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Searched refs:death_roll_snd (Results 1 – 6 of 6) sorted by relevance

/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ship/
H A Dship.h669 int death_roll_snd; // id of death roll sound, may need to be stopped early variable
H A Dshiphit.cpp1470 …sp->death_roll_snd = snd_play_3d( &Snds[SND_DEATH_ROLL], &objp->pos, &View_position, objp->radius … in ship_generic_kill_stuff()
H A Dship.cpp5054 death_roll_snd = -1; in clear()
7617 if ( shipp->death_roll_snd != -1 ) { in ship_dying_frame()
7618 snd_stop(shipp->death_roll_snd); in ship_dying_frame()
7619 shipp->death_roll_snd = -1; in ship_dying_frame()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/
H A Dship.h653 sound_handle death_roll_snd; // id of death roll sound, may need to be stopped early variable
H A Dshiphit.cpp1706 …sp->death_roll_snd = snd_play_3d( gamesnd_get_game_sound(snd_id), &objp->pos, &View_position, objp… in ship_generic_kill_stuff()
H A Dship.cpp6341 death_roll_snd = sound_handle::invalid(); in clear()
8543 if (shipp->death_roll_snd.isValid()) { in ship_dying_frame()
8544 snd_stop(shipp->death_roll_snd); in ship_dying_frame()
8545 shipp->death_roll_snd = sound_handle::invalid(); in ship_dying_frame()