/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | clip.cpp | 825 int32_t daz2 = sec2->floorz; in cliptestsector() local 835 if (daz2 <= dacz2) in cliptestsector() 1755 int32_t daz2; in pushmove() local 1772 if (daz >= daz2) t = (1<<30); else t = divscale30(daz, daz2); in pushmove() 1909 int32_t daz, daz2; in getzrange() local 1930 if (pos->z < daz2 && daz2 < *florz) { *florz = daz2; *florhit = hitwhat; } in getzrange() 2003 int32_t daz, daz2; in getzrange() local 2032 if (pos->z < daz2 && daz2 < *florz) { *florz = daz2; *florhit = hitwhat; } in getzrange() 2077 int32_t daz, daz2; in getzrange() local 2153 if ((pos->z < daz2) && (daz2 < *florz in getzrange() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/ |
H A D | tekgun.cpp | 316 int cx,cy,i,j,daz2,xydist,zdist; in shootgun() local 343 daz2=(100-dahoriz)*2000; in shootgun() 347 sintable[(daang2+2048)&2047],daz2, in shootgun() 371 … sintable[(daang2+2048)&2047],daz2, &bloodhitinfo,CLIPMASK1); in shootgun() 450 daz2=(100-dahoriz)*2000; in shootgun() 455 sintable[(daang2+2048)&2047],daz2, in shootgun() 485 daz2=(100-dahoriz)*2000; in shootgun() 488 …hitscan(&pos,dasectnum,sintable[(daang2+2560)&2047], sintable[(daang2+2048)&2047],daz2, &hitinfo,C… in shootgun()
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H A D | tekstat.cpp | 2095 int j,daz2,discrim; in enemyshootgun() local 2218 daz2=((100-dahoriz)<<11); in enemyshootgun() 2223 …hitscan(&pos,dasectnum,sintable[(daang2+2560)&2047], sintable[(daang2+2048)&2047],daz2, &hitinfo, … in enemyshootgun()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | ENGINE.C | 5064 if (daz2 < daz-(1<<8)) in clipmove() 5071 if (daz2 > daz+(1<<8)) in clipmove() 5126 daz2 = daz-k; in clipmove() 5165 daz2 = spr->z-flordist; in clipmove() 5446 daz2 = dax*dax+day*day; in pushmove() 5447 if (daz >= daz2) t = (1<<30); else t = divscale30(daz,daz2); in pushmove() 6242 if (daz2 < *florz) { *florz = daz2; *florhit = k+16384; } in getzrange() 6269 daz2 = daz - (k<<1); in getzrange() 6287 daz2 = daz-(k<<1); in getzrange() 6292 daz = spr->z; daz2 = daz; in getzrange() [all …]
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H A D | GAME.C | 538 long dax, day, daz, dax2, day2, daz2, centx, centy; in operatesector() local 1573 long i, j, daz2, hitx, hity, hitz; in shootgun() local 1579 daz2 = ((100-dahoriz)*2000) + ((krand()-32768)>>1); in shootgun() 1584 daz2, //Z vector of 3D ang in shootgun()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | ENGINE.C | 5104 if (daz2 < daz-(1<<8)) in clipmove() 5111 if (daz2 > daz+(1<<8)) in clipmove() 5166 daz2 = daz-k; in clipmove() 5205 daz2 = spr->z-flordist; in clipmove() 5486 daz2 = dax*dax+day*day; in pushmove() 5487 if (daz >= daz2) t = (1<<30); else t = divscale30(daz,daz2); in pushmove() 6282 if (daz2 < *florz) { *florz = daz2; *florhit = k+16384; } in getzrange() 6309 daz2 = daz - (k<<1); in getzrange() 6327 daz2 = daz-(k<<1); in getzrange() 6332 daz = spr->z; daz2 = daz; in getzrange() [all …]
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H A D | GAME.C | 537 long dax, day, daz, dax2, day2, daz2, centx, centy; in operatesector() local 1572 long i, j, daz2, hitx, hity, hitz; in shootgun() local 1578 daz2 = ((100-dahoriz)*2000) + ((krand()-32768)>>1); in shootgun() 1583 daz2, //Z vector of 3D ang in shootgun()
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/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/ |
H A D | player.cpp | 1541 int32_t daz2; in plruse() local 1556 daz2 = (100 - plr->horiz) * 2000; in plruse() 1568 daz2, // Z vector of 3D ang in plruse() 2823 int32_t i, j, daz2; in shootgun() local 2839 daz2 = (100 - plr->horiz) * 2000; in shootgun() 2848 daz2, // Z vector of 3D ang in shootgun() 3547 daz2 = (100 - plr->horiz) * 2000; in shootgun() 3556 daz2, // Z vector of 3D ang in shootgun() 3765 daz2 = (100 - plr->horiz) * 2000; in shootgun() 3774 daz2, // Z vector of 3D ang in shootgun()
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H A D | objects.cpp | 2275 int32_t daz2; in checkheat() local 2290 daz2 = ((100 - dahoriz) * 2000) + ((krand() - 32768) >> 1); in checkheat() 2299 …hitscan(&pos, dasectnum, Cos(daang2 + 2048), Sin(daang2 + 2048), daz2, &hitinfo, CLIPMASK1); // CH… in checkheat()
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H A D | animation.cpp | 3560 int32_t daz2; in checkhit() local 3569 daz2 = 0; in checkhit() 3578 …hitscan(&pos, dasectnum, Cos(daang2 + 2048), Sin(daang2 + 2048), daz2, &hitinfo, CLIPMASK1); // CH… in checkhit()
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/dports/games/jfsw/jfsw-c434002/jfbuild/src/ |
H A D | engine.c | 8885 if (daz2 < daz-(1<<8)) in clipmove() 8892 if (daz2 > daz+(1<<8)) in clipmove() 8947 daz2 = daz-k; in clipmove() 8986 daz2 = spr->z-flordist; in clipmove() 9221 daz2 = dax*dax+day*day; in pushmove() 9222 if (daz >= daz2) t = (1<<30); else t = divscale30(daz,daz2); in pushmove() 9466 if (daz2 < *florz) { *florz = daz2; *florhit = k+16384; } in getzrange() 9493 daz2 = daz - (k<<1); in getzrange() 9511 daz2 = daz-(k<<1); in getzrange() 9516 daz = spr->z; daz2 = daz; in getzrange() [all …]
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/dports/games/jfsw/jfsw-c434002/jfbuild/kenbuild/ |
H A D | game.c | 790 int dax, day, daz, dax2, day2, daz2, centx, centy; local 1845 int i, j, daz2, hitx, hity, hitz; local 1851 daz2 = ((100-dahoriz)*2000) + ((krand()-32768)>>1); 1856 daz2, //Z vector of 3D ang
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/dports/games/NBlood/NBlood-a1689a4/source/kenbuild/src/ |
H A D | game.cpp | 1856 int /*i,*/ j, daz2; in shootgun() local 1863 daz2 = ((100-dahoriz)*2000) + ((krand()-32768)>>1); in shootgun() 1868 daz2, //Z vector of 3D ang in shootgun()
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