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Searched refs:data_files_dir (Results 1 – 5 of 5) sorted by relevance

/dports/games/ags/ags_linux_v.3.4.4.1/Engine/main/
H A Dconfig.cpp279 usetup.data_files_dir = INIreadstring(cfg, "misc", "datadir", usetup.data_files_dir); in read_game_data_location()
280 if (!usetup.data_files_dir.IsEmpty()) in read_game_data_location()
284 AGS::Common::Path::FixupPath(usetup.data_files_dir); in read_game_data_location()
287 if (!(usetup.data_files_dir.GetLength() == 3 && usetup.data_files_dir[1u] == ':')) in read_game_data_location()
289 usetup.data_files_dir.TrimRight('/'); in read_game_data_location()
292 usetup.data_files_dir.TrimRight('/'); in read_game_data_location()
H A Dengine.cpp314 if (!usetup.data_files_dir.IsEmpty() && is_relative_filename(usetup.main_data_filename)) in search_for_game_data_file()
316 filename = usetup.data_files_dir; in search_for_game_data_file()
327 else if (!usetup.data_files_dir.IsEmpty()) in search_for_game_data_file()
329 search_path = usetup.data_files_dir; in search_for_game_data_file()
401 if (usetup.data_files_dir.IsEmpty()) in engine_init_game_data()
406 usetup.data_files_dir = game_file_name.Left(ichar); in engine_init_game_data()
492 else if (Path::ComparePaths(usetup.data_files_dir, get_voice_install_dir()) != 0) in engine_init_speech()
774 Debug::Printf(kDbgMsg_Init, "Data directory: %s", usetup.data_files_dir.GetCStr()); in engine_init_directories()
791 usetup.data_files_dir = "."; in engine_init_directories()
/dports/games/ags/ags_linux_v.3.4.4.1/Engine/ac/
H A Dfile.cpp464 String libname = free_char_to_string( ci_find_file(usetup.data_files_dir, filename) ); in find_assetlib()
467 if (Path::ComparePaths(usetup.data_files_dir, installDirectory) != 0) in find_assetlib()
480 if (!asset_s && Path::ComparePaths(usetup.data_files_dir, installDirectory) != 0) in find_open_asset()
492 if (Path::ComparePaths(usetup.data_files_dir, installAudioDirectory) != 0) in get_audio_clip_assetpath()
510 if (Path::ComparePaths(usetup.data_files_dir, installVoiceDirectory) != 0) in get_voice_over_assetpath()
H A Dgamesetup.h46 AGS::Common::String data_files_dir; member
/dports/games/ags/ags_linux_v.3.4.4.1/Engine/platform/windows/
H A Dacplwin.cpp903 sprintf(useloc,"%s\\%s",usetup.data_files_dir.GetCStr(), name); in PlayVideo()
961 return AGS::Engine::WinSetup(cfg_in, cfg_out, usetup.data_files_dir, version_str); in RunSetup()