/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | actors1.c | 448 long sectcnt, sectend, dasect, startwall, endwall, nextsect; in hitradius() local 461 dasect = s->sectnum; in hitradius() 466 dasect = tempshort[sectcnt++]; in hitradius() 467 if(((sector[dasect].ceilingz-s->z)>>8) < r) in hitradius() 469 … d = klabs(wall[sector[dasect].wallptr].x-s->x)+klabs(wall[sector[dasect].wallptr].y-s->y); in hitradius() 471 checkhitceiling(dasect); in hitradius() 476 checkhitceiling(dasect); in hitradius() 480 startwall = sector[dasect].wallptr; in hitradius() 481 endwall = startwall+sector[dasect].wallnum; in hitradius() 488 for(dasect=sectend-1;dasect>=0;dasect--) in hitradius() [all …]
|
H A D | sector1.c | 400 long i, j, a, p, v, dasect; in doanimations() local 406 dasect = animatesect[i]; in doanimations() 421 if( (sector[dasect].lotag&0xff) != 22 ) in doanimations() 422 callsound(dasect,-1); in doanimations() 433 if (ps[p].cursectnum == dasect) in doanimations() 434 if ((sector[dasect].floorz-ps[p].posz) < (64<<8)) in doanimations() 447 for(j=headspritesect[dasect];j>=0;j=nextspritesect[j]) in doanimations() 452 hittype[j].floorz = sector[dasect].floorz+v; in doanimations()
|
H A D | player5.c | 54 short dasect; in computergetinput() local 145 &dasect,&dawall,&daspr,&x3,&y3,&z3,CLIPMASK1); in computergetinput() 378 x3 = p->posx; y3 = p->posy; z3 = p->posz; dasect = p->cursectnum; in computergetinput() 379 i = clipmove(&x3,&y3,&z3,&dasect,p->posxv,p->posyv,164L,4L<<8,4L<<8,CLIPMASK0); in computergetinput() 382 x3 = p->posx; y3 = p->posy; z3 = p->posz+(24<<8); dasect = p->cursectnum; in computergetinput() 383 i = clipmove(&x3,&y3,&z3,&dasect,p->posxv,p->posyv,164L,4L<<8,4L<<8,CLIPMASK0); in computergetinput()
|
/dports/games/jfsw/jfsw-c434002/src/ |
H A D | jplayer.c | 418 short dasect, dawall, daspr; in computergetinput() local 563 &dasect,&dawall,&daspr,&x3,&y3,&z3,CLIPMASK1); in computergetinput() 600 (100-p->horiz-p->horizoff)*32,&dasect,&dawall,&daspr,&x4,&y4,&z4,CLIPMASK1); in computergetinput() 818 x3 = p->posx; y3 = p->posy; z3 = p->posz; dasect = p->cursectnum; in computergetinput() 819 i = clipmove(&x3,&y3,&z3,&dasect,p->xvect,p->yvect,164L,4L<<8,4L<<8,CLIPMASK0); in computergetinput() 822 x3 = p->posx; y3 = p->posy; z3 = p->posz+(24<<8); dasect = p->cursectnum; in computergetinput() 823 i = clipmove(&x3,&y3,&z3,&dasect,p->xvect,p->yvect,164L,4L<<8,4L<<8,CLIPMASK0); in computergetinput()
|
H A D | sprite.c | 1577 short sectlistplc, sectlistend, dasect, startwall, endwall, nextsector; in PreMapCombineFloors() local 1623 dasect = sectlist[sectlistplc++]; in PreMapCombineFloors() 1625 for(j=headspritesect[dasect];j>=0;j=nextspritesect[j]) in PreMapCombineFloors() 1631 startwall = sector[dasect].wallptr; in PreMapCombineFloors() 1632 endwall = startwall + sector[dasect].wallnum; in PreMapCombineFloors() 1653 dasect = pp->cursectnum; in PreMapCombineFloors() 1656 if (sectlist[j] == dasect) in PreMapCombineFloors()
|
/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | clip.cpp | 838 auto const sec = (usectorptr_t)§or[dasect]; in cliptestsector() 845 yax_getzsofslope(dasect, pos.x, pos.y, &dacz, &daz); in cliptestsector() 847 getcorrectzsofslope(dasect, pos.x, pos.y, &dacz, &daz); in cliptestsector() 865 int32_t daz = getflorzofslope_19950829(dasect, pos.x, pos.y); in cliptestsector() 870 daz = getceilzofslope_19950829(dasect, pos.x, pos.y); in cliptestsector() 879 int32_t daz = getflorzofslope(dasect, pos.x, pos.y); in cliptestsector() 884 daz = getceilzofslope(dasect, pos.x, pos.y); in cliptestsector() 1170 int const dasect = clipsectorlist[clipsectcnt++]; in clipmove() local 1176 auto const sec = (usectorptr_t)§or[dasect]; in clipmove() 1241 int const cb = yax_getbunch(dasect, YAX_CEILING); in clipmove() [all …]
|
H A D | engine.cpp | 13283 void alignceilslope(int16_t dasect, int32_t x, int32_t y, int32_t z) in alignceilslope() argument 13285 auto const wal = (uwallptr_t)&wall[sector[dasect].wallptr]; in alignceilslope() 13293 sector[dasect].ceilingheinum = scale((z-sector[dasect].ceilingz)<<8, in alignceilslope() 13295 if (sector[dasect].ceilingheinum == 0) in alignceilslope() 13296 sector[dasect].ceilingstat &= ~2; in alignceilslope() 13297 else sector[dasect].ceilingstat |= 2; in alignceilslope() 13306 auto const wal = (uwallptr_t)&wall[sector[dasect].wallptr]; in alignflorslope() 13314 sector[dasect].floorheinum = scale((z-sector[dasect].floorz)<<8, in alignflorslope() 13316 if (sector[dasect].floorheinum == 0) in alignflorslope() 13317 sector[dasect].floorstat &= ~2; in alignflorslope() [all …]
|
/dports/games/jfsw/jfsw-c434002/jfbuild/include/ |
H A D | build.h | 449 void alignceilslope(short dasect, int x, int y, int z); 450 void alignflorslope(short dasect, int x, int y, int z);
|
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | ENGINE.C | 5034 dasect = clipsectorlist[clipsectcnt++]; in clipmove() 5035 sec = §or[dasect]; in clipmove() 5060 daz = getflorzofslope((short)dasect,dax,day); in clipmove() 5069 daz = getceilzofslope((short)dasect,dax,day); in clipmove() 7942 wal = &wall[sector[dasect].wallptr]; in alignceilslope() 7947 sector[dasect].ceilingheinum = scale((z-sector[dasect].ceilingz)<<8, in alignceilslope() 7950 if (sector[dasect].ceilingheinum == 0) sector[dasect].ceilingstat &= ~2; in alignceilslope() 7959 wal = &wall[sector[dasect].wallptr]; in alignflorslope() 7964 sector[dasect].floorheinum = scale((z-sector[dasect].floorz)<<8, in alignflorslope() 7967 if (sector[dasect].floorheinum == 0) sector[dasect].floorstat &= ~2; in alignflorslope() [all …]
|
H A D | GAME.C | 5976 long i, j, dasect, splc, send, startwall, endwall; in searchmap() local 5996 dasect = tempshort[splc]; in searchmap() 5997 startwall = sector[dasect].wallptr; in searchmap() 5998 endwall = startwall + sector[dasect].wallnum; in searchmap() 6021 for(i=headspritesect[dasect];i>=0;i=nextspritesect[i]) in searchmap()
|
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | ENGINE.C | 5074 dasect = clipsectorlist[clipsectcnt++]; in clipmove() 5075 sec = §or[dasect]; in clipmove() 5100 daz = getflorzofslope((short)dasect,dax,day); in clipmove() 5109 daz = getceilzofslope((short)dasect,dax,day); in clipmove() 7960 wal = &wall[sector[dasect].wallptr]; in alignceilslope() 7965 sector[dasect].ceilingheinum = scale((z-sector[dasect].ceilingz)<<8, in alignceilslope() 7968 if (sector[dasect].ceilingheinum == 0) sector[dasect].ceilingstat &= ~2; in alignceilslope() 7977 wal = &wall[sector[dasect].wallptr]; in alignflorslope() 7982 sector[dasect].floorheinum = scale((z-sector[dasect].floorz)<<8, in alignflorslope() 7985 if (sector[dasect].floorheinum == 0) sector[dasect].floorstat &= ~2; in alignflorslope() [all …]
|
H A D | GAME.C | 5975 long i, j, dasect, splc, send, startwall, endwall; in searchmap() local 5995 dasect = tempshort[splc]; in searchmap() 5996 startwall = sector[dasect].wallptr; in searchmap() 5997 endwall = startwall + sector[dasect].wallnum; in searchmap() 6020 for(i=headspritesect[dasect];i>=0;i=nextspritesect[i]) in searchmap()
|
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | m32exec.cpp | 257 #define X_ERROR_INVALIDSECT(dasect) … argument 258 …if (dasect < 0 || dasect >= numsectors) … 260 …M32_ERROR("Invalid sector index %d!", dasect); …
|
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | m32exec.cpp | 257 #define X_ERROR_INVALIDSECT(dasect) … argument 258 …if (dasect < 0 || dasect >= numsectors) … 260 …M32_ERROR("Invalid sector index %d!", dasect); …
|
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | m32exec.cpp | 257 #define X_ERROR_INVALIDSECT(dasect) … argument 258 …if (dasect < 0 || dasect >= numsectors) … 260 …M32_ERROR("Invalid sector index %d!", dasect); …
|
/dports/games/jfsw/jfsw-c434002/jfbuild/src/ |
H A D | engine.c | 8855 dasect = clipsectorlist[clipsectcnt++]; in clipmove() 8856 sec = §or[dasect]; in clipmove() 8881 daz = getflorzofslope((short)dasect,dax,day); in clipmove() 10252 wal = &wall[sector[dasect].wallptr]; in alignceilslope() 10257 sector[dasect].ceilingheinum = scale((z-sector[dasect].ceilingz)<<8, in alignceilslope() 10260 if (sector[dasect].ceilingheinum == 0) sector[dasect].ceilingstat &= ~2; in alignceilslope() 10261 else sector[dasect].ceilingstat |= 2; in alignceilslope() 10273 wal = &wall[sector[dasect].wallptr]; in alignflorslope() 10278 sector[dasect].floorheinum = scale((z-sector[dasect].floorz)<<8, in alignflorslope() 10281 if (sector[dasect].floorheinum == 0) sector[dasect].floorstat &= ~2; in alignflorslope() [all …]
|
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | sprite.cpp | 1576 short sectlistplc, sectlistend, dasect, startwall, endwall, nextsector; in PreMapCombineFloors() local 1622 dasect = sectlist[sectlistplc++]; in PreMapCombineFloors() 1624 for (j=headspritesect[dasect]; j>=0; j=nextspritesect[j]) in PreMapCombineFloors() 1630 startwall = sector[dasect].wallptr; in PreMapCombineFloors() 1631 endwall = startwall + sector[dasect].wallnum; in PreMapCombineFloors() 1652 dasect = pp->cursectnum; in PreMapCombineFloors() 1655 if (sectlist[j] == dasect) in PreMapCombineFloors()
|
/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | build.h | 1407 void alignceilslope(int16_t dasect, int32_t x, int32_t y, int32_t z); 1408 void alignflorslope(int16_t dasect, int32_t x, int32_t y, int32_t z);
|
/dports/games/NBlood/NBlood-a1689a4/source/kenbuild/src/ |
H A D | game.cpp | 6301 int i, j, dasect, splc, send, startwall, endwall; in searchmap() local 6319 dasect = tempshort[splc]; in searchmap() 6320 startwall = sector[dasect].wallptr; in searchmap() 6321 endwall = startwall + sector[dasect].wallnum; in searchmap() 6344 for (i=headspritesect[dasect]; i>=0; i=nextspritesect[i]) in searchmap()
|
/dports/games/jfsw/jfsw-c434002/jfbuild/kenbuild/ |
H A D | game.c | 6257 int i, j, dasect, splc, send, startwall, endwall; local 6277 dasect = tempshort[splc]; 6278 startwall = sector[dasect].wallptr; 6279 endwall = startwall + sector[dasect].wallnum; 6302 for(i=headspritesect[dasect];i>=0;i=nextspritesect[i])
|
/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/ |
H A D | tektag.cpp | 260 void checktoggledmapsndfx(short dasect) ;
|