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Searched refs:deathsound (Results 1 – 25 of 99) sorted by relevance

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/dports/games/ufoai-data/ufoai-data-2.5_1/base/ufos/
H A Dteam_humans.ufo41 // deathsound
147 deathsound "soldiers/maledeath01"
148 deathsound "soldiers/maledeath02"
149 deathsound "soldiers/maledeath03"
150 deathsound "soldiers/maledeath04"
151 deathsound "soldiers/maledeath05"
152 deathsound "soldiers/maledeath06"
153 deathsound "soldiers/maledeath07"
214 deathsound "soldiers/maledeath01"
215 deathsound "soldiers/maledeath02"
[all …]
H A Dteam_civilians.ufo35 deathsound "civilians/civfemdeath01a"
36 deathsound "civilians/civfemdeath02a"
44 deathsound "civilians/maledeath01"
45 deathsound "civilians/maledeath02"
46 deathsound "civilians/maledeath03"
85 deathsound "civilians/maledeath01"
86 deathsound "civilians/maledeath02"
87 deathsound "civilians/maledeath03"
168 deathsound "civilians/maledeath01"
169 deathsound "civilians/maledeath02"
[all …]
H A Dteam_aliens.ufo42 deathsound "aliens/taman/die1"
43 deathsound "aliens/taman/die2"
124 deathsound "aliens/ortnok/die1"
125 deathsound "aliens/ortnok/die2"
126 deathsound "aliens/ortnok/die3"
127 deathsound "aliens/ortnok/die4"
200 deathsound "aliens/shevaar/die1"
201 deathsound "aliens/shevaar/die2"
272 deathsound "aliens/bloodspider/die1"
273 deathsound "aliens/bloodspider/die2"
[all …]
/dports/games/libretro-mame2000/mame2000-libretro-e364a15/src/sndhrdw/
H A Dberzerk.c52 int deathsound = 0; /* trigger for playing collision sound */ variable
134 deathsound = 1; /* trigger death sound */ in WRITE_HANDLER()
136 deathsound = 2; /* trigger death sound */ in WRITE_HANDLER()
209 switch(deathsound) in WRITE_HANDLER()
213 deathsound=0; in WRITE_HANDLER()
217 deathsound=3; in WRITE_HANDLER()
235 if (deathsound<2) /* no voices for real death sound */ in WRITE_HANDLER()
260 if (deathsound==3 && sample_playing(DEATH_CHANNEL) == 0 && lastnoise != 70) in berzerk_sh_update()
261 deathsound=0; /* reset death sound */ in berzerk_sh_update()
/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/sndhrdw/
H A Dberzerk_sndhrdw.c90 static int deathsound = 0; /* trigger for playing collision sound */ variable
172 deathsound = 1; /* trigger death sound */ in WRITE_HANDLER()
174 deathsound = 2; /* trigger death sound */ in WRITE_HANDLER()
247 switch(deathsound) in WRITE_HANDLER()
251 deathsound=0; in WRITE_HANDLER()
255 deathsound=3; in WRITE_HANDLER()
273 if (deathsound<2) /* no voices for real death sound */ in WRITE_HANDLER()
298 if (deathsound==3 && sample_playing(DEATH_CHANNEL) == 0 && lastnoise != 70) in berzerk_sh_update()
299 deathsound=0; /* reset death sound */ in berzerk_sh_update()
/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/sndhrdw/
H A Dberzerk_sndhrdw.c90 static int deathsound = 0; /* trigger for playing collision sound */ variable
172 deathsound = 1; /* trigger death sound */ in WRITE_HANDLER()
174 deathsound = 2; /* trigger death sound */ in WRITE_HANDLER()
247 switch(deathsound) in WRITE_HANDLER()
251 deathsound=0; in WRITE_HANDLER()
255 deathsound=3; in WRITE_HANDLER()
273 if (deathsound<2) /* no voices for real death sound */ in WRITE_HANDLER()
298 if (deathsound==3 && sample_playing(DEATH_CHANNEL) == 0 && lastnoise != 70) in berzerk_sh_update()
299 deathsound=0; /* reset death sound */ in berzerk_sh_update()
/dports/games/edge/Edge-1.35-source/src/
H A Dp_enemy.cc583 if (bossbrain->info->deathsound) in P_ActBrainScream()
584 S_StartFX(bossbrain->info->deathsound, P_MobjGetSfxCategory(bossbrain), bossbrain); in P_ActBrainScream()
682 sound = mo->info->deathsound; in P_ActPlayerScream()
H A Df_finale.cc636 if (castorder->deathsound) in CastSkip()
637 S_StartFX(castorder->deathsound); in CastSkip()
/dports/games/edge/Edge-1.35-source/deh_edge/
H A Dattacks.cc108 if (info->deathsound != sfx_None) in HandleSounds()
109 WAD::Printf("DEATH_SOUND = %s;\n", Sounds::GetSound(info->deathsound)); in HandleSounds()
H A Dmobj.h303 int deathsound; member
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/
H A Ddeh_thing.c44 DEH_MAPPING("Death sound", deathsound) in DEH_BEGIN_MAPPING()
H A Df_finale.c479 if (mobjinfo[castorder[castnum].type].deathsound) in F_CastResponder()
480 S_StartSound (NULL, mobjinfo[castorder[castnum].type].deathsound); in F_CastResponder()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/
H A Ddeh_thing.c45 DEH_MAPPING("Death sound", deathsound) in DEH_BEGIN_MAPPING()
H A Df_finale.c788 if (mobjinfo[castorder[castnum].type].deathsound) in F_CastResponder()
789 S_StartSound (NULL, mobjinfo[castorder[castnum].type].deathsound); in F_CastResponder()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/
H A Ddeh_thing.c45 DEH_MAPPING("Death sound", deathsound) in DEH_BEGIN_MAPPING()
H A Df_finale.c788 if (mobjinfo[castorder[castnum].type].deathsound) in F_CastResponder()
789 S_StartSound (NULL, mobjinfo[castorder[castnum].type].deathsound); in F_CastResponder()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Ddeh_thing.c47 DEH_MAPPING("Death sound", deathsound) in DEH_BEGIN_MAPPING()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/
H A Ddeh_thing.c47 DEH_MAPPING("Death sound", deathsound) in DEH_BEGIN_MAPPING()
/dports/games/ecwolf/ecwolf-1.3.3-src/src/thingdef/
H A Dthingdef_properties.cpp206 HANDLE_PROPERTY(deathsound) in HANDLE_PROPERTY() argument
209 defaults->deathsound = snd; in HANDLE_PROPERTY()
593 DEFINE_PROP(deathsound, Actor, S),
/dports/games/prboom/prboom-2.5.0/src/
H A Df_finale.c498 if (mobjinfo[castorder[castnum].type].deathsound) in F_CastResponder()
499 S_StartSound (NULL, mobjinfo[castorder[castnum].type].deathsound); in F_CastResponder()
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Df_finale.c497 if (mobjinfo[castorder[castnum].type].deathsound) in F_CastResponder()
498 S_StartSound (NULL, mobjinfo[castorder[castnum].type].deathsound); in F_CastResponder()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/
H A Ddeh_thing.c89 DEH_MAPPING("Death sound", deathsound) in DEH_BEGIN_MAPPING()
/dports/games/ecwolf/ecwolf-1.3.3-src/src/
H A Dactor.h189 FNameNoInit activesound, attacksound, deathsound, painsound, seesound; variable
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Df_finale.c573 if (mobjinfo[castorder[castnum].type].deathsound) in F_CastResponder()
574 S_StartSound (NULL, mobjinfo[castorder[castnum].type].deathsound); in F_CastResponder()
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Df_finale.c613 if (mobjinfo[castorder[castnum].type].deathsound) in F_CastResponder()
614 S_StartSound(mobjinfo[castorder[castnum].type].deathsound); in F_CastResponder()

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