Searched refs:default_start_and_end_frames (Results 1 – 5 of 5) sorted by relevance
217 if (sacd->default_start_and_end_frames) in SetShapeAnimationSequence()282 if (sacd->default_start_and_end_frames) in SetNextShapeAnimationSequence()425 sacd->default_start_and_end_frames = 1; in InitShapeAnimationControlData()456 if (sacd->default_start_and_end_frames) in SetOrphanedShapeAnimationSequence()
103 unsigned long default_start_and_end_frames : 1; member
1166 sacd.default_start_and_end_frames = 1; in SetPAQAnimationSequence()
4176 pwPtr->ShpAnimCtrl.current.default_start_and_end_frames=0; in InitThisWeapon()4191 pwPtr->ShpAnimCtrl.next.default_start_and_end_frames=0; in InitThisWeapon()4274 pwPtr->ShpAnimCtrl.current.default_start_and_end_frames=0; in InitThisWeapon()4289 pwPtr->ShpAnimCtrl.next.default_start_and_end_frames=0; in InitThisWeapon()4314 sacd.default_start_and_end_frames = 1; in ParticleBeamSwapping()4335 sacd.default_start_and_end_frames = 1; in ParticleBeamUnreadying()5243 sacd.default_start_and_end_frames = 1;5264 sacd.default_start_and_end_frames = 1; in WeaponSetStartFrame()
1895 sacd.default_start_and_end_frames = 1;