Searched refs:defaultheight (Results 1 – 8 of 8) sorted by relevance
253 static const float defaultheight = sin(defaultangle) / cos(defaultangle); in setZoomValue() local270 float unityheight = defaultheight * focaldistance; in setZoomValue()296 static const float defaultheight = sin(defaultangle) / cos(defaultangle); in getZoomFactor() local301 float unityheight = defaultheight * focaldistance; in getZoomFactor()321 static const float defaultheight = sin(defaultangle) / cos(defaultangle); in setZoomValueByDolly() local341 float newheight = newdistance * defaultheight; in setZoomValueByDolly()404 static const float defaultheight = sin(defaultangle) / cos(defaultangle); in setZoomValue() local411 float zoomedheight = defaultheight / zoomvalue; in setZoomValue()449 static const float defaultheight = sin(defaultangle) / cos(defaultangle); in getZoomFactor() local455 const float zoomfactor = defaultheight / height; in getZoomFactor()
94 sysparam.notsaved.defaultheight:=SplashForm.cb.Height;
299 zcobjectinspector.INTFDefaultControlHeight:=sysparam.notsaved.defaultheight;
2158 fixed_t defaultheight = player->mo->GetDefault()->height; in P_CrouchMove() local2167 player->mo->height = FixedMul(defaultheight, player->crouchfactor); in P_CrouchMove()
1658 sysvar.INTF.INTF_DefaultControlHeight^:=sysparam.notsaved.defaultheight;
3144 #: zcadexternal.tnotsavedparams~defaultheight
3482 #: zcadexternal.tnotsavedparams~defaultheight
503 - TW-1553 Setting defaultheight:0 makes burndown command hang (thanks to Tomas1531 - Added feature #682, which allows the configuration variable 'defaultheight'