Searched refs:defaultpitch (Results 1 – 2 of 2) sorted by relevance
209 double defaultpitch = (0 - 2.2); in actLeftHandMagic() local210 my->pitch = defaultpitch + HANDMAGIC_PITCH - cameravars[HANDMAGIC_PLAYERNUM].shakey2 / 200.f; in actLeftHandMagic()524 my->pitch = defaultpitch + HANDMAGIC_PITCH - cameravars[HANDMAGIC_PLAYERNUM].shakey2 / 200.f; in actLeftHandMagic()563 double defaultpitch = (0 - 2.2); in actRightHandMagic() local564 my->pitch = defaultpitch + HANDMAGIC_PITCH - cameravars[HANDMAGIC_PLAYERNUM].shakey2 / 200.f; in actRightHandMagic()825 my->pitch = defaultpitch + HANDMAGIC_PITCH - cameravars[HANDMAGIC_PLAYERNUM].shakey2 / 200.f; in actRightHandMagic()
2853 double defaultpitch = PI / 8.f; in actHudWeapon() local2862 my->pitch = defaultpitch + HUDWEAPON_PITCH - camera_shakey2 / 200.f; in actHudWeapon()2876 my->pitch = defaultpitch + HUDWEAPON_PITCH - camera_shakey2 / 200.f; in actHudWeapon()2885 my->pitch = defaultpitch + HUDWEAPON_PITCH - camera_shakey2 / 200.f; in actHudWeapon()2907 defaultpitch = -PI / 8.f; in actHudWeapon()2911 defaultpitch = -PI / 8.f; in actHudWeapon()2942 my->pitch = defaultpitch + HUDWEAPON_PITCH - camera_shakey2 / 200.f; in actHudWeapon()2966 my->pitch = defaultpitch + HUDWEAPON_PITCH - camera_shakey2 / 200.f; in actHudWeapon()