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Searched refs:death_flashes (Results 1 – 3 of 3) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dgame.h265 Image *death_flashes[n_death_flashes_c]; variable
H A Dgame.cpp265 death_flashes[i] = NULL; in Game()
1551 death_flashes[i] = icons->copy(272 + 16*i, 346, 16, 19); in loadOldImages()
2148 death_flashes[i] = icons->copy(256 + 16*i, 32, 16, 16); // different location and smaller size in loadImages()
H A Dgamestate.cpp2842 …AnimationEffect *animationeffect = new AnimationEffect(xpos, ypos, game_g->death_flashes, n_death_… in deathEffect()