Searched refs:death_roll_snd (Results 1 – 6 of 6) sorted by relevance
669 int death_roll_snd; // id of death roll sound, may need to be stopped early variable
1470 …sp->death_roll_snd = snd_play_3d( &Snds[SND_DEATH_ROLL], &objp->pos, &View_position, objp->radius … in ship_generic_kill_stuff()
5054 death_roll_snd = -1; in clear()7617 if ( shipp->death_roll_snd != -1 ) { in ship_dying_frame()7618 snd_stop(shipp->death_roll_snd); in ship_dying_frame()7619 shipp->death_roll_snd = -1; in ship_dying_frame()
653 sound_handle death_roll_snd; // id of death roll sound, may need to be stopped early variable
1706 …sp->death_roll_snd = snd_play_3d( gamesnd_get_game_sound(snd_id), &objp->pos, &View_position, objp… in ship_generic_kill_stuff()
6341 death_roll_snd = sound_handle::invalid(); in clear()8543 if (shipp->death_roll_snd.isValid()) { in ship_dying_frame()8544 snd_stop(shipp->death_roll_snd); in ship_dying_frame()8545 shipp->death_roll_snd = sound_handle::invalid(); in ship_dying_frame()