/dports/games/sauerbraten/sauerbraten/src/rpggame/ |
H A D | rpgobj.h | 74 defformatstring(aliasname, "spawn_%s", name); in scriptinit() 195 defformatstring(ds, "%d", damage); in takedamage() 281 defformatstring(wtext, "worth %d", s_worth); in gui() 298 defformatstring(info, "buying from: %s", name); in gui() 303 defformatstring(info, "%s (%d)", o->name, price); in gui() 329 defformatstring(info, "selling to: %s", name); in gui() 344 defformatstring(info, "%s (%d)", o->name, price); in loopinventory() 376 defformatstring(info, "you have %d gold", playerobj->s_gold);
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H A D | stats.h | 99 …#define N(n) if(s_##n) { defformatstring(s, #n ": %d => %d%%", s_##n, eff_##n()); g.text(s, 0xFFFF… in st_show() 102 … #define N(n) if(s_##n) { defformatstring(s, #n ": %d", s_##n); g.text(s, 0xFFAAAA, "info"); } in st_show()
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/dports/games/bloodfrontier/bloodfrontier/src/engine/ |
H A D | octaedit.cpp | 1829 defformatstring(index)("%s", slot.params[j].name); in gui() 1836 defformatstring(index)("%d", slot.params[j].index); in gui() 1844 defformatstring(index)("%f", slot.params[j].val[k]); in gui() 1878 defformatstring(index)("%d", slot.rotation); in gui() 1885 defformatstring(index)("%d", slot.xoffset); in gui() 1891 defformatstring(index)("%d", slot.yoffset); in gui() 1897 defformatstring(index)("%f", slot.scale); in gui() 1910 defformatstring(index)("%f", slot.scrollS * 1000.0f); in gui() 1934 defformatstring(index)("%d", slot.layer); in gui() 1945 defformatstring(index)("%d", slot.layermaskmode); in gui() [all …]
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H A D | server.cpp | 384 …defformatstring(s)("client (%s) disconnected because: %s", clients[n]->hostname, disc_reasons[reas… in disconnect_client() 536 defformatstring(mget)("%s\n", req); in mastersend() 571 defformatstring(text)("retrieving servers from %s:[%d]", servermaster, address.port); in retrieveservers() 853 defformatstring(octalogo)("%s/data/default_map_settings.cfg", s); in findoctadir() 857 defformatstring(octadata)("%s/data", s); in findoctadir() 858 defformatstring(octapaks)("%s/packages", s); in findoctadir() 881 defformatstring(s)("%s\\Sauerbraten", dir); in trytofindocta() 916 defformatstring(s)("%s\\Blood Frontier", dir); in setlocations() 927 defformatstring(s)("%s\\My Games\\Blood Frontier", dir); in setlocations() 937 defformatstring(s)("%s\\My Games\\Blood Frontier", dir); in setlocations() [all …]
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H A D | shader.cpp | 147 defformatstring(arg)("tex%d", i); in linkglslprogram() 291 defformatstring(sname)("stex%d", stex++); in allocenvparams() 717 defformatstring(calcfog)( \ 752 defformatstring(reuse)("%d", row); in gengenericvariant() 802 defformatstring(name)("<water>%s", sname); in genwatervariant() 1024 defformatstring(smlight)( in genshadowmapvariant() 1031 defformatstring(tc)( in genshadowmapvariant() 1038 defformatstring(sm)( in genshadowmapvariant() 1073 defformatstring(name)("<shadowmap>%s", sname); in genshadowmapvariant() 1180 defformatstring(info)("shader %s", name); in shader() [all …]
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H A D | obj.h | 175 defformatstring(name1)("models/%s/tris.obj", loadname); in loaddefaultparts() 179 … defformatstring(name2)("models/%s/tris.obj", pname); // try obj in parent folder (vert sharing) in loaddefaultparts() 194 defformatstring(cfgname)("models/%s/obj.cfg", loadname); in load() 222 defformatstring(filename)("%s/%s", objdir, model); in objload()
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/dports/games/redeclipse/base-2.0.0/src/engine/ |
H A D | cdpi.cpp | 99 defformatstring(id, SI64, SteamAPI_ISteamGameServer_GetSteamID(serv)); in policyresponse() 106 defformatstring(id, SI64, p->m_SteamID.ConvertToUint64()); in authticketresponse() 182 defformatstring(id, SI64, iduser.ConvertToUint64()); in initclient() 212 defformatstring(steamappid, "%d", versionsteamid); in initserver() 362 defformatstring(str, "%d", versionsteamid); in init()
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H A D | md2.h | 217 defformatstring(name1, "%s/tris.md2", name); in loaddefaultparts() 221 … defformatstring(name2, "%s/tris.md2", pname); // try md2 in parent folder (vert sharing) in loaddefaultparts() 229 defformatstring(name3, "%s/md2.cfg", name); in loaddefaultparts()
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/dports/games/bloodfrontier/bloodfrontier/src/game/ |
H A D | duelmut.h | 168 defformatstring(namea)("%s", colorname(alive[0])); in update() 169 defformatstring(nameb)("%s", colorname(alive[1])); in update() 170 … defformatstring(fight)("\faduel between %s and %s, round \fs\fr#%d\fS", namea, nameb, duelround); in update() 175 defformatstring(fight)("\falast one left alive wins, round \fs\fr#%d\fS", duelround); in update()
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H A D | auth.h | 113 defformatstring(buf)("reqauth %u %s\n", ci->authreq, ci->authname); in tryauth() 125 defformatstring(buf)("confauth %u %s\n", id, val); in answerchallenge() 170 defformatstring(msg)("server %d %d\n", serverport, serverqueryport); in regserver()
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/dports/games/redeclipse16/base-1.6.0/src/engine/ |
H A D | shader.cpp | 375 defformatstring(sname, "stex%d", stex++); in allocparams() 743 defformatstring(varname, "<variant:%d,%d>%s", col, row, sname); in gengenericvariant() 776 defformatstring(name, "<water>%s", sname); in genwatervariant() 829 defformatstring(tc, in gendynlightvariant() 837 defformatstring(dl, in gendynlightvariant() 846 defformatstring(name, "<dynlight %d>%s", i+1, sname); in gendynlightvariant() 903 defformatstring(smlight, in genshadowmapvariant() 911 defformatstring(name, "<shadowmap>%s", sname); in genshadowmapvariant() 1080 defformatstring(info, "shader %s", name); in shader() 1465 defformatstring(info, "shader %s", s.name); in reloadshaders() [all …]
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H A D | md2.h | 214 defformatstring(name1, "%s/tris.md2", name); in load() 218 … defformatstring(name2, "%s/tris.md2", pname); // try md2 in parent folder (vert sharing) in load() 227 defformatstring(name3, "%s/md2.cfg", name); in load()
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H A D | md3.h | 169 defformatstring(name1, "%s/tris.md3", name); in loaddefaultparts() 173 … defformatstring(name2, "%s/tris.md3", pname); // try md3 in parent folder (vert sharing) in loaddefaultparts() 187 defformatstring(cfgname, "%s/md3.cfg", name); in load()
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H A D | obj.h | 173 defformatstring(name1, "%s/tris.obj", name); in loaddefaultparts() 177 … defformatstring(name2, "%s/tris.obj", pname); // try obj in parent folder (vert sharing) in loaddefaultparts() 191 defformatstring(cfgname, "%s/obj.cfg", name); in load()
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/dports/games/sauerbraten/sauerbraten/src/engine/ |
H A D | shader.cpp | 377 defformatstring(sname, "stex%d", stex++); in allocparams() 741 defformatstring(varname, "<variant:%d,%d>%s", col, row, sname); in gengenericvariant() 774 defformatstring(name, "<water>%s", sname); in genwatervariant() 827 defformatstring(tc, in gendynlightvariant() 835 defformatstring(dl, in gendynlightvariant() 844 defformatstring(name, "<dynlight %d>%s", i+1, sname); in gendynlightvariant() 901 defformatstring(smlight, in genshadowmapvariant() 909 defformatstring(name, "<shadowmap>%s", sname); in genshadowmapvariant() 1081 defformatstring(info, "shader %s", name); in shader() 1467 defformatstring(info, "shader %s", s.name); in reloadshaders() [all …]
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H A D | md2.h | 269 defformatstring(name1, "packages/models/%s/tris.md2", name); in loaddefaultparts() 273 …defformatstring(name2, "packages/models/%s/tris.md2", pname); // try md2 in parent folder (vert… in loaddefaultparts() 282 defformatstring(name3, "packages/models/%s/md2.cfg", name); in loaddefaultparts()
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/dports/games/tesseract-data/tesseract/src/engine/ |
H A D | md2.h | 211 defformatstring(name1, "media/model/%s/tris.md2", name); in load() 215 …defformatstring(name2, "media/model/%s/tris.md2", pname); // try md2 in parent folder (vert sha… in load() 225 defformatstring(name3, "media/model/%s/md2.cfg", name); in load()
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H A D | md3.h | 162 defformatstring(name1, "media/model/%s/tris.md3", name); in loaddefaultparts() 166 …defformatstring(name2, "media/model/%s/tris.md3", pname); // try md3 in parent folder (vert sha… in loaddefaultparts() 180 defformatstring(cfgname, "media/model/%s/md3.cfg", name); in load()
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H A D | obj.h | 169 defformatstring(name1, "media/model/%s/tris.obj", name); in loaddefaultparts() 173 …defformatstring(name2, "media/model/%s/tris.obj", pname); // try obj in parent folder (vert sha… in loaddefaultparts() 187 defformatstring(cfgname, "media/model/%s/obj.cfg", name); in load()
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/dports/games/tesseract/tesseract/src/engine/ |
H A D | md2.h | 211 defformatstring(name1, "media/model/%s/tris.md2", name); in load() 215 …defformatstring(name2, "media/model/%s/tris.md2", pname); // try md2 in parent folder (vert sha… in load() 225 defformatstring(name3, "media/model/%s/md2.cfg", name); in load()
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H A D | md3.h | 162 defformatstring(name1, "media/model/%s/tris.md3", name); in loaddefaultparts() 166 …defformatstring(name2, "media/model/%s/tris.md3", pname); // try md3 in parent folder (vert sha… in loaddefaultparts() 180 defformatstring(cfgname, "media/model/%s/md3.cfg", name); in load()
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H A D | obj.h | 169 defformatstring(name1, "media/model/%s/tris.obj", name); in loaddefaultparts() 173 …defformatstring(name2, "media/model/%s/tris.obj", pname); // try obj in parent folder (vert sha… in loaddefaultparts() 187 defformatstring(cfgname, "media/model/%s/obj.cfg", name); in load()
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/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/ |
H A D | console.cpp | 128 …defformatstring(s)("# %s", cmdline.buf); /** I changed the symbol here to differentiate from the >… in rendercommand() 167 defformatstring(s)("%s %s", getCONprefix(ctx), cmdline.buf+1); in rendercommand_wip() 215 defformatstring(out)("%s", keyms[i].name); in findkey() 230 defformatstring(out)("%i", keyms[i].code); in findkeycode() 593 defformatstring(kpi)("KEYPRESS %d", code); in keypress() 598 defformatstring(kpo)("KEYRELEASE %d", code); in keypress()
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H A D | log.cpp | 59 …defformatstring(msg)("logging started: console(%s), file(%s", levelname[consolethreshold], levelna… in initlogging() 97 …defformatstring(text)("<%d>%s: %s", (16 + facility) * 8 + levels[level], ident, l); // no TIMESTAM… in logline()
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H A D | md3.h | 215 defformatstring(cfgname)("packages/models/%s/md3.cfg", loadname); in load() 236 defformatstring(name1)("packages/models/%s/tris.md3", loadname); in load() 258 defformatstring(filename)("%s/%s", md3dir, model); in md3load() 276 defformatstring(spath)("%s/%s", md3dir, skin); in md3skin()
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