Searched refs:debugbeam (Results 1 – 2 of 2) sorted by relevance
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/bot/ |
H A D | bot.h | 63 inline void debugbeam(vec &s, vec &e) { } in debugbeam() function 67 inline void debugbeam(vec &s, vec &e) { /*if (!dedserv) particle_trail(1, 500, s, e);*/ } in debugbeam() function
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H A D | bot_ai.cpp | 582 debugbeam(m_pMyEnt->o, m_vHuntLocation); in HuntEnemy() 709 debugbeam(m_pMyEnt->o, tr.end); in ShootEnemy() 1010 debugbeam(m_pMyEnt->o, v); in DoCombatNav() 1786 debugbeam(m_pMyEnt->o, v); in WaterNav() 1954 debugbeam(from, to); in IsReachable()
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