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Searched refs:defformatstring (Results 1 – 25 of 283) sorted by relevance

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/dports/games/sauerbraten/sauerbraten/src/rpggame/
H A Drpgobj.h74 defformatstring(aliasname, "spawn_%s", name); in scriptinit()
195 defformatstring(ds, "%d", damage); in takedamage()
281 defformatstring(wtext, "worth %d", s_worth); in gui()
298 defformatstring(info, "buying from: %s", name); in gui()
303 defformatstring(info, "%s (%d)", o->name, price); in gui()
329 defformatstring(info, "selling to: %s", name); in gui()
344 defformatstring(info, "%s (%d)", o->name, price); in loopinventory()
376 defformatstring(info, "you have %d gold", playerobj->s_gold);
H A Dstats.h99 …#define N(n) if(s_##n) { defformatstring(s, #n ": %d => %d%%", s_##n, eff_##n()); g.text(s, 0xFFFF… in st_show()
102 … #define N(n) if(s_##n) { defformatstring(s, #n ": %d", s_##n); g.text(s, 0xFFAAAA, "info"); } in st_show()
/dports/games/bloodfrontier/bloodfrontier/src/engine/
H A Doctaedit.cpp1829 defformatstring(index)("%s", slot.params[j].name); in gui()
1836 defformatstring(index)("%d", slot.params[j].index); in gui()
1844 defformatstring(index)("%f", slot.params[j].val[k]); in gui()
1878 defformatstring(index)("%d", slot.rotation); in gui()
1885 defformatstring(index)("%d", slot.xoffset); in gui()
1891 defformatstring(index)("%d", slot.yoffset); in gui()
1897 defformatstring(index)("%f", slot.scale); in gui()
1910 defformatstring(index)("%f", slot.scrollS * 1000.0f); in gui()
1934 defformatstring(index)("%d", slot.layer); in gui()
1945 defformatstring(index)("%d", slot.layermaskmode); in gui()
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H A Dserver.cpp384defformatstring(s)("client (%s) disconnected because: %s", clients[n]->hostname, disc_reasons[reas… in disconnect_client()
536 defformatstring(mget)("%s\n", req); in mastersend()
571 defformatstring(text)("retrieving servers from %s:[%d]", servermaster, address.port); in retrieveservers()
853 defformatstring(octalogo)("%s/data/default_map_settings.cfg", s); in findoctadir()
857 defformatstring(octadata)("%s/data", s); in findoctadir()
858 defformatstring(octapaks)("%s/packages", s); in findoctadir()
881 defformatstring(s)("%s\\Sauerbraten", dir); in trytofindocta()
916 defformatstring(s)("%s\\Blood Frontier", dir); in setlocations()
927 defformatstring(s)("%s\\My Games\\Blood Frontier", dir); in setlocations()
937 defformatstring(s)("%s\\My Games\\Blood Frontier", dir); in setlocations()
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H A Dshader.cpp147 defformatstring(arg)("tex%d", i); in linkglslprogram()
291 defformatstring(sname)("stex%d", stex++); in allocenvparams()
717 defformatstring(calcfog)( \
752 defformatstring(reuse)("%d", row); in gengenericvariant()
802 defformatstring(name)("<water>%s", sname); in genwatervariant()
1024 defformatstring(smlight)( in genshadowmapvariant()
1031 defformatstring(tc)( in genshadowmapvariant()
1038 defformatstring(sm)( in genshadowmapvariant()
1073 defformatstring(name)("<shadowmap>%s", sname); in genshadowmapvariant()
1180 defformatstring(info)("shader %s", name); in shader()
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H A Dobj.h175 defformatstring(name1)("models/%s/tris.obj", loadname); in loaddefaultparts()
179defformatstring(name2)("models/%s/tris.obj", pname); // try obj in parent folder (vert sharing) in loaddefaultparts()
194 defformatstring(cfgname)("models/%s/obj.cfg", loadname); in load()
222 defformatstring(filename)("%s/%s", objdir, model); in objload()
/dports/games/redeclipse/base-2.0.0/src/engine/
H A Dcdpi.cpp99 defformatstring(id, SI64, SteamAPI_ISteamGameServer_GetSteamID(serv)); in policyresponse()
106 defformatstring(id, SI64, p->m_SteamID.ConvertToUint64()); in authticketresponse()
182 defformatstring(id, SI64, iduser.ConvertToUint64()); in initclient()
212 defformatstring(steamappid, "%d", versionsteamid); in initserver()
362 defformatstring(str, "%d", versionsteamid); in init()
H A Dmd2.h217 defformatstring(name1, "%s/tris.md2", name); in loaddefaultparts()
221defformatstring(name2, "%s/tris.md2", pname); // try md2 in parent folder (vert sharing) in loaddefaultparts()
229 defformatstring(name3, "%s/md2.cfg", name); in loaddefaultparts()
/dports/games/bloodfrontier/bloodfrontier/src/game/
H A Dduelmut.h168 defformatstring(namea)("%s", colorname(alive[0])); in update()
169 defformatstring(nameb)("%s", colorname(alive[1])); in update()
170defformatstring(fight)("\faduel between %s and %s, round \fs\fr#%d\fS", namea, nameb, duelround); in update()
175 defformatstring(fight)("\falast one left alive wins, round \fs\fr#%d\fS", duelround); in update()
H A Dauth.h113 defformatstring(buf)("reqauth %u %s\n", ci->authreq, ci->authname); in tryauth()
125 defformatstring(buf)("confauth %u %s\n", id, val); in answerchallenge()
170 defformatstring(msg)("server %d %d\n", serverport, serverqueryport); in regserver()
/dports/games/redeclipse16/base-1.6.0/src/engine/
H A Dshader.cpp375 defformatstring(sname, "stex%d", stex++); in allocparams()
743 defformatstring(varname, "<variant:%d,%d>%s", col, row, sname); in gengenericvariant()
776 defformatstring(name, "<water>%s", sname); in genwatervariant()
829 defformatstring(tc, in gendynlightvariant()
837 defformatstring(dl, in gendynlightvariant()
846 defformatstring(name, "<dynlight %d>%s", i+1, sname); in gendynlightvariant()
903 defformatstring(smlight, in genshadowmapvariant()
911 defformatstring(name, "<shadowmap>%s", sname); in genshadowmapvariant()
1080 defformatstring(info, "shader %s", name); in shader()
1465 defformatstring(info, "shader %s", s.name); in reloadshaders()
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H A Dmd2.h214 defformatstring(name1, "%s/tris.md2", name); in load()
218defformatstring(name2, "%s/tris.md2", pname); // try md2 in parent folder (vert sharing) in load()
227 defformatstring(name3, "%s/md2.cfg", name); in load()
H A Dmd3.h169 defformatstring(name1, "%s/tris.md3", name); in loaddefaultparts()
173defformatstring(name2, "%s/tris.md3", pname); // try md3 in parent folder (vert sharing) in loaddefaultparts()
187 defformatstring(cfgname, "%s/md3.cfg", name); in load()
H A Dobj.h173 defformatstring(name1, "%s/tris.obj", name); in loaddefaultparts()
177defformatstring(name2, "%s/tris.obj", pname); // try obj in parent folder (vert sharing) in loaddefaultparts()
191 defformatstring(cfgname, "%s/obj.cfg", name); in load()
/dports/games/sauerbraten/sauerbraten/src/engine/
H A Dshader.cpp377 defformatstring(sname, "stex%d", stex++); in allocparams()
741 defformatstring(varname, "<variant:%d,%d>%s", col, row, sname); in gengenericvariant()
774 defformatstring(name, "<water>%s", sname); in genwatervariant()
827 defformatstring(tc, in gendynlightvariant()
835 defformatstring(dl, in gendynlightvariant()
844 defformatstring(name, "<dynlight %d>%s", i+1, sname); in gendynlightvariant()
901 defformatstring(smlight, in genshadowmapvariant()
909 defformatstring(name, "<shadowmap>%s", sname); in genshadowmapvariant()
1081 defformatstring(info, "shader %s", name); in shader()
1467 defformatstring(info, "shader %s", s.name); in reloadshaders()
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H A Dmd2.h269 defformatstring(name1, "packages/models/%s/tris.md2", name); in loaddefaultparts()
273defformatstring(name2, "packages/models/%s/tris.md2", pname); // try md2 in parent folder (vert… in loaddefaultparts()
282 defformatstring(name3, "packages/models/%s/md2.cfg", name); in loaddefaultparts()
/dports/games/tesseract-data/tesseract/src/engine/
H A Dmd2.h211 defformatstring(name1, "media/model/%s/tris.md2", name); in load()
215defformatstring(name2, "media/model/%s/tris.md2", pname); // try md2 in parent folder (vert sha… in load()
225 defformatstring(name3, "media/model/%s/md2.cfg", name); in load()
H A Dmd3.h162 defformatstring(name1, "media/model/%s/tris.md3", name); in loaddefaultparts()
166defformatstring(name2, "media/model/%s/tris.md3", pname); // try md3 in parent folder (vert sha… in loaddefaultparts()
180 defformatstring(cfgname, "media/model/%s/md3.cfg", name); in load()
H A Dobj.h169 defformatstring(name1, "media/model/%s/tris.obj", name); in loaddefaultparts()
173defformatstring(name2, "media/model/%s/tris.obj", pname); // try obj in parent folder (vert sha… in loaddefaultparts()
187 defformatstring(cfgname, "media/model/%s/obj.cfg", name); in load()
/dports/games/tesseract/tesseract/src/engine/
H A Dmd2.h211 defformatstring(name1, "media/model/%s/tris.md2", name); in load()
215defformatstring(name2, "media/model/%s/tris.md2", pname); // try md2 in parent folder (vert sha… in load()
225 defformatstring(name3, "media/model/%s/md2.cfg", name); in load()
H A Dmd3.h162 defformatstring(name1, "media/model/%s/tris.md3", name); in loaddefaultparts()
166defformatstring(name2, "media/model/%s/tris.md3", pname); // try md3 in parent folder (vert sha… in loaddefaultparts()
180 defformatstring(cfgname, "media/model/%s/md3.cfg", name); in load()
H A Dobj.h169 defformatstring(name1, "media/model/%s/tris.obj", name); in loaddefaultparts()
173defformatstring(name2, "media/model/%s/tris.obj", pname); // try obj in parent folder (vert sha… in loaddefaultparts()
187 defformatstring(cfgname, "media/model/%s/obj.cfg", name); in load()
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/
H A Dconsole.cpp128defformatstring(s)("# %s", cmdline.buf); /** I changed the symbol here to differentiate from the >… in rendercommand()
167 defformatstring(s)("%s %s", getCONprefix(ctx), cmdline.buf+1); in rendercommand_wip()
215 defformatstring(out)("%s", keyms[i].name); in findkey()
230 defformatstring(out)("%i", keyms[i].code); in findkeycode()
593 defformatstring(kpi)("KEYPRESS %d", code); in keypress()
598 defformatstring(kpo)("KEYRELEASE %d", code); in keypress()
H A Dlog.cpp59defformatstring(msg)("logging started: console(%s), file(%s", levelname[consolethreshold], levelna… in initlogging()
97defformatstring(text)("<%d>%s: %s", (16 + facility) * 8 + levels[level], ident, l); // no TIMESTAM… in logline()
H A Dmd3.h215 defformatstring(cfgname)("packages/models/%s/md3.cfg", loadname); in load()
236 defformatstring(name1)("packages/models/%s/tris.md3", loadname); in load()
258 defformatstring(filename)("%s/%s", md3dir, model); in md3load()
276 defformatstring(spath)("%s/%s", md3dir, skin); in md3skin()

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