Home
last modified time | relevance | path

Searched refs:deathstate (Results 1 – 25 of 107) sorted by relevance

12345

/dports/games/ecwolf/ecwolf-1.3.3-src/src/
H A Dactor.cpp275 const Frame *deathstate = NULL; in Die() local
277 deathstate = FindState(NAME_XDeath); in Die()
278 if(!deathstate) in Die()
279 deathstate = FindState(NAME_Death); in Die()
280 if(deathstate) in Die()
281 SetState(deathstate); in Die()
H A Dwl_act2.cpp188 const Frame *deathstate = NULL; in T_ExplodeProjectile() local
190 deathstate = self->FindState(NAME_XDeath); in T_ExplodeProjectile()
191 if(!deathstate) in T_ExplodeProjectile()
192 deathstate = self->FindState(NAME_Death); in T_ExplodeProjectile()
194 if(deathstate) in T_ExplodeProjectile()
197 self->SetState(deathstate); in T_ExplodeProjectile()
/dports/games/edge/Edge-1.35-source/deh_edge/
H A Dthings.cc206 if (info->deathstate) score += 72; in CheckIsMonster()
226 (info->deathstate) ? 'd' : '-', in CheckIsMonster()
432 mobjinfo[mt_num].deathstate == S_NULL) in CollectTheCast()
545 count += Frames::BeginGroup(info->deathstate, 'D'); in HandleFrames()
576 Frames::OutputGroup(info->deathstate, 'D'); in HandleFrames()
1088 { "Death frame", &mobjinfo[0].deathstate, FT_FRAME },
H A Dattacks.cc155 count += Frames::BeginGroup(info->deathstate, 'D'); in HandleFrames()
169 Frames::OutputGroup(info->deathstate, 'D'); in HandleFrames()
H A Dmobj.h301 int deathstate; member
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Da_action.c182 P_SetMobjState(actor, actor->info->deathstate + (P_Random() % 5) + 1); in A_PotteryChooseBit()
723 P_SetMobjStateNF(actor, actor->info->deathstate); in A_FogMove()
832 P_SetMobjState(actor, actor->info->deathstate); in A_CheckThrowBomb()
1018 P_SetMobjState(actor, actor->info->deathstate); in A_CheckTeleRing()
1288 P_SetMobjState(actor, actor->info->deathstate); in A_BatMove()
H A Dp_pspr.c993 P_SetMobjState(actor, actor->info->deathstate); in A_LightningZap()
1102 if (mo->state >= &states[mo->info->deathstate] in A_ZapMimic()
2105 P_SetMobjState(actor, actor->info->deathstate); in A_CHolySeek()
2200 if (parent->state >= &states[parent->info->deathstate]) in A_CHolyTail()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Da_action.c185 P_SetMobjState(actor, actor->info->deathstate + (P_Random() % 5) + 1); in A_PotteryChooseBit()
732 P_SetMobjStateNF(actor, actor->info->deathstate); in A_FogMove()
841 P_SetMobjState(actor, actor->info->deathstate); in A_CheckThrowBomb()
1027 P_SetMobjState(actor, actor->info->deathstate); in A_CheckTeleRing()
1298 P_SetMobjState(actor, actor->info->deathstate); in A_BatMove()
H A Dp_pspr.c993 P_SetMobjState(actor, actor->info->deathstate); in A_LightningZap()
1102 if (mo->state >= &states[mo->info->deathstate] in A_ZapMimic()
2105 P_SetMobjState(actor, actor->info->deathstate); in A_CHolySeek()
2200 if (parent->state >= &states[parent->info->deathstate]) in A_CHolyTail()
/dports/games/uhexen/uhexen-0.601/src/
H A Da_action.c177 P_SetMobjState(actor, actor->info->deathstate+(P_Random()%5)+1); in A_PotteryChooseBit()
701 P_SetMobjStateNF(actor, actor->info->deathstate); in A_FogMove()
810 P_SetMobjState(actor, actor->info->deathstate); in A_CheckThrowBomb()
998 P_SetMobjState(actor, actor->info->deathstate); in A_CheckTeleRing()
1261 P_SetMobjState(actor, actor->info->deathstate); in A_BatMove()
H A Dp_pspr.c983 P_SetMobjState(actor, actor->info->deathstate); in A_LightningZap()
1090 if(mo->state >= &states[mo->info->deathstate] in A_ZapMimic()
2098 P_SetMobjState(actor, actor->info->deathstate); in A_CHolySeek()
2190 if(parent->state >= &states[parent->info->deathstate]) in A_CHolyTail()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/
H A Ddeh_thing.c42 DEH_MAPPING("Death frame", deathstate) in DEH_BEGIN_MAPPING()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/
H A Ddeh_thing.c43 DEH_MAPPING("Death frame", deathstate) in DEH_BEGIN_MAPPING()
H A Df_finale.c782 caststate = &states[mobjinfo[castorder[castnum].type].deathstate]; in F_CastResponder()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/
H A Ddeh_thing.c43 DEH_MAPPING("Death frame", deathstate) in DEH_BEGIN_MAPPING()
H A Df_finale.c782 caststate = &states[mobjinfo[castorder[castnum].type].deathstate]; in F_CastResponder()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Ddeh_thing.c45 DEH_MAPPING("Death frame", deathstate) in DEH_BEGIN_MAPPING()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/
H A Ddeh_thing.c45 DEH_MAPPING("Death frame", deathstate) in DEH_BEGIN_MAPPING()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/
H A Ddeh_thing.c87 DEH_MAPPING("Death frame", deathstate) in DEH_BEGIN_MAPPING()
H A Dp_mobj.c136 …State (mo, safe ? P_LatestSafeState(mobjinfo[mo->type].deathstate) : mobjinfo[mo->type].deathstate in P_ExplodeMissileSafe()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dp_inter.c569 if (states[special->info->deathstate].tics > 0) in P_TouchSpecialThing()
1551 if (special->state == &states[special->info->deathstate]) in P_TouchSpecialThing()
1718 P_SetMobjState (special, special->info->deathstate); in P_TouchSpecialThing()
2836 if (target->type == MT_SPIKE && target->info->deathstate != S_NULL) in P_KillMobj()
2876 P_SetMobjState(chunk, target->info->deathstate); in P_KillMobj()
2891 P_SetMobjState(target, target->info->deathstate); in P_KillMobj()
2948 P_SetMobjState(chunk, target->info->deathstate); in P_KillMobj()
2963 P_SetMobjState(target, target->info->deathstate); in P_KillMobj()
2982 P_SetPlayerMobjState(target, target->info->deathstate); in P_KillMobj()
2988 P_SetMobjState(target, target->info->deathstate); in P_KillMobj()
[all …]
/dports/games/prboom/prboom-2.5.0/src/
H A Df_finale.c494 caststate = &states[mobjinfo[castorder[castnum].type].deathstate]; in F_CastResponder()
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Df_finale.c493 caststate = &states[mobjinfo[castorder[castnum].type].deathstate]; in F_CastResponder()
/dports/games/tesseract-data/tesseract/src/game/
H A Dgame.cpp352 void deathstate(gameent *d, bool restore) in deathstate() function
420 deathstate(d); in killed()
/dports/games/tesseract/tesseract/src/game/
H A Dgame.cpp352 void deathstate(gameent *d, bool restore) in deathstate() function
420 deathstate(d); in killed()

12345