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Searched refs:decodeAudioFrame (Results 1 – 6 of 6) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dvqa_player.cpp135 queueAudioFrame(_decoder.decodeAudioFrame()); in update()
143 queueAudioFrame(_decoder.decodeAudioFrame()); in update()
H A Dvqa_decoder.h68 Audio::SeekableAudioStream *decodeAudioFrame();
246 Audio::SeekableAudioStream *decodeAudioFrame();
H A Dvqa_decoder.cpp208 Audio::SeekableAudioStream *VQADecoder::decodeAudioFrame() { in decodeAudioFrame() function in BladeRunner::VQADecoder
209 return _audioTrack->decodeAudioFrame(); in decodeAudioFrame()
929 Audio::SeekableAudioStream *VQADecoder::VQAAudioTrack::decodeAudioFrame() { in decodeAudioFrame() function in BladeRunner::VQADecoder::VQAAudioTrack
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dvqa_player.cpp168 queueAudioFrame(_decoder.decodeAudioFrame()); in update()
199 queueAudioFrame(_decoder.decodeAudioFrame()); in update()
H A Dvqa_decoder.h69 Audio::SeekableAudioStream *decodeAudioFrame();
250 Audio::SeekableAudioStream *decodeAudioFrame();
H A Dvqa_decoder.cpp208 Audio::SeekableAudioStream *VQADecoder::decodeAudioFrame() { in decodeAudioFrame() function in BladeRunner::VQADecoder
209 return _audioTrack->decodeAudioFrame(); in decodeAudioFrame()
954 Audio::SeekableAudioStream *VQADecoder::VQAAudioTrack::decodeAudioFrame() { in decodeAudioFrame() function in BladeRunner::VQADecoder::VQAAudioTrack