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Searched refs:daz2 (Results 1 – 13 of 13) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dclip.cpp825 int32_t daz2 = sec2->floorz; in cliptestsector() local
835 if (daz2 <= dacz2) in cliptestsector()
1755 int32_t daz2; in pushmove() local
1772 if (daz >= daz2) t = (1<<30); else t = divscale30(daz, daz2); in pushmove()
1909 int32_t daz, daz2; in getzrange() local
1930 if (pos->z < daz2 && daz2 < *florz) { *florz = daz2; *florhit = hitwhat; } in getzrange()
2003 int32_t daz, daz2; in getzrange() local
2032 if (pos->z < daz2 && daz2 < *florz) { *florz = daz2; *florhit = hitwhat; } in getzrange()
2077 int32_t daz, daz2; in getzrange() local
2153 if ((pos->z < daz2) && (daz2 < *florz in getzrange()
[all …]
/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/
H A Dtekgun.cpp316 int cx,cy,i,j,daz2,xydist,zdist; in shootgun() local
343 daz2=(100-dahoriz)*2000; in shootgun()
347 sintable[(daang2+2048)&2047],daz2, in shootgun()
371 … sintable[(daang2+2048)&2047],daz2, &bloodhitinfo,CLIPMASK1); in shootgun()
450 daz2=(100-dahoriz)*2000; in shootgun()
455 sintable[(daang2+2048)&2047],daz2, in shootgun()
485 daz2=(100-dahoriz)*2000; in shootgun()
488 …hitscan(&pos,dasectnum,sintable[(daang2+2560)&2047], sintable[(daang2+2048)&2047],daz2, &hitinfo,C… in shootgun()
H A Dtekstat.cpp2095 int j,daz2,discrim; in enemyshootgun() local
2218 daz2=((100-dahoriz)<<11); in enemyshootgun()
2223 …hitscan(&pos,dasectnum,sintable[(daang2+2560)&2047], sintable[(daang2+2048)&2047],daz2, &hitinfo, … in enemyshootgun()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/
H A DENGINE.C5064 if (daz2 < daz-(1<<8)) in clipmove()
5071 if (daz2 > daz+(1<<8)) in clipmove()
5126 daz2 = daz-k; in clipmove()
5165 daz2 = spr->z-flordist; in clipmove()
5446 daz2 = dax*dax+day*day; in pushmove()
5447 if (daz >= daz2) t = (1<<30); else t = divscale30(daz,daz2); in pushmove()
6242 if (daz2 < *florz) { *florz = daz2; *florhit = k+16384; } in getzrange()
6269 daz2 = daz - (k<<1); in getzrange()
6287 daz2 = daz-(k<<1); in getzrange()
6292 daz = spr->z; daz2 = daz; in getzrange()
[all …]
H A DGAME.C538 long dax, day, daz, dax2, day2, daz2, centx, centy; in operatesector() local
1573 long i, j, daz2, hitx, hity, hitz; in shootgun() local
1579 daz2 = ((100-dahoriz)*2000) + ((krand()-32768)>>1); in shootgun()
1584 daz2, //Z vector of 3D ang in shootgun()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/
H A DENGINE.C5104 if (daz2 < daz-(1<<8)) in clipmove()
5111 if (daz2 > daz+(1<<8)) in clipmove()
5166 daz2 = daz-k; in clipmove()
5205 daz2 = spr->z-flordist; in clipmove()
5486 daz2 = dax*dax+day*day; in pushmove()
5487 if (daz >= daz2) t = (1<<30); else t = divscale30(daz,daz2); in pushmove()
6282 if (daz2 < *florz) { *florz = daz2; *florhit = k+16384; } in getzrange()
6309 daz2 = daz - (k<<1); in getzrange()
6327 daz2 = daz-(k<<1); in getzrange()
6332 daz = spr->z; daz2 = daz; in getzrange()
[all …]
H A DGAME.C537 long dax, day, daz, dax2, day2, daz2, centx, centy; in operatesector() local
1572 long i, j, daz2, hitx, hity, hitz; in shootgun() local
1578 daz2 = ((100-dahoriz)*2000) + ((krand()-32768)>>1); in shootgun()
1583 daz2, //Z vector of 3D ang in shootgun()
/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/
H A Dplayer.cpp1541 int32_t daz2; in plruse() local
1556 daz2 = (100 - plr->horiz) * 2000; in plruse()
1568 daz2, // Z vector of 3D ang in plruse()
2823 int32_t i, j, daz2; in shootgun() local
2839 daz2 = (100 - plr->horiz) * 2000; in shootgun()
2848 daz2, // Z vector of 3D ang in shootgun()
3547 daz2 = (100 - plr->horiz) * 2000; in shootgun()
3556 daz2, // Z vector of 3D ang in shootgun()
3765 daz2 = (100 - plr->horiz) * 2000; in shootgun()
3774 daz2, // Z vector of 3D ang in shootgun()
H A Dobjects.cpp2275 int32_t daz2; in checkheat() local
2290 daz2 = ((100 - dahoriz) * 2000) + ((krand() - 32768) >> 1); in checkheat()
2299 …hitscan(&pos, dasectnum, Cos(daang2 + 2048), Sin(daang2 + 2048), daz2, &hitinfo, CLIPMASK1); // CH… in checkheat()
H A Danimation.cpp3560 int32_t daz2; in checkhit() local
3569 daz2 = 0; in checkhit()
3578 …hitscan(&pos, dasectnum, Cos(daang2 + 2048), Sin(daang2 + 2048), daz2, &hitinfo, CLIPMASK1); // CH… in checkhit()
/dports/games/jfsw/jfsw-c434002/jfbuild/src/
H A Dengine.c8885 if (daz2 < daz-(1<<8)) in clipmove()
8892 if (daz2 > daz+(1<<8)) in clipmove()
8947 daz2 = daz-k; in clipmove()
8986 daz2 = spr->z-flordist; in clipmove()
9221 daz2 = dax*dax+day*day; in pushmove()
9222 if (daz >= daz2) t = (1<<30); else t = divscale30(daz,daz2); in pushmove()
9466 if (daz2 < *florz) { *florz = daz2; *florhit = k+16384; } in getzrange()
9493 daz2 = daz - (k<<1); in getzrange()
9511 daz2 = daz-(k<<1); in getzrange()
9516 daz = spr->z; daz2 = daz; in getzrange()
[all …]
/dports/games/jfsw/jfsw-c434002/jfbuild/kenbuild/
H A Dgame.c790 int dax, day, daz, dax2, day2, daz2, centx, centy; local
1845 int i, j, daz2, hitx, hity, hitz; local
1851 daz2 = ((100-dahoriz)*2000) + ((krand()-32768)>>1);
1856 daz2, //Z vector of 3D ang
/dports/games/NBlood/NBlood-a1689a4/source/kenbuild/src/
H A Dgame.cpp1856 int /*i,*/ j, daz2; in shootgun() local
1863 daz2 = ((100-dahoriz)*2000) + ((krand()-32768)>>1); in shootgun()
1868 daz2, //Z vector of 3D ang in shootgun()