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Searched refs:death_target_ID (Results 1 – 16 of 16) sorted by relevance

/dports/games/avp/avp-20170505/src/avp/
H A Dbh_agun.h59 char death_target_ID[SB_NAME_LENGTH]; member
77 char death_target_ID[SB_NAME_LENGTH]; member
H A Dbh_fhug.h65 char death_target_ID[SB_NAME_LENGTH]; member
77 char death_target_ID[SB_NAME_LENGTH]; member
H A Dbh_queen.h60 char death_target_ID[SB_NAME_LENGTH]; member
84 char death_target_ID[SB_NAME_LENGTH]; member
H A Dbh_xeno.h140 char death_target_ID[SB_NAME_LENGTH]; member
153 char death_target_ID[SB_NAME_LENGTH]; member
H A Dbh_alien.h139 char death_target_ID[SB_NAME_LENGTH]; //another strategy can be notified of the alien's death member
166 char death_target_ID[SB_NAME_LENGTH]; member
H A Dbh_pred.h189 char death_target_ID[SB_NAME_LENGTH]; //another strategy can be notified of the marine's death member
213 char death_target_ID[SB_NAME_LENGTH]; member
H A Dbh_marin.h173 char death_target_ID[SB_NAME_LENGTH]; //another strategy can be notified of the marine's death member
285 char death_target_ID[SB_NAME_LENGTH]; member
H A Dbh_types.c1262 alienStatus->death_target_sbptr = FindSBWithName(alienStatus->death_target_ID); in AssignAllSBNames()
1269 marineStatus->death_target_sbptr = FindSBWithName(marineStatus->death_target_ID); in AssignAllSBNames()
1276 predatorStatus->death_target_sbptr = FindSBWithName(predatorStatus->death_target_ID); in AssignAllSBNames()
1283 xenoStatus->death_target_sbptr = FindSBWithName(xenoStatus->death_target_ID); in AssignAllSBNames()
1290 agunStatus->death_target_sbptr = FindSBWithName(agunStatus->death_target_ID); in AssignAllSBNames()
1297 queenStatus->death_target_sbptr = FindSBWithName(queenStatus->death_target_ID); in AssignAllSBNames()
1304 facehuggerStatus->death_target_sbptr = FindSBWithName(facehuggerStatus->death_target_ID); in AssignAllSBNames()
H A Dbh_alien.c286 for(i=0;i<SB_NAME_LENGTH;i++) alienStatus->death_target_ID[i] =0; in CreateAlienBot()
527 for(i=0;i<SB_NAME_LENGTH;i++) alienStatus->death_target_ID[i] =0; in CreateAlienDynamic()
738 for(i=0;i<SB_NAME_LENGTH;i++) alienStatus->death_target_ID[i] = toolsData->death_target_ID[i]; in InitAlienBehaviour()
2343 COPY_NAME(tda.death_target_ID,Null_Name); in LoadStrategy_Alien()
H A Dbh_agun.c211 for(i=0;i<SB_NAME_LENGTH;i++) agunStatus->death_target_ID[i] =0; in CreateSentrygun()
419 for(i=0;i<SB_NAME_LENGTH;i++) agunStatus->death_target_ID[i] =toolsData->death_target_ID[i]; in AutoGunBehaveInit()
H A Dbh_fhug.c153 …for(i=0;i<SB_NAME_LENGTH;i++) facehuggerStatus->death_target_ID[i] = toolsData->death_target_ID[i]; in InitFacehuggerBehaviour()
H A Dbh_pred.c643 for(i=0;i<SB_NAME_LENGTH;i++) predatorStatus->death_target_ID[i] =0; in CreatePredoBot()
838 … for(i=0;i<SB_NAME_LENGTH;i++) predatorStatus->death_target_ID[i] = toolsData->death_target_ID[i]; in InitPredatorBehaviour()
911 … predatorStatus->death_target_sbptr = FindSBWithName(predatorStatus->death_target_ID); in ActivateDormantPredator()
H A Dbh_xeno.c337 for(i=0;i<SB_NAME_LENGTH;i++) xenoStatus->death_target_ID[i] =0; in CreateXenoborg()
628 for(i=0;i<SB_NAME_LENGTH;i++) xenoStatus->death_target_ID[i] = toolsData->death_target_ID[i]; in InitXenoborgBehaviour()
H A Dbh_queen.c329 for(i=0;i<SB_NAME_LENGTH;i++) queenStatus->death_target_ID[i] = toolsData->death_target_ID[i]; in InitQueenBehaviour()
H A Dbh_marin.c1397 for(i=0;i<SB_NAME_LENGTH;i++) marineStatus->death_target_ID[i] =0; in CreateMarineBot()
1818 for(i=0;i<SB_NAME_LENGTH;i++) marineStatus->death_target_ID[i] = toolsData->death_target_ID[i]; in InitMarineBehaviour()
2031 for(i=0;i<SB_NAME_LENGTH;i++) marineStatus->death_target_ID[i] =0; in CreateMarineDynamic()
/dports/games/avp/avp-20170505/src/avp/win95/
H A Dobjsetup.cpp2381 for(int i=0;i<SB_NAME_LENGTH;i++) tda->death_target_ID[i]=0; in add_alien()
2399 *(ObjectID*)&tda->death_target_ID[0]=es->DeathTarget; in add_alien()
2447 for(int i=0;i<SB_NAME_LENGTH;i++) tdm->death_target_ID[i]=0; in add_marine()
2492 *(ObjectID*)&tdm->death_target_ID[0]=es->DeathTarget; in add_marine()
2653 for(int i=0;i<SB_NAME_LENGTH;i++) tdp->death_target_ID[i]=0; in add_predator()
2673 *(ObjectID*)&tdp->death_target_ID[0]=es->DeathTarget; in add_predator()
2724 for(int i=0;i<SB_NAME_LENGTH;i++) tdq->death_target_ID[i]=0; in add_queen()
2744 *(ObjectID*)&tdq->death_target_ID[0]=es->DeathTarget; in add_queen()
2798 *(ObjectID*)&tdfh->death_target_ID[0]=es->DeathTarget; in add_hugger()
2851 *(ObjectID*)&att->death_target_ID[0]=es->DeathTarget; in add_autogun()
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