Searched refs:debrisGetFreeIndex (Results 1 – 2 of 2) sorted by relevance
261 int debrisGetFreeIndex(void);
1164 int debrisGetFreeIndex(void) { in debrisGetFreeIndex() function1970 … if (pSprite->statnum == kStatThing && debrisGetFreeIndex() >= 0) thing2debris = true; in usePropertiesChanger()2111 } else if ((nIndex = debrisGetFreeIndex()) < 0) { in usePropertiesChanger()4969 int nIndex = debrisGetFreeIndex(); in useRandomItemGen()