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Searched refs:dasiz (Results 1 – 12 of 12) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dtiles.cpp441 if (dasiz == 0) in artPreloadFile()
448 kread(fil, buffer, dasiz); in artPreloadFile()
449 tileSetData(i, dasiz, buffer); in artPreloadFile()
464 if (dasiz == 0) in artPreloadFileSafe()
471 kread(fil, buffer, dasiz); in artPreloadFileSafe()
565 offscount += dasiz; in artReadIndexedFile()
628 if (dasiz <= 0) return 0; in tileLoad()
736 kread(artfil, buffer, dasiz); in tileLoadData()
780 if (dasiz <= 0) in tileGetCRC32()
783 auto data = (char *)Xmalloc(dasiz); in tileGetCRC32()
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H A Ddefs.cpp287 int32_t const dasiz = xsiz * ysiz; in Defs_ImportTileFromTexture() local
289 if (EDUKE32_PREDICT_FALSE(ARTv1_UNITOFFSET + dasiz > length)) in Defs_ImportTileFromTexture()
295 tileSetData(tile, dasiz, &kpzbuf[ARTv1_UNITOFFSET]); in Defs_ImportTileFromTexture()
H A Dpolymost.cpp1494 static void fixtransparency(coltype *dapic, vec2_t dasiz, vec2_t dasiz2, int32_t dameth) in fixtransparency() argument
1502 doxy = { min(doxy.x, dasiz.x), min(doxy.y, dasiz.y) }; in fixtransparency()
1503 else dasiz = dasiz2; //Make repeating textures duplicate top/left parts in fixtransparency()
1505 dasiz.x--; dasiz.y--; //Hacks for optimization inside loop in fixtransparency()
1521 …if ((x<dasiz.x) && (wpptr[ +1].a)) { r += wpptr[ +1].r; g += wpptr[ +1].g; b += wpptr[… in fixtransparency()
1523 …if ((y<dasiz.y) && (wpptr[dasiz2.x].a)) { r += wpptr[dasiz2.x].r; g += wpptr[dasiz2.x].g; b += wpp… in fixtransparency()
H A Dengine.cpp11328 int32_t dasiz; in qloadkvx() local
11329 kread(fil, &dasiz, 4); dasiz = B_LITTLE32(dasiz); in qloadkvx()
11333 g_cache.allocateBlock(&voxoff[voxindex][i], dasiz, &voxlock[voxindex][i]); in qloadkvx()
11336 kread(fil, ptr, dasiz); in qloadkvx()
11338 lengcnt += dasiz+4; in qloadkvx()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A DFUNCT.H228 extern void savetemp(char *fn,long daptr,long dasiz);
H A Dmenus1.c114 void savetemp(char *fn,long daptr,long dasiz) in savetemp() argument
123 fwrite((char *)daptr,dasiz,1,fp); in savetemp()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/
H A DENGINE.C2328 long i, dasiz; in loadtile() local
2332 if (dasiz <= 0) return; in loadtile()
2362 kread(artfil,ptr,dasiz); in loadtile()
2369 long i, j, x, y, dasiz; in allocatepermanenttile() local
2374 dasiz = xsiz*ysiz; in allocatepermanenttile()
2432 offscount += dasiz; in loadpics()
2433 artsize += ((dasiz+15)&0xfffffff0); in loadpics()
2474 long i, fil, dasiz, lengcnt, lengtot; in qloadkvx() local
2484 kread(fil,&dasiz,4); in qloadkvx()
2489 kread(fil,ptr,dasiz); in qloadkvx()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/
H A DENGINE.C2367 long i, dasiz; in loadtile() local
2371 if (dasiz <= 0) return; in loadtile()
2401 kread(artfil,ptr,dasiz); in loadtile()
2408 long i, j, x, y, dasiz; in allocatepermanenttile() local
2413 dasiz = xsiz*ysiz; in allocatepermanenttile()
2471 offscount += dasiz; in loadpics()
2472 artsize += ((dasiz+15)&0xfffffff0); in loadpics()
2513 long i, fil, dasiz, lengcnt, lengtot; in qloadkvx() local
2523 kread(fil,&dasiz,4); in qloadkvx()
2528 kread(fil,ptr,dasiz); in qloadkvx()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dsavegame.cpp1074 uint32_t dasiz = 0; in calcsz() local
1087 dasiz += cnt * spec->size; in calcsz()
1090 return dasiz; in calcsz()
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dsavegame.cpp1334 uint32_t dasiz = 0; in calcsz() local
1347 dasiz += cnt * spec->size; in calcsz()
1350 return dasiz; in calcsz()
/dports/games/jfsw/jfsw-c434002/jfbuild/src/
H A Dengine.c7802 offscount += dasiz; in loadpics()
7803 artsize += ((dasiz+15)&0xfffffff0); in loadpics()
7853 int i, dasiz; in loadtile() local
7857 if (dasiz <= 0) return; in loadtile()
7887 kread(artfil,ptr,dasiz); in loadtile()
7898 int j, dasiz; in allocatepermanenttile() local
7903 dasiz = xsiz*ysiz; in allocatepermanenttile()
7967 int i, fil, dasiz, lengcnt, lengtot; in qloadkvx() local
7977 kread(fil,&dasiz,4); dasiz = B_LITTLE32(dasiz); in qloadkvx()
7982 kread(fil,ptr,dasiz); in qloadkvx()
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dbuild.h1194 void tileLoadData(int16_t tilenume, int32_t dasiz, char *buffer);