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Searched refs:debugbeam (Results 1 – 2 of 2) sorted by relevance

/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/bot/
H A Dbot.h63 inline void debugbeam(vec &s, vec &e) { } in debugbeam() function
67 inline void debugbeam(vec &s, vec &e) { /*if (!dedserv) particle_trail(1, 500, s, e);*/ } in debugbeam() function
H A Dbot_ai.cpp582 debugbeam(m_pMyEnt->o, m_vHuntLocation); in HuntEnemy()
709 debugbeam(m_pMyEnt->o, tr.end); in ShootEnemy()
1010 debugbeam(m_pMyEnt->o, v); in DoCombatNav()
1786 debugbeam(m_pMyEnt->o, v); in WaterNav()
1954 debugbeam(from, to); in IsReachable()