/dports/games/ecwolf/ecwolf-1.3.3-src/src/ |
H A D | actor.cpp | 275 const Frame *deathstate = NULL; in Die() local 277 deathstate = FindState(NAME_XDeath); in Die() 278 if(!deathstate) in Die() 279 deathstate = FindState(NAME_Death); in Die() 280 if(deathstate) in Die() 281 SetState(deathstate); in Die()
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H A D | wl_act2.cpp | 188 const Frame *deathstate = NULL; in T_ExplodeProjectile() local 190 deathstate = self->FindState(NAME_XDeath); in T_ExplodeProjectile() 191 if(!deathstate) in T_ExplodeProjectile() 192 deathstate = self->FindState(NAME_Death); in T_ExplodeProjectile() 194 if(deathstate) in T_ExplodeProjectile() 197 self->SetState(deathstate); in T_ExplodeProjectile()
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/dports/games/edge/Edge-1.35-source/deh_edge/ |
H A D | things.cc | 206 if (info->deathstate) score += 72; in CheckIsMonster() 226 (info->deathstate) ? 'd' : '-', in CheckIsMonster() 432 mobjinfo[mt_num].deathstate == S_NULL) in CollectTheCast() 545 count += Frames::BeginGroup(info->deathstate, 'D'); in HandleFrames() 576 Frames::OutputGroup(info->deathstate, 'D'); in HandleFrames() 1088 { "Death frame", &mobjinfo[0].deathstate, FT_FRAME },
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H A D | attacks.cc | 155 count += Frames::BeginGroup(info->deathstate, 'D'); in HandleFrames() 169 Frames::OutputGroup(info->deathstate, 'D'); in HandleFrames()
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H A D | mobj.h | 301 int deathstate; member
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/ |
H A D | a_action.c | 182 P_SetMobjState(actor, actor->info->deathstate + (P_Random() % 5) + 1); in A_PotteryChooseBit() 723 P_SetMobjStateNF(actor, actor->info->deathstate); in A_FogMove() 832 P_SetMobjState(actor, actor->info->deathstate); in A_CheckThrowBomb() 1018 P_SetMobjState(actor, actor->info->deathstate); in A_CheckTeleRing() 1288 P_SetMobjState(actor, actor->info->deathstate); in A_BatMove()
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H A D | p_pspr.c | 993 P_SetMobjState(actor, actor->info->deathstate); in A_LightningZap() 1102 if (mo->state >= &states[mo->info->deathstate] in A_ZapMimic() 2105 P_SetMobjState(actor, actor->info->deathstate); in A_CHolySeek() 2200 if (parent->state >= &states[parent->info->deathstate]) in A_CHolyTail()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/ |
H A D | a_action.c | 185 P_SetMobjState(actor, actor->info->deathstate + (P_Random() % 5) + 1); in A_PotteryChooseBit() 732 P_SetMobjStateNF(actor, actor->info->deathstate); in A_FogMove() 841 P_SetMobjState(actor, actor->info->deathstate); in A_CheckThrowBomb() 1027 P_SetMobjState(actor, actor->info->deathstate); in A_CheckTeleRing() 1298 P_SetMobjState(actor, actor->info->deathstate); in A_BatMove()
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H A D | p_pspr.c | 993 P_SetMobjState(actor, actor->info->deathstate); in A_LightningZap() 1102 if (mo->state >= &states[mo->info->deathstate] in A_ZapMimic() 2105 P_SetMobjState(actor, actor->info->deathstate); in A_CHolySeek() 2200 if (parent->state >= &states[parent->info->deathstate]) in A_CHolyTail()
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/dports/games/uhexen/uhexen-0.601/src/ |
H A D | a_action.c | 177 P_SetMobjState(actor, actor->info->deathstate+(P_Random()%5)+1); in A_PotteryChooseBit() 701 P_SetMobjStateNF(actor, actor->info->deathstate); in A_FogMove() 810 P_SetMobjState(actor, actor->info->deathstate); in A_CheckThrowBomb() 998 P_SetMobjState(actor, actor->info->deathstate); in A_CheckTeleRing() 1261 P_SetMobjState(actor, actor->info->deathstate); in A_BatMove()
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H A D | p_pspr.c | 983 P_SetMobjState(actor, actor->info->deathstate); in A_LightningZap() 1090 if(mo->state >= &states[mo->info->deathstate] in A_ZapMimic() 2098 P_SetMobjState(actor, actor->info->deathstate); in A_CHolySeek() 2190 if(parent->state >= &states[parent->info->deathstate]) in A_CHolyTail()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/ |
H A D | deh_thing.c | 42 DEH_MAPPING("Death frame", deathstate) in DEH_BEGIN_MAPPING()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/ |
H A D | deh_thing.c | 43 DEH_MAPPING("Death frame", deathstate) in DEH_BEGIN_MAPPING()
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H A D | f_finale.c | 782 caststate = &states[mobjinfo[castorder[castnum].type].deathstate]; in F_CastResponder()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/ |
H A D | deh_thing.c | 43 DEH_MAPPING("Death frame", deathstate) in DEH_BEGIN_MAPPING()
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H A D | f_finale.c | 782 caststate = &states[mobjinfo[castorder[castnum].type].deathstate]; in F_CastResponder()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/ |
H A D | deh_thing.c | 45 DEH_MAPPING("Death frame", deathstate) in DEH_BEGIN_MAPPING()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/ |
H A D | deh_thing.c | 45 DEH_MAPPING("Death frame", deathstate) in DEH_BEGIN_MAPPING()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/ |
H A D | deh_thing.c | 87 DEH_MAPPING("Death frame", deathstate) in DEH_BEGIN_MAPPING()
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H A D | p_mobj.c | 136 …State (mo, safe ? P_LatestSafeState(mobjinfo[mo->type].deathstate) : mobjinfo[mo->type].deathstate… in P_ExplodeMissileSafe()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | p_inter.c | 569 if (states[special->info->deathstate].tics > 0) in P_TouchSpecialThing() 1551 if (special->state == &states[special->info->deathstate]) in P_TouchSpecialThing() 1718 P_SetMobjState (special, special->info->deathstate); in P_TouchSpecialThing() 2836 if (target->type == MT_SPIKE && target->info->deathstate != S_NULL) in P_KillMobj() 2876 P_SetMobjState(chunk, target->info->deathstate); in P_KillMobj() 2891 P_SetMobjState(target, target->info->deathstate); in P_KillMobj() 2948 P_SetMobjState(chunk, target->info->deathstate); in P_KillMobj() 2963 P_SetMobjState(target, target->info->deathstate); in P_KillMobj() 2982 P_SetPlayerMobjState(target, target->info->deathstate); in P_KillMobj() 2988 P_SetMobjState(target, target->info->deathstate); in P_KillMobj() [all …]
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/dports/games/prboom/prboom-2.5.0/src/ |
H A D | f_finale.c | 494 caststate = &states[mobjinfo[castorder[castnum].type].deathstate]; in F_CastResponder()
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/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/ |
H A D | f_finale.c | 493 caststate = &states[mobjinfo[castorder[castnum].type].deathstate]; in F_CastResponder()
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/dports/games/tesseract-data/tesseract/src/game/ |
H A D | game.cpp | 352 void deathstate(gameent *d, bool restore) in deathstate() function 420 deathstate(d); in killed()
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/dports/games/tesseract/tesseract/src/game/ |
H A D | game.cpp | 352 void deathstate(gameent *d, bool restore) in deathstate() function 420 deathstate(d); in killed()
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