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Searched refs:defender (Results 1 – 25 of 1231) sorted by relevance

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/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/
H A Dmelee-attack.cc94 if (defender && (!adjacent(attack_position, defender->pos()) in handle_phase_attempted()
105 if (attacker->is_player() && defender && defender->is_monster()) in handle_phase_attempted()
279 && defender && !defender->can_see(*attacker)) in handle_phase_attempted()
299 if (defender && defender->is_player()) in handle_phase_attempted()
337 && !defender->cannot_act() && !defender->confused() in handle_phase_dodged()
636 if (defender->is_player() && defender->alive() && attacker != defender) in handle_phase_end()
1701 if (defender && defender->is_monster() in player_exercise_combat_skills()
1934 bleed_onto_floor(defender->pos(), defender->type, in decapitate()
2417 if (attacker != defender && defender->alive()) in mons_attack_effects()
2581 if (defender->stat_hp() < defender->stat_maxhp()) in mons_apply_attack_flavour()
[all …]
H A Dranged-attack.cc82 if (defender && defender->missile_repulsion()) in post_roll_to_hit_modifiers()
94 if (!defender->alive()) in attack()
133 if (!defender->alive()) in attack()
169 if (defender->observable()) in handle_phase_blocked()
220 if (defender->is_player()) in handle_phase_dodged()
226 if (defender->is_player()) in handle_phase_dodged()
257 if (defender->is_player()) in handle_phase_hit()
559 if (defender->is_player()) in dart_duration_roll()
647 if (random_near_space(defender, defender->pos(), pos, false, in apply_missile_brand()
649 && random_near_space(defender, defender->pos(), pos2, false, in apply_missile_brand()
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H A Dattack.cc92 if (defender->can_bleed() in handle_phase_damaged()
102 blood_fineff::schedule(defender, defender->pos(), blood); in handle_phase_damaged()
124 return defender->is_player() || !invalid_monster(defender->as_monster()); in handle_phase_damaged()
277 if (defender == nullptr) in post_roll_to_hit_modifiers()
408 defender_shield = defender ? defender->shield() : defender_shield; in init_attack()
418 defender_visible = defender && defender->observable(); in init_attack()
478 && (defender->is_player() || defender->as_monster()->friendly()) in alert_defender()
625 actor &defender = *attack.defender; in __anon6c15597e0202() local
697 return _is_chaos_slowable(defender) && !defender.res_petrify(); in __anon6c15597e0802()
704 ASSERT(defender); in chaos_affects_defender()
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H A Dart-func.h140 if (defender->is_player() in _CEREBOV_melee_effects()
348 if (defender->alive()) in _OLGREB_melee_effects()
679 if (!defender || !defender->is_dragonkind()) in _WYRMBANE_melee_effects()
698 mondied = defender->is_player() ? defender->as_player()->pending_revival in _WYRMBANE_melee_effects()
876 (attacker == defender ? defender->pronoun(PRONOUN_REFLEXIVE) in _WOE_melee_effects()
882 defender->hurt(attacker, defender->stat_hp()); in _WOE_melee_effects()
886 blood_spray(defender->pos(), defender->as_monster()->type, in _WOE_melee_effects()
981 (attacker == defender ? defender->pronoun(PRONOUN_REFLEXIVE) in _ELEMENTAL_STAFF_melee_effects()
1358 blood_spray(defender->pos(), defender->type, 50); in _LEECH_melee_effects()
1401 (attacker == defender ? defender->pronoun(PRONOUN_REFLEXIVE) in _THERMIC_ENGINE_melee_effects()
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H A Dfight.cc233 ASSERT(defender->alive()); in fight_melee()
235 if (defender->is_player()) in fight_melee()
309 coord_def pos = defender->pos(); in fight_melee()
323 if (!defender->alive() in fight_melee()
327 if (attacker == defender in fight_melee()
343 defender = &you; in fight_melee()
467 if (defender.asleep()) in find_stab_type()
471 if (defender.paralysed()) in find_stab_type()
475 if (defender.petrified()) in find_stab_type()
773 if (defender.is_player()) in _dont_harm()
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H A Dactor.cc678 && can_see(*defender) in can_constrict()
681 && defender->res_constrict() < 3 in can_constrict()
685 return can_see(*defender) in can_constrict()
686 && !defender->is_constricted() in can_constrict()
687 && defender->res_constrict() < 3 in can_constrict()
728 && you.can_see(defender)) in constriction_damage_defender()
757 defender.name(DESC_THE).c_str(), in constriction_damage_defender()
765 else if (you.can_see(defender) || defender.is_player()) in constriction_damage_defender()
768 defender.name(DESC_THE).c_str(), in constriction_damage_defender()
787 if (defender.is_monster() && defender.as_monster()->hit_points < 1) in constriction_damage_defender()
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/dports/games/brogue/BrogueCE-1.10.1/src/brogue/
H A DCombat.c109 if (defender->status[STATUS_STUCK] || (defender->bookkeepingFlags & MB_CAPTIVE)) { in hitProbability()
497 newLoc[0] = defender->xLoc + clamp(defender->xLoc - player.xLoc, -1, 1); in forceWeaponHit()
498 newLoc[1] = defender->yLoc + clamp(defender->yLoc - player.yLoc, -1, 1); in forceWeaponHit()
986 short newX = clamp(defender->xLoc - attacker->xLoc, -1, 1) + defender->xLoc; in processStaggerHit()
987 short newY = clamp(defender->yLoc - attacker->yLoc, -1, 1) + defender->yLoc; in processStaggerHit()
1077 defender->ticksUntilTurn += max(defender->movementSpeed, defender->attackSpeed); in attack()
1481 inflictDamage(attacker, defender, defender->currentHP, NULL, true); in inflictLethalDamage()
1523 if (defender != &player && defender->creatureState == MONSTER_SLEEPING) { in inflictDamage()
1563 defender->currentHP = max(defender->currentHP, defender->info.maxHP); in inflictDamage()
1571 if (defender != &player && defender->creatureState != MONSTER_ALLY in inflictDamage()
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/dports/games/dungeoncrawl/dc400b26-src/source/
H A Dfight.cc285 && (grd[defender->x][defender->y] == DNGN_SHALLOW_WATER in you_attack()
286 || grd[defender->x][defender->y] == DNGN_DEEP_WATER) in you_attack()
594 if (defender->foe != MHITYOU && !testbits(defender->flags, MF_BATTY)) in you_attack()
1371 if (defender->hit_points >= defender->max_hit_points) in you_attack()
1372 defender->hit_points = defender->max_hit_points; in you_attack()
2950 if (grd[defender->x][defender->y] == DNGN_SHALLOW_WATER in monsters_fight()
3186 if (defender->hit_points > defender->max_hit_points) in monsters_fight()
3187 defender->hit_points = defender->max_hit_points; in monsters_fight()
3268 if (defender->hit_points >= defender->max_hit_points) in monsters_fight()
3269 defender->hit_points = defender->max_hit_points; in monsters_fight()
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/dports/ftp/sftpgo/sftpgo-2.2.0/common/
H A Ddefender_test.go68 defender := d.(*memoryDefender)
134 assert.Equal(t, defender.config.EntriesSoftLimit, defender.countHosts())
136 assert.Equal(t, defender.config.EntriesSoftLimit, defender.countHosts())
163 assert.Equal(t, defender.config.EntriesSoftLimit, defender.countBanned())
199 defender := d.(*memoryDefender)
205 res := defender.GetHosts()
211 _, ok := defender.banned[testIP]
222 res = defender.GetHosts()
245 defender.hosts[testIP] = hs
247 res = defender.GetHosts()
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/dports/games/freeciv-nox11/freeciv-2.6.6/common/
H A Dcombat.c322 const struct unit *defender, in get_modified_firepower() argument
345 && get_unittype_bonus(unit_owner(defender), unit_tile(defender), in get_modified_firepower()
387 const struct unit *defender) in unit_win_chance() argument
514 const struct unit *defender) in get_total_attack_power() argument
618 const struct unit *defender) in get_total_defense_power() argument
622 unit_owner(defender), unit_tile(defender), in get_total_defense_power()
642 unit_owner(defender), unit_tile(defender), in get_fortified_defense_power()
653 const struct unit *defender) in get_defense_rating() argument
661 rating *= (defender->hp + afp-1)/afp; in get_defense_rating()
691 if (unit_can_defend_here(defender) in get_defender()
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H A Dcombat.h39 bool is_unit_reachable_at(const struct unit *defender,
57 const struct unit *defender,
60 const struct unit *defender);
72 const struct unit *defender);
74 const struct unit *defender);
76 const struct unit_type *defender,
81 const struct unit *defender);
85 struct unit *get_attacker(const struct unit *defender,
/dports/games/freeciv/freeciv-2.6.6/common/
H A Dcombat.c322 const struct unit *defender, in get_modified_firepower() argument
345 && get_unittype_bonus(unit_owner(defender), unit_tile(defender), in get_modified_firepower()
387 const struct unit *defender) in unit_win_chance() argument
514 const struct unit *defender) in get_total_attack_power() argument
618 const struct unit *defender) in get_total_defense_power() argument
622 unit_owner(defender), unit_tile(defender), in get_total_defense_power()
642 unit_owner(defender), unit_tile(defender), in get_fortified_defense_power()
653 const struct unit *defender) in get_defense_rating() argument
661 rating *= (defender->hp + afp-1)/afp; in get_defense_rating()
691 if (unit_can_defend_here(defender) in get_defender()
[all …]
H A Dcombat.h39 bool is_unit_reachable_at(const struct unit *defender,
57 const struct unit *defender,
60 const struct unit *defender);
72 const struct unit *defender);
74 const struct unit *defender);
76 const struct unit_type *defender,
81 const struct unit *defender);
85 struct unit *get_attacker(const struct unit *defender,
/dports/games/tanks-of-freedom/Tanks-of-Freedom-0.7.0-beta/scripts/
H A Dbattle_controller.gd4 func resolve_fight(attacker, defender):
6 defender_stats = defender.get_stats()
9 defender.set_stats(defender_stats)
10 defender.show_floating_damage(attacker_stats.attack)
23 func resolve_defend(attacker, defender):
25 defender_stats = defender.get_stats()
32 defender.set_stats(defender_stats)
36 defender.score_kill()
41 func can_attack(attacker, defender):
44 func can_defend(defender, attacker):
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/dports/games/scummvm/scummvm-2.5.1/devtools/create_ultima/files/ultima6/scripts/md/
H A Dactor.lua308 …if defender.align == ALIGNMENT_NEUTRAL and defender.in_party == false and (defender.wt <= 0x10 or
313 if defender.actor_num >= 0xc0 or defender.wt < 0x80 then
319 defender.wt = 8
335 if defender.obj_n == 370 or defender.hp == 0 then --OBJ_ROCKWORM_BASE
339 local hp_level = math.floor(((defender.hp * 4) / defender.max_hp))
345 defender.wt = 0x11
385 elseif defender.obj_n == 388 and defender.frame_n == 0 then --OBJ_GLOW_WORM
396 and defender.luatype == "actor" and defender.in_party
532 elseif defender.actor_num == 0x6d or defender.actor_num == 0x67 then
558 if defender.wt == 9 or defender.wt == 11 then
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/dports/games/scourge/scourge/src/test/
H A Dcombattest.cpp72 creatures.push_back( defender ); in executeTests()
136 Creature *defender, in fight() argument
148 attacker->setTargetCreature( defender ); in fight()
159 int defOriginalLevel = defender->getLevel(); in fight()
178 setMinSkills( defender ); in fight()
196 defender->getArmor( &armor, &dodgePenalty, in fight()
216 defender->setLevel( defOriginalLevel ); in fight()
219 setMinSkills( defender ); in fight()
231 defender->getCharacter()->getName(), in fight()
232 defender->getLevel() ); in fight()
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/dports/games/stendhal/stendhal-1.35/tests/games/stendhal/client/entity/
H A DRPEntityTest.java33 private RPEntity defender; field in RPEntityTest
47 defender = new RPEntity() { in setUp()
76 attacker.attackTarget = defender; in testEvaluateAttackNoHit()
78 assertThat(defender.getResolution(), is(Resolution.MISSED)); in testEvaluateAttackNoHit()
93 attacker.attackTarget = defender; in testEvaluateAttackNoHitdamage0()
95 assertThat(defender.getResolution(), is(Resolution.MISSED)); in testEvaluateAttackNoHitdamage0()
111 attacker.attackTarget = defender; in testEvaluateAttackHitDamage0()
114 assertThat(defender.getResolution(), is(Resolution.BLOCKED)); in testEvaluateAttackHitDamage0()
130 attacker.attackTarget = defender; in testEvaluateAttackRisk1Damage1()
133 assertThat(defender.getResolution(), is(Resolution.HIT)); in testEvaluateAttackRisk1Damage1()
/dports/games/wesnoth/wesnoth-1.14.17/data/ai/lua/
H A Dbattle_calcs.lua106 cind = cind .. 'x' .. defender.id .. defender.max_hitpoints .. defender.side
193 cind = cind .. 'x' .. defender.id .. defender.max_hitpoints .. defender.side
211 …cal def_damage = battle_calcs.strike_damage(defender, attacker, def_weapon_number, 0, { defender.x…
673 def_strikes = math.floor(def_strikes * defender.hitpoints / defender.max_hitpoints)
683 …local att_hit_prob = wesnoth.unit_defense(defender, wesnoth.get_terrain(defender.x, defender.y)) /…
890 if (defender.max_experience - defender.experience <= attacker_level) then
893 if (defender.max_experience - defender.experience <= attacker_level * 8) then
908 …local defender_starting_damage_fraction = (defender.max_hitpoints - defender.hitpoints) / defender
912 local xp_bonus = defender.experience / defender.max_experience
942 M.distance_between(defender.x, defender.y, leader.x, leader.y)
[all …]
/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/core/rp/
H A DStendhalRPAction.java274 if (!zone.has(defender.getID()) || (defender.getHP() == 0)) { in playerAttack()
285 defender.rememberAttacker(player); in playerAttack()
286 if (defender instanceof Player) { in playerAttack()
299 if (!player.nextTo(defender)) { in playerAttack()
339 beaten = player.canHit(defender); in playerAttack()
356 if (!(defender instanceof SpeakerNPC) && player.getsFightXpFrom(defender)) { in playerAttack()
370 if ((defender instanceof Player) in playerAttack()
372 defender.incDefXP(); in playerAttack()
395 defender.onDamaged(player, damage); in playerAttack()
422 equip.deteriorate(defender); in playerAttack()
[all …]
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/battle/
H A Dbattle_action.cpp69 dst = defender.GetHeadIndex(); in BattleProcess()
103 if ( defender.isValid() ) { in BattleProcess()
542 if ( target.defender ) in TargetsApplyDamage()
557 res.defender = &defender; in GetTargetsForDamage()
581 res.defender = enemy; in GetTargetsForDamage()
592 res.defender = enemy; in GetTargetsForDamage()
600 if ( defender.GetHeadIndex() == dst || defender.GetTailIndex() == dst ) { in GetTargetsForDamage()
627 if ( target.defender ) in TargetsApplySpell()
730 res.defender = target; in GetTargetsForSpells()
739 res.defender = target; in GetTargetsForSpells()
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/dports/games/wesnoth/wesnoth-1.14.17/src/actions/
H A Dattack.cpp362 const unit& defender, in battle_context() argument
540 const unit& defender, in choose_attacker_weapon() argument
594 const unit& defender, in choose_defender_weapon() argument
1212 unit_info& defender, in unit_killed() argument
1218 defender.xp_ = 0; in unit_killed()
1222 game_events::entity_location death_loc(defender.loc_, defender.id_); in unit_killed()
1250 if(!defender.valid() || defender.get_unit().hitpoints() > 0) { in unit_killed()
1256 defender.loc_, in unit_killed()
1257 defender.get_unit(), in unit_killed()
1263 defender.loc_, in unit_killed()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/tutorial/datagrid_tree/data/
H A Dtutorial.rml14 defender
20 defender-decorator: defender;
21 defender-image-src: ../../../assets/high_scores_defender.tga;
24 defender.alien_1
26 defender-image-src: ../../../assets/high_scores_alien_1.tga;
29 defender.alien_2
31 defender-image-src: ../../../assets/high_scores_alien_2.tga;
34 defender.alien_3
36 defender-image-src: ../../../assets/high_scores_alien_3.tga;
/dports/games/stendhal/stendhal-1.35/tests/games/stendhal/server/entity/
H A DRPEntityTest.java314 zone.add(defender); in testAttackCanHitreturnTruedamageZero()
316 attacker.setTarget(defender); in testAttackCanHitreturnTruedamageZero()
317 defender.setBaseHP(100); in testAttackCanHitreturnTruedamageZero()
318 defender.setHP(100); in testAttackCanHitreturnTruedamageZero()
372 zone.add(defender); in testAttackCanHitreturnTruedamage30()
375 defender.setBaseHP(100); in testAttackCanHitreturnTruedamage30()
376 defender.setHP(100); in testAttackCanHitreturnTruedamage30()
413 zone.add(defender); in testIsAttacking()
415 defender.setBaseHP(1); in testIsAttacking()
416 defender.setHP(1); in testIsAttacking()
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/dports/net-mgmt/p5-FusionInventory-Agent/FusionInventory-Agent-2.5.2/lib/FusionInventory/Agent/Task/Inventory/Win32/
H A DAntiVirus.pm73 my $defender;
78 ($defender) = getWMIObjects(
85 if ($defender) {
86 $antivirus->{VERSION} = $defender->{AMProductVersion}
87 if $defender->{AMProductVersion};
88 $antivirus->{ENABLED} = $defender->{AntivirusEnabled}
89 if (defined($defender->{AntivirusEnabled}));
91 if $defender->{AntivirusSignatureVersion};
96 $defender = _getSoftwareRegistryKeys(
100 $antivirus->{BASE_VERSION} = $defender->{'/AVSignatureVersion'}
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/dports/games/wesnoth/wesnoth-1.14.17/src/gui/dialogs/
H A Dunit_attack.cpp113 const battle_context_unit_stats& defender = weapon.get_defender_stats(); in pre_show() local
117 const attack_type& defender_weapon = defender.weapon ? in pre_show()
118 *defender.weapon : *no_weapon; in pre_show()
121 const color_t d_cth_color = game_config::red_to_green(defender.chance_to_hit); in pre_show()
135 defender_itor_->get_location(), true, defender.weapon in pre_show()
165 << defender.damage << font::weapon_numbers_sep << defender.num_blows in pre_show()
167 << font::span_color(d_cth_color) << defender.chance_to_hit << "%</span>"; in pre_show()

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