/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | tiles.cpp | 441 if (dasiz == 0) in artPreloadFile() 448 kread(fil, buffer, dasiz); in artPreloadFile() 449 tileSetData(i, dasiz, buffer); in artPreloadFile() 464 if (dasiz == 0) in artPreloadFileSafe() 471 kread(fil, buffer, dasiz); in artPreloadFileSafe() 565 offscount += dasiz; in artReadIndexedFile() 628 if (dasiz <= 0) return 0; in tileLoad() 736 kread(artfil, buffer, dasiz); in tileLoadData() 780 if (dasiz <= 0) in tileGetCRC32() 783 auto data = (char *)Xmalloc(dasiz); in tileGetCRC32() [all …]
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H A D | defs.cpp | 287 int32_t const dasiz = xsiz * ysiz; in Defs_ImportTileFromTexture() local 289 if (EDUKE32_PREDICT_FALSE(ARTv1_UNITOFFSET + dasiz > length)) in Defs_ImportTileFromTexture() 295 tileSetData(tile, dasiz, &kpzbuf[ARTv1_UNITOFFSET]); in Defs_ImportTileFromTexture()
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H A D | polymost.cpp | 1494 static void fixtransparency(coltype *dapic, vec2_t dasiz, vec2_t dasiz2, int32_t dameth) in fixtransparency() argument 1502 doxy = { min(doxy.x, dasiz.x), min(doxy.y, dasiz.y) }; in fixtransparency() 1503 else dasiz = dasiz2; //Make repeating textures duplicate top/left parts in fixtransparency() 1505 dasiz.x--; dasiz.y--; //Hacks for optimization inside loop in fixtransparency() 1521 …if ((x<dasiz.x) && (wpptr[ +1].a)) { r += wpptr[ +1].r; g += wpptr[ +1].g; b += wpptr[… in fixtransparency() 1523 …if ((y<dasiz.y) && (wpptr[dasiz2.x].a)) { r += wpptr[dasiz2.x].r; g += wpptr[dasiz2.x].g; b += wpp… in fixtransparency()
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H A D | engine.cpp | 11328 int32_t dasiz; in qloadkvx() local 11329 kread(fil, &dasiz, 4); dasiz = B_LITTLE32(dasiz); in qloadkvx() 11333 g_cache.allocateBlock(&voxoff[voxindex][i], dasiz, &voxlock[voxindex][i]); in qloadkvx() 11336 kread(fil, ptr, dasiz); in qloadkvx() 11338 lengcnt += dasiz+4; in qloadkvx()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | FUNCT.H | 228 extern void savetemp(char *fn,long daptr,long dasiz);
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H A D | menus1.c | 114 void savetemp(char *fn,long daptr,long dasiz) in savetemp() argument 123 fwrite((char *)daptr,dasiz,1,fp); in savetemp()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | ENGINE.C | 2328 long i, dasiz; in loadtile() local 2332 if (dasiz <= 0) return; in loadtile() 2362 kread(artfil,ptr,dasiz); in loadtile() 2369 long i, j, x, y, dasiz; in allocatepermanenttile() local 2374 dasiz = xsiz*ysiz; in allocatepermanenttile() 2432 offscount += dasiz; in loadpics() 2433 artsize += ((dasiz+15)&0xfffffff0); in loadpics() 2474 long i, fil, dasiz, lengcnt, lengtot; in qloadkvx() local 2484 kread(fil,&dasiz,4); in qloadkvx() 2489 kread(fil,ptr,dasiz); in qloadkvx() [all …]
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | ENGINE.C | 2367 long i, dasiz; in loadtile() local 2371 if (dasiz <= 0) return; in loadtile() 2401 kread(artfil,ptr,dasiz); in loadtile() 2408 long i, j, x, y, dasiz; in allocatepermanenttile() local 2413 dasiz = xsiz*ysiz; in allocatepermanenttile() 2471 offscount += dasiz; in loadpics() 2472 artsize += ((dasiz+15)&0xfffffff0); in loadpics() 2513 long i, fil, dasiz, lengcnt, lengtot; in qloadkvx() local 2523 kread(fil,&dasiz,4); in qloadkvx() 2528 kread(fil,ptr,dasiz); in qloadkvx() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | savegame.cpp | 1074 uint32_t dasiz = 0; in calcsz() local 1087 dasiz += cnt * spec->size; in calcsz() 1090 return dasiz; in calcsz()
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | savegame.cpp | 1334 uint32_t dasiz = 0; in calcsz() local 1347 dasiz += cnt * spec->size; in calcsz() 1350 return dasiz; in calcsz()
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/dports/games/jfsw/jfsw-c434002/jfbuild/src/ |
H A D | engine.c | 7802 offscount += dasiz; in loadpics() 7803 artsize += ((dasiz+15)&0xfffffff0); in loadpics() 7853 int i, dasiz; in loadtile() local 7857 if (dasiz <= 0) return; in loadtile() 7887 kread(artfil,ptr,dasiz); in loadtile() 7898 int j, dasiz; in allocatepermanenttile() local 7903 dasiz = xsiz*ysiz; in allocatepermanenttile() 7967 int i, fil, dasiz, lengcnt, lengtot; in qloadkvx() local 7977 kread(fil,&dasiz,4); dasiz = B_LITTLE32(dasiz); in qloadkvx() 7982 kread(fil,ptr,dasiz); in qloadkvx() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | build.h | 1194 void tileLoadData(int16_t tilenume, int32_t dasiz, char *buffer);
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