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Searched refs:debug_next (Results 1 – 19 of 19) sorted by relevance

/dports/security/sudo/sudo-1.9.8p2/plugins/sudoers/
H A Dsudoers_debug.c87 struct sudo_debug_file *debug_file, *debug_next; in sudoers_debug_register() local
95 TAILQ_FOREACH_SAFE(debug_file, debug_files, entries, debug_next) { in sudoers_debug_register()
/dports/security/sudo/sudo-1.9.8p2/plugins/python/
H A Dsudo_python_debug.c81 struct sudo_debug_file *debug_file, *debug_next; in python_debug_register() local
89 TAILQ_FOREACH_SAFE(debug_file, debug_files, entries, debug_next) { in python_debug_register()
/dports/mail/batv-milter/batv-milter-0.5.0/libsm/
H A Ddebug.c200 debug = debug->debug_next) in sm_debug_reset()
367 debug->debug_next = SmDebugInitialized;
/dports/mail/libmilter/sendmail-8.16.1/libsm/
H A Ddebug.c261 debug = debug->debug_next) in sm_debug_reset()
428 debug->debug_next = SmDebugInitialized;
/dports/mail/batv-milter/batv-milter-0.5.0/include/sm/
H A Ddebug.h92 SM_DEBUG_T *debug_next; member
/dports/mail/libmilter/sendmail-8.16.1/include/sm/
H A Ddebug.h92 SM_DEBUG_T *debug_next; member
/dports/devel/godot2-tools/godot-2.1.6-stable/editor/
H A Dscript_editor_debugger.h183 void debug_next();
H A Dscript_editor_debugger.cpp205 void ScriptEditorDebugger::debug_next() { in debug_next() function in ScriptEditorDebugger
1682 ObjectTypeDB::bind_method(_MD("debug_next"), &ScriptEditorDebugger::debug_next); in _bind_methods()
/dports/devel/godot2/godot-2.1.6-stable/editor/
H A Dscript_editor_debugger.h183 void debug_next();
H A Dscript_editor_debugger.cpp205 void ScriptEditorDebugger::debug_next() { in debug_next() function in ScriptEditorDebugger
1682 ObjectTypeDB::bind_method(_MD("debug_next"), &ScriptEditorDebugger::debug_next); in _bind_methods()
/dports/devel/godot/godot-3.2.3-stable/editor/
H A Dscript_editor_debugger.h252 void debug_next();
H A Dscript_editor_debugger.cpp226 void ScriptEditorDebugger::debug_next() { in debug_next() function in ScriptEditorDebugger
2335 ClassDB::bind_method(D_METHOD("debug_next"), &ScriptEditorDebugger::debug_next); in _bind_methods()
/dports/devel/godot-tools/godot-3.2.3-stable/editor/
H A Dscript_editor_debugger.h252 void debug_next();
H A Dscript_editor_debugger.cpp226 void ScriptEditorDebugger::debug_next() { in debug_next() function in ScriptEditorDebugger
2335 ClassDB::bind_method(D_METHOD("debug_next"), &ScriptEditorDebugger::debug_next); in _bind_methods()
/dports/math/gretl/gretl-2021d/lib/src/
H A Dgretl_func.c8883 #define debug_next(c) (c->ci == FUNDEBUG && (c->opt & OPT_N)) macro
8926 if (err || debug_cont(state->cmd) || debug_next(state->cmd)) { in debug_command_loop()
8940 if (!debug_next(state->cmd)) { in debug_command_loop()
8944 return 1 + debug_next(state->cmd); in debug_command_loop()
/dports/devel/godot2-tools/godot-2.1.6-stable/editor/plugins/
H A Dscript_editor_plugin.cpp1540 debugger->debug_next(); in _menu_option()
/dports/devel/godot2/godot-2.1.6-stable/editor/plugins/
H A Dscript_editor_plugin.cpp1540 debugger->debug_next(); in _menu_option()
/dports/devel/godot/godot-3.2.3-stable/editor/plugins/
H A Dscript_editor_plugin.cpp1292 debugger->debug_next(); in _menu_option()
/dports/devel/godot-tools/godot-3.2.3-stable/editor/plugins/
H A Dscript_editor_plugin.cpp1292 debugger->debug_next(); in _menu_option()