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Searched refs:debugDataVisible (Results 1 – 16 of 16) sorted by relevance

/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/
H A DCD3D8Driver.h139 …adowVolume(const core::array<core::vector3df>& triangles, bool zfail=true, u32 debugDataVisible=0);
257 void setRenderStatesStencilShadowMode(bool zfail, u32 debugDataVisible);
H A DCD3D9Driver.h227 …adowVolume(const core::array<core::vector3df>& triangles, bool zfail=true, u32 debugDataVisible=0);
366 void setRenderStatesStencilShadowMode(bool zfail, u32 debugDataVisible);
H A DCSoftwareDriver2.h149 …adowVolume(const core::array<core::vector3df>& triangles, bool zfail=true, u32 debugDataVisible=0);
H A DCD3D8Driver.cpp1681 void CD3D8Driver::setRenderStatesStencilShadowMode(bool zfail, u32 debugDataVisible) in setRenderStatesStencilShadowMode() argument
1721 if (!(debugDataVisible & (scene::EDS_SKELETON|scene::EDS_MESH_WIRE_OVERLAY))) in setRenderStatesStencilShadowMode()
1723 if ((debugDataVisible & scene::EDS_MESH_WIRE_OVERLAY)) in setRenderStatesStencilShadowMode()
2010 …tencilShadowVolume(const core::array<core::vector3df>& triangles, bool zfail, u32 debugDataVisible) in drawStencilShadowVolume() argument
2016 setRenderStatesStencilShadowMode(zfail, debugDataVisible); in drawStencilShadowVolume()
H A DCOpenGLDriver.h245 …cilShadowVolume(const core::array<core::vector3df>& triangles, bool zfail, u32 debugDataVisible=0);
H A DCD3D9Driver.cpp2447 void CD3D9Driver::setRenderStatesStencilShadowMode(bool zfail, u32 debugDataVisible) in setRenderStatesStencilShadowMode() argument
2497 if ((debugDataVisible & scene::EDS_MESH_WIRE_OVERLAY)) in setRenderStatesStencilShadowMode()
2791 …tencilShadowVolume(const core::array<core::vector3df>& triangles, bool zfail, u32 debugDataVisible) in drawStencilShadowVolume() argument
2796 setRenderStatesStencilShadowMode(zfail, debugDataVisible); in drawStencilShadowVolume()
H A DCNullDriver.h287 …adowVolume(const core::array<core::vector3df>& triangles, bool zfail=true, u32 debugDataVisible=0);
H A DCOpenGLDriver.cpp3572 …tencilShadowVolume(const core::array<core::vector3df>& triangles, bool zfail, u32 debugDataVisible) in drawStencilShadowVolume() argument
3594 if (debugDataVisible & scene::EDS_MESH_WIRE_OVERLAY) in drawStencilShadowVolume()
3596 if (!(debugDataVisible & (scene::EDS_SKELETON|scene::EDS_MESH_WIRE_OVERLAY))) in drawStencilShadowVolume()
H A DCNullDriver.cpp917 …tencilShadowVolume(const core::array<core::vector3df>& triangles, bool zfail, u32 debugDataVisible) in drawStencilShadowVolume() argument
H A DCSoftwareDriver2.cpp2603 …tencilShadowVolume(const core::array<core::vector3df>& triangles, bool zfail, u32 debugDataVisible) in drawStencilShadowVolume() argument
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/source/Irrlicht/
H A DCOpenGLDriver.h252 …cilShadowVolume(const core::array<core::vector3df>& triangles, bool zfail, u32 debugDataVisible=0);
H A DCNullDriver.h293 …adowVolume(const core::array<core::vector3df>& triangles, bool zfail=true, u32 debugDataVisible=0);
H A DCOpenGLDriver.cpp3781 …tencilShadowVolume(const core::array<core::vector3df>& triangles, bool zfail, u32 debugDataVisible) in drawStencilShadowVolume() argument
3803 if (debugDataVisible & scene::EDS_MESH_WIRE_OVERLAY) in drawStencilShadowVolume()
3805 if (!(debugDataVisible & (scene::EDS_SKELETON|scene::EDS_MESH_WIRE_OVERLAY))) in drawStencilShadowVolume()
H A DCNullDriver.cpp889 …tencilShadowVolume(const core::array<core::vector3df>& triangles, bool zfail, u32 debugDataVisible) in drawStencilShadowVolume() argument
/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/include/
H A DIVideoDriver.h991 …wVolume(const core::array<core::vector3df>& triangles, bool zfail=true, u32 debugDataVisible=0) =0;
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/include/
H A DIVideoDriver.h1000 …wVolume(const core::array<core::vector3df>& triangles, bool zfail=true, u32 debugDataVisible=0) =0;