danumwalls].point2 = danumwalls+1; in overheadeditor() 4298 wall[danumwalls].point2 = danumwalls+1; in overheadeditor() 4320 wall[danumwalls].point2 = danumwalls+1; in overheadeditor() 4436 wall[danumwalls].point2 = danumwalls+1; in overheadeditor() 4447 wall[danumwalls].point2 = danumwalls+1; in overheadeditor() 4455 wall[danumwalls].point2 = danumwalls+1; in overheadeditor() 4474 wall[danumwalls].point2 = danumwalls+1; in overheadeditor() 5211 if (danumwalls < 0) in adjustmark() [all …]
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H A D | ENGINE.C | 8628 long startwall, endwall, danumwalls, dagoalloop; in setfirstwall() local 8631 danumwalls = sector[sectnum].wallnum; in setfirstwall() 8632 endwall = startwall+danumwalls; in setfirstwall() 8634 for(i=0;i<danumwalls;i++) in setfirstwall() 8651 for(i=0;i<danumwalls;i++) in setfirstwall() 8653 k = i+j; if (k >= danumwalls) k -= danumwalls; in setfirstwall() 8656 wall[startwall+i].point2 += danumwalls-startwall-j; in setfirstwall() 8657 if (wall[startwall+i].point2 >= danumwalls) in setfirstwall() 8658 wall[startwall+i].point2 -= danumwalls; in setfirstwall() 8661 newfirstwall += danumwalls-j; in setfirstwall() [all …]
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | BUILD.C | 4252 wall[danumwalls].point2 = danumwalls+1; in overheadeditor() 4274 wall[danumwalls].point2 = danumwalls+1; in overheadeditor() 4291 wall[danumwalls].point2 = danumwalls+1; in overheadeditor() 4298 wall[danumwalls].point2 = danumwalls+1; in overheadeditor() 4320 wall[danumwalls].point2 = danumwalls+1; in overheadeditor() 4436 wall[danumwalls].point2 = danumwalls+1; in overheadeditor() 4447 wall[danumwalls].point2 = danumwalls+1; in overheadeditor() 4455 wall[danumwalls].point2 = danumwalls+1; in overheadeditor() 4474 wall[danumwalls].point2 = danumwalls+1; in overheadeditor() 5211 if (danumwalls < 0) in adjustmark() [all …]
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H A D | ENGINE.C | 8779 long startwall, endwall, danumwalls, dagoalloop; in setfirstwall() local 8782 danumwalls = sector[sectnum].wallnum; in setfirstwall() 8783 endwall = startwall+danumwalls; in setfirstwall() 8785 for(i=0;i<danumwalls;i++) in setfirstwall() 8802 for(i=0;i<danumwalls;i++) in setfirstwall() 8804 k = i+j; if (k >= danumwalls) k -= danumwalls; in setfirstwall() 8807 wall[startwall+i].point2 += danumwalls-startwall-j; in setfirstwall() 8808 if (wall[startwall+i].point2 >= danumwalls) in setfirstwall() 8809 wall[startwall+i].point2 -= danumwalls; in setfirstwall() 8812 newfirstwall += danumwalls-j; in setfirstwall() [all …]
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/dports/games/jfsw/jfsw-c434002/jfbuild/src/ |
H A D | build.c | 4536 wall[danumwalls].point2 = danumwalls+1; in overheadeditor() 4558 wall[danumwalls].point2 = danumwalls+1; in overheadeditor() 4575 wall[danumwalls].point2 = danumwalls+1; in overheadeditor() 4582 wall[danumwalls].point2 = danumwalls+1; in overheadeditor() 4604 wall[danumwalls].point2 = danumwalls+1; in overheadeditor() 4720 wall[danumwalls].point2 = danumwalls+1; in overheadeditor() 4731 wall[danumwalls].point2 = danumwalls+1; in overheadeditor() 4739 wall[danumwalls].point2 = danumwalls+1; in overheadeditor() 4758 wall[danumwalls].point2 = danumwalls+1; in overheadeditor() 5668 if (danumwalls < 0) in adjustmark() [all …]
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H A D | engine.c | 10311 int startwall, endwall, danumwalls, dagoalloop; in setfirstwall() local 10314 danumwalls = sector[sectnum].wallnum; in setfirstwall() 10315 endwall = startwall+danumwalls; in setfirstwall() 10317 for(i=0;i<danumwalls;i++) in setfirstwall() 10334 for(i=0;i<danumwalls;i++) in setfirstwall() 10336 k = i+j; if (k >= danumwalls) k -= danumwalls; in setfirstwall() 10339 wall[startwall+i].point2 += danumwalls-startwall-j; in setfirstwall() 10340 if (wall[startwall+i].point2 >= danumwalls) in setfirstwall() 10341 wall[startwall+i].point2 -= danumwalls; in setfirstwall() 10344 newfirstwall += danumwalls-j; in setfirstwall() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | build.cpp | 2547 wall[*danumwalls].point2 = *danumwalls+1; in do_while_copyloop1() 2548 (*danumwalls)++; in do_while_copyloop1() 7513 if (do_while_copyloop1(j, j, &danumwalls, danumwalls)) in overheadeditor() 7531 wall[danumwalls].point2 = danumwalls+1; in overheadeditor() 7536 danumwalls++; in overheadeditor() 7573 if (do_while_copyloop1(j, j, &danumwalls, danumwalls)) in overheadeditor() 8868 if (danumwalls < 0) in adjustmark() 8869 danumwalls = numwalls; in adjustmark() 8879 for (i=0; i<danumwalls; i++) in adjustmark() 8905 if (danumwalls < 0) in checkautoinsert() [all …]
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H A D | engine.cpp | 13354 const int32_t danumwalls = sector[sectnum].wallnum; in setfirstwall() local 13355 const int32_t endwall = startwall+danumwalls; in setfirstwall() 13360 tmpwall = (uwalltype *)Xmalloc(danumwalls * sizeof(walltype)); in setfirstwall() 13381 for (i=0; i<danumwalls; i++) in setfirstwall() 13384 if (k >= danumwalls) k -= danumwalls; in setfirstwall() 13387 wall[startwall+i].point2 += danumwalls-startwall-j; in setfirstwall() 13388 if (wall[startwall+i].point2 >= danumwalls) in setfirstwall() 13389 wall[startwall+i].point2 -= danumwalls; in setfirstwall() 13393 newfirstwall += danumwalls-j; in setfirstwall() 13394 if (newfirstwall >= startwall+danumwalls) in setfirstwall() [all …]
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