Searched refs:default_gravity (Results 1 – 19 of 19) sorted by relevance
/dports/games/xfireworks/xfireworks-1.4/ |
H A D | Piece.c | 203 double default_gravity, in PieceClassList_SearchPieceClass() argument 228 default_gravity, in PieceClassList_SearchPieceClass() 277 double default_gravity, in ReadNext() argument 303 default_gravity, in ReadNext() 355 double default_gravity = DEFAULT_GRAVITY * gravity_mag * 0.01; in PieceClassList_CreateFromStream() local 371 default_gravity, in PieceClassList_CreateFromStream() 390 default_gravity = atof(word2) * gravity_mag * 0.01; in PieceClassList_CreateFromStream() 425 current->gravity = default_gravity; in PieceClassList_CreateFromStream() 464 default_gravity, in PieceClassList_CreateFromStream()
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/dports/devel/godot2-tools/godot-demo-projects-2.1.4-stable/misc/instancing/ |
H A D | engine.cfg | 9 default_gravity=300
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/dports/devel/godot2-tools/godot-demo-projects-2.1.4-stable/2d/rubegoldberg/ |
H A D | engine.cfg | 9 default_gravity=500
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/dports/devel/godot2-tools/godot-demo-projects-2.1.4-stable/2d/platformer/ |
H A D | engine.cfg | 30 default_gravity=700
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/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/2d/platformer/src/Actors/ |
H A D | Actor.gd | 9 onready var gravity = ProjectSettings.get("physics/2d/default_gravity")
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/dports/devel/godot2-tools/godot-demo-projects-2.1.4-stable/2d/split_screen_platformer/ |
H A D | engine.cfg | 35 default_gravity=700
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/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/2d/instancing/ |
H A D | project.godot | 36 2d/default_gravity=300
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/dports/games/flyhard/flyhard-0.42/src/ |
H A D | etc.h | 47 const float default_gravity = 43.75; //in pixels/second^2 variable
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H A D | arena.cpp | 216 m_gravity=default_gravity; in arena()
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/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/2d/kinematic_character/player/ |
H A D | player.gd | 10 onready var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
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/dports/x11-wm/afterstep-stable/afterstep-devel-2.2.12/libAfterConf/ |
H A D | WinList.c | 527 int default_gravity, int max_columns_override, in CheckWinListConfigSanity() argument 573 default_gravity); in CheckWinListConfigSanity() 574 if (default_gravity != ForgetGravity) in CheckWinListConfigSanity() 575 Config->gravity = default_gravity; in CheckWinListConfigSanity()
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H A D | afterconf.h | 1328 ASGeometry *default_geometry, int default_gravity,
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/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/3d/kinematic_character/ |
H A D | cubio.gd | 9 onready var gravity = -ProjectSettings.get_setting("physics/3d/default_gravity")
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/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/3d/platformer/enemy/ |
H A D | enemy.gd | 15 onready var gravity = ProjectSettings.get_setting("physics/3d/default_gravity") * ProjectSettings.g…
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/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/3d/voxel/player/ |
H A D | player.gd | 8 onready var gravity = ProjectSettings.get_setting("physics/3d/default_gravity")
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/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/2d/kinematic_character/ |
H A D | project.godot | 73 2d/default_gravity=500
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/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/3d/platformer/player/ |
H A D | player.gd | 25 onready var gravity = ProjectSettings.get_setting("physics/3d/default_gravity") * ProjectSettings.g…
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/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/2d/physics_platformer/ |
H A D | project.godot | 144 2d/default_gravity=900
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/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/2d/platformer/ |
H A D | project.godot | 231 2d/default_gravity=900
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