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/dports/games/openmw/openmw-openmw-0.47.0/files/shaders/
H A Dobjects_fragment.glsl16 #if @darkMap
17 uniform sampler2D darkMap;
136 #if @darkMap
137 gl_FragData[0].xyz *= texture2D(darkMap, darkMapUV).xyz;
H A Dobjects_vertex.glsl15 #if @darkMap
90 #if @darkMap
/dports/games/legend-of-edgar/edgar-1.34/src/
H A Dmap.c90 map.darkMap = FALSE; in loadMap()
194 map.darkMap = (strcmpignorecase(itemName, "TRUE") == 0 ? TRUE : FALSE); in loadMap()
534 fprintf(fp, "DARK_MAP %s\n", map.darkMap == TRUE ? "TRUE" : "FALSE"); in saveMap()
1468 map.darkMap = dark; in setDarkMap()
1473 return map.darkMap; in isDarkMap()
H A Dstructs.h161 int forceMinY, darkMap; member
/dports/games/openmw/openmw-openmw-0.47.0/docs/source/reference/modding/texture-modding/
H A Dtexture-basics.rst110 :darkMap: multiplied onto the base texture