/dports/audio/cantata/cantata-2.4.2/devices/ |
H A D | devicepropertieswidget.cpp | 277 REMOVE(defaultVolume); in update() 281 defaultVolume->addItem(tr("%1 (%2 free)", "name (size free)") in update() 285 for (int i=0; i<defaultVolume->count(); ++i) { in update() 286 if (defaultVolume->itemData(i).toString()==opts.volumeId) { in update() 287 defaultVolume->setCurrentIndex(i); in update() 291 connect(defaultVolume,SIGNAL(currentIndexChanged(int)), this, SLOT(checkSaveable())); in update() 403 …opts.volumeId=defaultVolume && defaultVolume->isVisible() ? defaultVolume->itemData(defaultVolume-… in settings()
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/dports/games/simutrans/simutrans-121.0/music/ |
H A D | core-audio_midi.mm | 15 static float defaultVolume = 0.5; // a nice default volume 24 defaultVolume = vol / 255.f; 26 [[movies objectAtIndex: nowPlaying] setVolume: defaultVolume]; 46 [m setVolume:defaultVolume];
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/dports/audio/libopenmpt/libopenmpt-0.6.0+release.autotools/soundlib/ |
H A D | S3MTools.cpp | 51 mptSmp.nVolume = std::min(defaultVolume.get(), uint8(64)) * 4; in ConvertToMPT() 109 defaultVolume = static_cast<uint8>(std::min(static_cast<uint16>(mptSmp.nVolume / 4), uint16(64))); in ConvertToS3M()
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H A D | WAVTools.h | 227 uint16le defaultVolume; member 247 defaultVolume = sample.nVolume; in ConvertToWAV()
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H A D | S3MTools.h | 129 uint8le defaultVolume; // Default volume (0...64) member
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H A D | Load_psm.cpp | 95 uint8le defaultVolume; member 115 mptSmp.nVolume = (defaultVolume + 1) * 2; in ConvertToMPT() 138 uint8le defaultVolume; member 153 mptSmp.nVolume = (defaultVolume + 1) * 2; in ConvertToMPT()
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H A D | Load_amf.cpp | 41 uint8le defaultVolume; member 52 mptSmp.nVolume = std::min(defaultVolume.get(), uint8(64)) * 4u; in ConvertToMPT()
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H A D | Sndmix.cpp | 2601 const uint32 defaultVolume = pIns->nGlobalVol; in ProcessMidiOut() local 2606 int32 velocity = static_cast<int32>(4 * defaultVolume); in ProcessMidiOut() 2638 else pPlugin->SetDryRatio(2 * defaultVolume); in ProcessMidiOut() 2642 …e_Coarse, static_cast<uint8>(std::min(uint32(127), static_cast<uint32>(2 * defaultVolume))), nChn); in ProcessMidiOut()
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/dports/games/ags/ags_linux_v.3.4.4.1/Engine/media/audio/ |
H A D | audio.cpp | 75 audioClip->defaultVolume = play.default_audio_type_volumes[audioClip->type]; in update_clip_default_volume() 86 play.crossfade_final_volume_in = newSound->defaultVolume; in start_fading_in_new_track_if_applicable() 194 soundClip = my_load_static_ogg(asset_name, audioClip->defaultVolume, repeat); in load_sound_clip() 197 soundClip = my_load_static_mp3(asset_name, audioClip->defaultVolume, repeat); in load_sound_clip() 201 soundClip = my_load_wave(asset_name, audioClip->defaultVolume, repeat); in load_sound_clip() 218 soundClip->set_volume_percent(audioClip->defaultVolume); in load_sound_clip()
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/dports/games/ags/ags_linux_v.3.4.4.1/Common/ac/dynobj/ |
H A D | scriptaudioclip.h | 44 short defaultVolume; member
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H A D | scriptaudioclip.cpp | 30 defaultVolume = in->ReadInt16(); in ReadFromFile()
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/dports/games/scummvm/scummvm-2.5.1/engines/ags/shared/ac/dynobj/ |
H A D | script_audio_clip.cpp | 39 defaultVolume = in->ReadInt16(); in ReadFromFile()
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H A D | script_audio_clip.h | 62 short defaultVolume = 100; member
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/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/media/audio/ |
H A D | audio.cpp | 128 audioClip->defaultVolume = _GP(play).default_audio_type_volumes[audioClip->type]; in update_clip_default_volume() 137 _GP(play).crossfade_final_volume_in = newSound->defaultVolume; in start_fading_in_new_track_if_applicable() 229 soundClip = my_load_static_ogg(asset_name, audioClip->defaultVolume, repeat); in load_sound_clip() 232 soundClip = my_load_static_mp3(asset_name, audioClip->defaultVolume, repeat); in load_sound_clip() 236 soundClip = my_load_wave(asset_name, audioClip->defaultVolume, repeat); in load_sound_clip() 248 soundClip->set_volume_percent(audioClip->defaultVolume); in load_sound_clip()
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/dports/audio/rhvoice/RHVoice-1.2.4/src/third-party/mage/ |
H A D | Constants.h | 248 const int defaultVolume = 1; variable
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H A D | Vocoder.cpp | 384 this->volume = MAGE::defaultVolume; in reset()
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/dports/multimedia/vlc/vlc-3.0.16/modules/gui/qt/components/ |
H A D | simple_preferences.cpp | 533 ui.defaultVolume->setMaximum( i_max_volume ); in SPrefsPanel() 535 CONNECT( ui.defaultVolume, valueChanged( int ), in SPrefsPanel() 572 optionWidgets["defaultVolume"] = ui.defaultVolume; in SPrefsPanel() 615 updateAudioVolume( ui.defaultVolume->value() ); // First time init in SPrefsPanel() 1024 QSlider *defaultVolume = in updateAudioOptions() local 1026 defaultVolume->setValue((volume >= 0) ? volume : 100); in updateAudioOptions() 1027 defaultVolume->setEnabled(volume >= 0); in updateAudioOptions()
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/dports/audio/fasttracker2/ft2-clone-1.49/src/ |
H A D | ft2_sample_saver.c | 44 uint16_t defaultPan, defaultVolume, globalVolume, reserved; member 422 mptExtraChunk.defaultVolume = smp->volume * 4; // 0..256 in saveWAVSample()
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/dports/audio/musescore/MuseScore-3.6.1/mscore/mixer/ |
H A D | mixertrackpart.cpp | 118 volumeSlider->setDoubleClickValue(Channel::defaultVolume); in MixerTrackPart()
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H A D | mixertrackchannel.cpp | 100 volumeSlider->setDoubleClickValue(Channel::defaultVolume); in MixerTrackChannel()
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/dports/audio/protracker/pt2-clone-1.37/src/ |
H A D | pt2_sample_saver.c | 206 mptExtraChunk.defaultVolume = s->volume * 4; // 0..256 in saveSample()
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H A D | pt2_structs.h | 39 uint16_t defaultPan, defaultVolume, globalVolume, reserved;
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/sound/ |
H A D | sound.cpp | 63 LoopingSoundInfo(int dsHandle, float defaultVolume, float dynamicVolume): in LoopingSoundInfo() 65 m_defaultVolume(defaultVolume), in LoopingSoundInfo()
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/dports/audio/musescore/MuseScore-3.6.1/libmscore/ |
H A D | instrument.h | 139 static constexpr char defaultVolume = 100; variable
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/sound/ |
H A D | sound.cpp | 104 LoopingSoundInfo(sound_handle dsHandle, float defaultVolume, float dynamicVolume) in LoopingSoundInfo() 105 : m_dsHandle(dsHandle), m_defaultVolume(defaultVolume), m_dynamicVolume(dynamicVolume) in LoopingSoundInfo()
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