Searched refs:deleteSFX (Results 1 – 20 of 20) sorted by relevance
55 m_thunder_sound->deleteSFX(); in ~Weather()58 m_weather_sound->deleteSFX(); in ~Weather()
44 m_sfx->deleteSFX(); in ~HitSFX()
94 m_bomb_sound->deleteSFX(); in ~Attachment()100 m_bubble_explode_sound->deleteSFX(); in ~Attachment()539 if (m_bubble_explode_sound) m_bubble_explode_sound->deleteSFX(); in update()663 m_bomb_sound->deleteSFX(); in updateGraphics()
57 if(m_sound_use) m_sound_use->deleteSFX(); in ~Powerup()158 m_sound_use->deleteSFX(); in set()367 m_sound_use->deleteSFX(); in use()
178 m_roll_sfx->deleteSFX(); in removeRollSfx()
100 m_swat_sound->deleteSFX(); in ~Swatter()
938 m_ping_sfx->deleteSFX(); in removePingSFX()
123 m_prestart_sound->deleteSFX(); in ~WorldStatus()124 m_start_sound->deleteSFX(); in ~WorldStatus()125 m_track_intro_sound->deleteSFX(); in ~WorldStatus()
86 m_scored_sound->deleteSFX(); in ~CaptureTheFlag()
263 m_goal_sound->deleteSFX(); in ~SoccerWorld()
99 m_last_lap_sfx->deleteSFX(); in ~LinearWorld()
76 virtual void deleteSFX() = 0;
59 virtual void deleteSFX() OVERRIDE {} in deleteSFX() function in DummySFX
100 virtual void deleteSFX() OVERRIDE;
237 void deleteSFX(SFXBase *sfx);
402 case SFX_DELETE: me->deleteSFX(current->m_sfx); break; in mainLoop()848 void SFXManager::deleteSFX(SFXBase *sfx) in deleteSFX() function in SFXManager
509 void SFXOpenAL::deleteSFX() in deleteSFX() function in SFXOpenAL
272 m_engine_sound->deleteSFX(); in ~Kart()273 m_skid_sound ->deleteSFX(); in ~Kart()276 m_emitters[i]->deleteSFX(); in ~Kart()278 m_nitro_sound ->deleteSFX(); in ~Kart()279 if(m_terrain_sound) m_terrain_sound->deleteSFX(); in ~Kart()280 if(m_previous_terrain_sound) m_previous_terrain_sound->deleteSFX(); in ~Kart()403 m_terrain_sound->deleteSFX(); in reset()408 m_previous_terrain_sound->deleteSFX(); in reset()1954 m_previous_terrain_sound->deleteSFX(); in handleMaterialSFX()1988 m_previous_terrain_sound->deleteSFX(); in handleMaterialSFX()[all …]
96 m_wee_sound->deleteSFX(); in ~LocalPlayerController()
768 m_sound->deleteSFX(); in ~TrackObjectPresentationSound()