Searched refs:death_target_ID (Results 1 – 16 of 16) sorted by relevance
59 char death_target_ID[SB_NAME_LENGTH]; member77 char death_target_ID[SB_NAME_LENGTH]; member
65 char death_target_ID[SB_NAME_LENGTH]; member77 char death_target_ID[SB_NAME_LENGTH]; member
60 char death_target_ID[SB_NAME_LENGTH]; member84 char death_target_ID[SB_NAME_LENGTH]; member
140 char death_target_ID[SB_NAME_LENGTH]; member153 char death_target_ID[SB_NAME_LENGTH]; member
139 char death_target_ID[SB_NAME_LENGTH]; //another strategy can be notified of the alien's death member166 char death_target_ID[SB_NAME_LENGTH]; member
189 char death_target_ID[SB_NAME_LENGTH]; //another strategy can be notified of the marine's death member213 char death_target_ID[SB_NAME_LENGTH]; member
173 char death_target_ID[SB_NAME_LENGTH]; //another strategy can be notified of the marine's death member285 char death_target_ID[SB_NAME_LENGTH]; member
1262 alienStatus->death_target_sbptr = FindSBWithName(alienStatus->death_target_ID); in AssignAllSBNames()1269 marineStatus->death_target_sbptr = FindSBWithName(marineStatus->death_target_ID); in AssignAllSBNames()1276 predatorStatus->death_target_sbptr = FindSBWithName(predatorStatus->death_target_ID); in AssignAllSBNames()1283 xenoStatus->death_target_sbptr = FindSBWithName(xenoStatus->death_target_ID); in AssignAllSBNames()1290 agunStatus->death_target_sbptr = FindSBWithName(agunStatus->death_target_ID); in AssignAllSBNames()1297 queenStatus->death_target_sbptr = FindSBWithName(queenStatus->death_target_ID); in AssignAllSBNames()1304 facehuggerStatus->death_target_sbptr = FindSBWithName(facehuggerStatus->death_target_ID); in AssignAllSBNames()
286 for(i=0;i<SB_NAME_LENGTH;i++) alienStatus->death_target_ID[i] =0; in CreateAlienBot()527 for(i=0;i<SB_NAME_LENGTH;i++) alienStatus->death_target_ID[i] =0; in CreateAlienDynamic()738 for(i=0;i<SB_NAME_LENGTH;i++) alienStatus->death_target_ID[i] = toolsData->death_target_ID[i]; in InitAlienBehaviour()2343 COPY_NAME(tda.death_target_ID,Null_Name); in LoadStrategy_Alien()
211 for(i=0;i<SB_NAME_LENGTH;i++) agunStatus->death_target_ID[i] =0; in CreateSentrygun()419 for(i=0;i<SB_NAME_LENGTH;i++) agunStatus->death_target_ID[i] =toolsData->death_target_ID[i]; in AutoGunBehaveInit()
153 …for(i=0;i<SB_NAME_LENGTH;i++) facehuggerStatus->death_target_ID[i] = toolsData->death_target_ID[i]; in InitFacehuggerBehaviour()
643 for(i=0;i<SB_NAME_LENGTH;i++) predatorStatus->death_target_ID[i] =0; in CreatePredoBot()838 … for(i=0;i<SB_NAME_LENGTH;i++) predatorStatus->death_target_ID[i] = toolsData->death_target_ID[i]; in InitPredatorBehaviour()911 … predatorStatus->death_target_sbptr = FindSBWithName(predatorStatus->death_target_ID); in ActivateDormantPredator()
337 for(i=0;i<SB_NAME_LENGTH;i++) xenoStatus->death_target_ID[i] =0; in CreateXenoborg()628 for(i=0;i<SB_NAME_LENGTH;i++) xenoStatus->death_target_ID[i] = toolsData->death_target_ID[i]; in InitXenoborgBehaviour()
329 for(i=0;i<SB_NAME_LENGTH;i++) queenStatus->death_target_ID[i] = toolsData->death_target_ID[i]; in InitQueenBehaviour()
1397 for(i=0;i<SB_NAME_LENGTH;i++) marineStatus->death_target_ID[i] =0; in CreateMarineBot()1818 for(i=0;i<SB_NAME_LENGTH;i++) marineStatus->death_target_ID[i] = toolsData->death_target_ID[i]; in InitMarineBehaviour()2031 for(i=0;i<SB_NAME_LENGTH;i++) marineStatus->death_target_ID[i] =0; in CreateMarineDynamic()
2381 for(int i=0;i<SB_NAME_LENGTH;i++) tda->death_target_ID[i]=0; in add_alien()2399 *(ObjectID*)&tda->death_target_ID[0]=es->DeathTarget; in add_alien()2447 for(int i=0;i<SB_NAME_LENGTH;i++) tdm->death_target_ID[i]=0; in add_marine()2492 *(ObjectID*)&tdm->death_target_ID[0]=es->DeathTarget; in add_marine()2653 for(int i=0;i<SB_NAME_LENGTH;i++) tdp->death_target_ID[i]=0; in add_predator()2673 *(ObjectID*)&tdp->death_target_ID[0]=es->DeathTarget; in add_predator()2724 for(int i=0;i<SB_NAME_LENGTH;i++) tdq->death_target_ID[i]=0; in add_queen()2744 *(ObjectID*)&tdq->death_target_ID[0]=es->DeathTarget; in add_queen()2798 *(ObjectID*)&tdfh->death_target_ID[0]=es->DeathTarget; in add_hugger()2851 *(ObjectID*)&att->death_target_ID[0]=es->DeathTarget; in add_autogun()[all …]