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Searched refs:degMult (Results 1 – 2 of 2) sorted by relevance

/dports/games/scorched3d/scorched/src/client/landscape/
H A DShadowMap.cpp134 float degMult = 0.0314f; in addShadow() local
137 float deg = float(i) * degMult; in addShadow()
/dports/games/scorched3d/scorched/src/client/GLEXT/
H A DGLImageModifier.cpp792 double degMult = (1 / double(yWidth)) * 3.14; in addCircle() local
797 double deg = double(y) * degMult; in addCircle()