/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/ |
H A D | CD3D8Driver.h | 139 …adowVolume(const core::array<core::vector3df>& triangles, bool zfail=true, u32 debugDataVisible=0); 257 void setRenderStatesStencilShadowMode(bool zfail, u32 debugDataVisible);
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H A D | CD3D9Driver.h | 227 …adowVolume(const core::array<core::vector3df>& triangles, bool zfail=true, u32 debugDataVisible=0); 366 void setRenderStatesStencilShadowMode(bool zfail, u32 debugDataVisible);
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H A D | CSoftwareDriver2.h | 149 …adowVolume(const core::array<core::vector3df>& triangles, bool zfail=true, u32 debugDataVisible=0);
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H A D | CD3D8Driver.cpp | 1681 void CD3D8Driver::setRenderStatesStencilShadowMode(bool zfail, u32 debugDataVisible) in setRenderStatesStencilShadowMode() argument 1721 if (!(debugDataVisible & (scene::EDS_SKELETON|scene::EDS_MESH_WIRE_OVERLAY))) in setRenderStatesStencilShadowMode() 1723 if ((debugDataVisible & scene::EDS_MESH_WIRE_OVERLAY)) in setRenderStatesStencilShadowMode() 2010 …tencilShadowVolume(const core::array<core::vector3df>& triangles, bool zfail, u32 debugDataVisible) in drawStencilShadowVolume() argument 2016 setRenderStatesStencilShadowMode(zfail, debugDataVisible); in drawStencilShadowVolume()
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H A D | COpenGLDriver.h | 245 …cilShadowVolume(const core::array<core::vector3df>& triangles, bool zfail, u32 debugDataVisible=0);
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H A D | CD3D9Driver.cpp | 2447 void CD3D9Driver::setRenderStatesStencilShadowMode(bool zfail, u32 debugDataVisible) in setRenderStatesStencilShadowMode() argument 2497 if ((debugDataVisible & scene::EDS_MESH_WIRE_OVERLAY)) in setRenderStatesStencilShadowMode() 2791 …tencilShadowVolume(const core::array<core::vector3df>& triangles, bool zfail, u32 debugDataVisible) in drawStencilShadowVolume() argument 2796 setRenderStatesStencilShadowMode(zfail, debugDataVisible); in drawStencilShadowVolume()
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H A D | CNullDriver.h | 287 …adowVolume(const core::array<core::vector3df>& triangles, bool zfail=true, u32 debugDataVisible=0);
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H A D | COpenGLDriver.cpp | 3572 …tencilShadowVolume(const core::array<core::vector3df>& triangles, bool zfail, u32 debugDataVisible) in drawStencilShadowVolume() argument 3594 if (debugDataVisible & scene::EDS_MESH_WIRE_OVERLAY) in drawStencilShadowVolume() 3596 if (!(debugDataVisible & (scene::EDS_SKELETON|scene::EDS_MESH_WIRE_OVERLAY))) in drawStencilShadowVolume()
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H A D | CNullDriver.cpp | 917 …tencilShadowVolume(const core::array<core::vector3df>& triangles, bool zfail, u32 debugDataVisible) in drawStencilShadowVolume() argument
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H A D | CSoftwareDriver2.cpp | 2603 …tencilShadowVolume(const core::array<core::vector3df>& triangles, bool zfail, u32 debugDataVisible) in drawStencilShadowVolume() argument
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/source/Irrlicht/ |
H A D | COpenGLDriver.h | 252 …cilShadowVolume(const core::array<core::vector3df>& triangles, bool zfail, u32 debugDataVisible=0);
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H A D | CNullDriver.h | 293 …adowVolume(const core::array<core::vector3df>& triangles, bool zfail=true, u32 debugDataVisible=0);
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H A D | COpenGLDriver.cpp | 3781 …tencilShadowVolume(const core::array<core::vector3df>& triangles, bool zfail, u32 debugDataVisible) in drawStencilShadowVolume() argument 3803 if (debugDataVisible & scene::EDS_MESH_WIRE_OVERLAY) in drawStencilShadowVolume() 3805 if (!(debugDataVisible & (scene::EDS_SKELETON|scene::EDS_MESH_WIRE_OVERLAY))) in drawStencilShadowVolume()
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H A D | CNullDriver.cpp | 889 …tencilShadowVolume(const core::array<core::vector3df>& triangles, bool zfail, u32 debugDataVisible) in drawStencilShadowVolume() argument
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/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/include/ |
H A D | IVideoDriver.h | 991 …wVolume(const core::array<core::vector3df>& triangles, bool zfail=true, u32 debugDataVisible=0) =0;
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/include/ |
H A D | IVideoDriver.h | 1000 …wVolume(const core::array<core::vector3df>& triangles, bool zfail=true, u32 debugDataVisible=0) =0;
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