Searched refs:delay_played (Results 1 – 8 of 8) sorted by relevance
534 tape.delay_played = 0; in TapeRewind()599 tape.pos[tape.counter].delay = tape.delay_played; in TapeAppendRecording()861 tape.delay_played++; in TapePlayAction()862 if (tape.delay_played >= tape.pos[tape.counter].delay) in TapePlayAction()865 tape.delay_played = 0; in TapePlayAction()
109 unsigned int delay_played; member
662 tape.delay_played = 0; in TapeRewind()727 tape.pos[tape.counter].delay = tape.delay_played; in TapeAppendRecording()989 tape.delay_played++; in TapePlayAction()990 if (tape.delay_played >= tape.pos[tape.counter].delay) in TapePlayAction()993 tape.delay_played = 0; in TapePlayAction()
154 unsigned int delay_played; member