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Searched refs:deformVertexes (Results 1 – 8 of 8) sorted by relevance

/dports/games/iortcw/iortcw-1.51c/SP/media/scripts/
H A Dmodels.mtr70 deformVertexes wave 30 sin 0 .8 0 .3
4517 deformVertexes text0
4530 deformVertexes text1
4632 deformVertexes autoSprite2
4785 // deformVertexes autoSprite
4830 deformVertexes autoSprite2
4843 deformVertexes autoSprite2
5120 deformVertexes autoSprite
5447 deformVertexes autoSprite
5475 deformVertexes autoSprite
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H A Dparticle.mtr153 deformVertexes wave 100 sin 0.75 1.5 0 0.75
169 deformVertexes wave 100 sin 1 0 0 0
171 deformVertexes wave 94 sin 0 1 0 1.2
355 deformVertexes wave 45 sin 0 10 0 -.6 // a negative frequency is for Z deformation based on normal
392 // deformVertexes wave 0 sin 0 2 0 0 // a negative frequency is for Z deformation based on normal
393deformVertexes wave 30 sin 0.6 1.4 0.6 0.42 // a negative frequency is for Z deformation based on …
394 deformVertexes wave 25 sin 0 10 0 -0.6 // a negative frequency is for Z deformation based on normal
H A Dcharacters.mtr3828 //deformVertexes wave 30 sin 0 .8 0 .3
3845 deformVertexes wave 30 sin 0 .8 0 .3
3864 //deformVertexes wave 30 sin 0 .8 0 .3
3865 //deformVertexes wave 30 sin 0 1 0 .3
3866 //deformVertexes wave 194 sin 0 1 0 .4
/dports/games/cake/cake_src/cake/
H A Dshader.cpp385 shad->deformVertexes[i].type = DEFORMVERTEXES_NONE; in CreateShader()
386 for (int j = 0; j < 8; ++j) shad->deformVertexes[i].params[j] = 0; in CreateShader()
593 shad->deformVertexes[idx].type = DEFORMVERTEXES_WAVE; in Parse()
600 shad->deformVertexes[idx].params[1] = (float) atof(Parser::token); in Parse()
601 shad->deformVertexes[idx].params[0] = ParseFunc(); in Parse()
624 shad->deformVertexes[idx].type = DEFORMVERTEXES_NORMAL; in Parse()
650 shad->deformVertexes[idx].type = DEFORMVERTEXES_BULGE; in Parse()
672 shad->deformVertexes[idx].type = DEFORMVERTEXES_MOVE; in Parse()
679 shad->deformVertexes[idx].params[0] = ParseFunc(); in Parse()
698 shad->deformVertexes[idx].type = DEFORMVERTEXES_AUTOSPRITE; in Parse()
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H A Drender.cpp1383 switch (State::curr_shader->deformVertexes[i].type) in SetVertexCoords()
1393 wavesize = State::curr_shader->deformVertexes[i].params[1]; in SetVertexCoords()
1394 args[1] = State::curr_shader->deformVertexes[i].params[2]; in SetVertexCoords()
1395 args[2] = State::curr_shader->deformVertexes[i].params[3]; in SetVertexCoords()
1422 args[2] = State::curr_shader->deformVertexes[i].params[0]; in SetVertexCoords()
1423 args[4] = State::curr_shader->deformVertexes[i].params[1]; in SetVertexCoords()
1469 args[2] = State::curr_shader->deformVertexes[i].params[1]; in SetVertexCoords()
1492 args[1] = State::curr_shader->deformVertexes[i].params[4]; in SetVertexCoords()
1493 args[2] = State::curr_shader->deformVertexes[i].params[5]; in SetVertexCoords()
1494 args[3] = State::curr_shader->deformVertexes[i].params[6]; in SetVertexCoords()
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H A Dtypes.h325 DeformVertexes deformVertexes[MAX_DEFORMS]; /**< vertex deformation */ member
H A Dq3bsp.cpp329 if (shad->deformVertexes[k].type == DEFORMVERTEXES_AUTOSPRITE || in Init()
330 shad->deformVertexes[k].type == DEFORMVERTEXES_AUTOSPRITE2) in Init()
332 InitAutosprite(surf, shad->deformVertexes[k].type); in Init()
/dports/games/darkplaces/darkplaces/
H A DChangeLog16257 generate s- and t-vector of deformVertexes only if really needed (optimization for depthfirst pass …