Searched refs:darkness_layer (Results 1 – 23 of 23) sorted by relevance
8 local darkness_layer = nil24 darkness_layer = Script:CreateImage("");25 darkness_layer:SetDimensions(1024.0, 768.0)69 darkness_layer:Draw(darkness_color)
37 darkness_layer = 0
38 darkness_layer = 0
41 darkness_layer = 1
36 darkness_layer = 0
35 darkness_layer = 0
43 darkness_layer = 1
486 int darkness_layer; member2007 t->darkness_layer = secfile_lookup_int_default(file, 0, "tilespec.darkness_layer"); in tileset_read_toplevel()2008 if (t->darkness_layer < 0 || t->darkness_layer >= TERRAIN_LAYER_COUNT) { in tileset_read_toplevel()2010 t->darkness_layer, t->name); in tileset_read_toplevel()5062 if (layer_num == t->darkness_layer) { in fill_terrain_sprite_layer()
1622 ('darkness_layer'). GNAPATCH#4461
33924 Set darkness_layer to 1 in hexemplio and derivatives.68406 No visible effect (would have to set darkness_layer=1).