Searched refs:default_cue (Results 1 – 2 of 2) sorted by relevance
45 default_cue = new Ball( 0.0, 0.0, 0.0, 0.0, 0.1 ); in PBallTop()66 if (default_cue) delete default_cue; in ~PBallTop() local359 default_cue->m = cue->m*4.; in Shoot()361 cue = default_cue; in Shoot()417 if (cue==default_cue) { in ReleaseBall()418 default_cue->idle = 1; in ReleaseBall()419 default_cue->SetP( Vec2Zero ); in ReleaseBall()420 default_cue->ChgV( Vec2Zero ); in ReleaseBall()
61 Ball *default_cue; variable