Searched refs:deck_index (Results 1 – 8 of 8) sorted by relevance
32 int deck_index = 0; variable43 deck_index = 0; in make_deck_cache()46 deck_cache[deck_index++] = card_to_int(tmp); in make_deck_cache()159 deck_index += 10; in undo_deal()371 deck_index = 0;425 deck_cache[deck_index++] = undealt[i];427 assert(deck_index == NUM_CARDS);428 deck_index = num_undealt;430 deal_number = 6 - deck_index/10;610 num = NUM_CARDS - deck_index;[all …]
48 extern int deck_index;
209 deck_index -= 54; in deal_cards()259 deck_index -= 10;272 assert((deal_number < 5) || (deck_index == 0));
55 group_ptr->deck_index = (-1); in JustCreateGroupObj()344 group_ptr->deck_index = (-1);
136 int rotate, flip, deck_index, pin_connected; member
243 obj_ptr->detail.r->deck_index = (-1);522 obj_ptr->detail.r->deck_index = (-1); in Instantiate()1890 topSel->obj->detail.r->deck_index = (-1);
1051 obj_ptr->detail.r->deck_index = (-1);
2252 obj_ptr->detail.r->deck_index = (-1); in ResetDeckIndices()