Searched refs:deathTextureName (Results 1 – 3 of 3) sorted by relevance
334 char deathTextureName[MAX_VAR]; /**< texture name for death of any member of this team */ member
1659 const char* deathTextureName; in CL_AddActor() local1661 deathTextureName = le->teamDef->deathTextureName; in CL_AddActor()1662 ent->texture = R_FindImage(deathTextureName, it_effect); in CL_AddActor()
2721 {"death_texture", V_STRING, offsetof(teamDef_t, deathTextureName), 0},2840 if (td->deathTextureName[0] == '\0') { in Com_ParseTeam()2842 Q_strncpyz(td->deathTextureName, va("pics/sfx/blood_%i", i), sizeof(td->deathTextureName)); in Com_ParseTeam()