/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/ |
H A D | objects.cpp | 201 deletesprite(i); in processobjs() 569 deletesprite(i); in processobjs() 579 deletesprite(i); in processobjs() 589 deletesprite(i); in processobjs() 599 deletesprite(i); in processobjs() 609 deletesprite(i); in processobjs() 1860 deletesprite(sn); in newstatus() 2061 deletesprite(sn); in newstatus() 2084 deletesprite(sn); in newstatus() 2784 deletesprite(i); in damageactor() [all …]
|
H A D | animation.cpp | 127 deletesprite(i); in animateobjs() 155 deletesprite(i); in animateobjs() 2708 deletesprite(i); in animateobjs() 2883 deletesprite(i); in animateobjs() 2975 deletesprite(i); in animateobjs() 2987 deletesprite(i); in animateobjs() 3128 deletesprite(i); in animateobjs() 3235 deletesprite(i); in animateobjs() 3308 deletesprite(i); in animateobjs() 3330 deletesprite(i); in animateobjs() [all …]
|
H A D | witchaven.cpp | 743 deletesprite(i); in setupboard() 749 deletesprite(i); in setupboard() 754 deletesprite(i); in setupboard() 773 deletesprite(i); in setupboard() 778 deletesprite(i); in setupboard() 783 deletesprite(i); in setupboard()
|
H A D | input.cpp | 1059 deletesprite(i); in processinput()
|
H A D | tags.cpp | 82 deletesprite(s); in operatesprite()
|
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | premap.c | 1159 deletesprite(j); in prelevel() 1190 deletesprite(k); in prelevel() 1195 deletesprite(k); in prelevel() 1312 deletesprite(i); in prelevel() 1325 deletesprite(i); in prelevel() 1335 deletesprite(i); in prelevel() 1344 deletesprite(i); in prelevel() 1349 deletesprite(i); in prelevel() 1426 deletesprite(i); in prelevel() 1430 deletesprite(i); in prelevel() [all …]
|
H A D | actors4.c | 77 deletesprite(i); in moveactors() 247 deletesprite(i); in moveactors() 252 deletesprite(i); in moveactors() 616 deletesprite(j); in moveactors() 810 deletesprite(j); in moveactors() 834 deletesprite(i); in moveactors() 837 deletesprite(i); in moveactors() 1594 deletesprite(j); in moveactors() 1840 deletesprite(i); in resetpins()
|
H A D | gamedef2.c | 503 deletesprite(g_i); in move() 1016 deletesprite(g_i); in parse() 1025 deletesprite(g_i); in parse() 1031 deletesprite(g_i); in parse() 1039 deletesprite(g_i); in parse() 1057 deletesprite(g_i); in parse() 1420 deletesprite(k); in parse() 2123 deletesprite(g_i); in execute() 2148 deletesprite(g_i); in execute()
|
H A D | actors5.c | 161 deletesprite(i); in moveexplosions() 185 deletesprite(i); in moveexplosions()
|
H A D | sector3.c | 474 deletesprite(i); in checkhitsprite() 695 deletesprite(i); in checkhitsprite() 741 deletesprite(i); in checkhitsprite() 751 deletesprite(i); in checkhitsprite() 837 deletesprite(i); in checkhitsprite()
|
H A D | sector2.c | 396 deletesprite(j); in checkhitswitch() 888 deletesprite(jj); in checkhitwall()
|
H A D | DUKE3D.H | 253 #define KILLIT(KX) {deletesprite(KX);goto BOLT;}
|
H A D | game2.c | 262 deletesprite(unk); in OnMotorcycle() 335 deletesprite(unk); in OnBoat()
|
H A D | actors6.c | 513 deletesprite(j); in moveeffectors() 687 deletesprite(j); in moveeffectors()
|
H A D | player4.c | 2301 deletesprite(p->actorsqu); in processinput() 2304 else deletesprite(p->actorsqu); in processinput()
|
H A D | game9.c | 142 deletesprite(ps[i].i); in domovethings()
|
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | GAME.C | 2549 deletesprite((short)i); in statuslistcode() 2560 deletesprite((short)i); in statuslistcode() 2574 deletesprite((short)i); in statuslistcode() 2599 deletesprite((short)i); in statuslistcode() 2621 deletesprite((short)i); in statuslistcode() 2659 deletesprite((short)i); in statuslistcode() 2670 deletesprite((short)i); in statuslistcode() 2682 deletesprite((short)i); in statuslistcode() 2686 deletesprite((short)i); in statuslistcode() 2724 if (sprite[i].lotag < 0) deletesprite(i); in statuslistcode() [all …]
|
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | GAME.C | 2550 deletesprite((short)i); in statuslistcode() 2561 deletesprite((short)i); in statuslistcode() 2575 deletesprite((short)i); in statuslistcode() 2600 deletesprite((short)i); in statuslistcode() 2622 deletesprite((short)i); in statuslistcode() 2660 deletesprite((short)i); in statuslistcode() 2671 deletesprite((short)i); in statuslistcode() 2683 deletesprite((short)i); in statuslistcode() 2687 deletesprite((short)i); in statuslistcode() 2725 if (sprite[i].lotag < 0) deletesprite(i); in statuslistcode() [all …]
|
/dports/games/NBlood/NBlood-a1689a4/source/kenbuild/src/ |
H A D | game.cpp | 2865 deletesprite((short)i); in statuslistcode() 2876 deletesprite((short)i); in statuslistcode() 2890 deletesprite((short)i); in statuslistcode() 2917 deletesprite((short)i); in statuslistcode() 2980 deletesprite((short)i); in statuslistcode() 2991 deletesprite((short)i); in statuslistcode() 3003 deletesprite((short)i); in statuslistcode() 3007 deletesprite((short)i); in statuslistcode() 3045 if ((int16_t)sprite[i].lotag < 0) deletesprite(i); in statuslistcode() 3240 deletesprite((short)i); in bombexplode() [all …]
|
/dports/games/jfsw/jfsw-c434002/jfbuild/kenbuild/ |
H A D | game.c | 2821 deletesprite((short)i); 2832 deletesprite((short)i); 2846 deletesprite((short)i); 2871 deletesprite((short)i); 2893 deletesprite((short)i); 2931 deletesprite((short)i); 2942 deletesprite((short)i); 2954 deletesprite((short)i); 2958 deletesprite((short)i); 2996 if (sprite[i].lotag < 0) deletesprite(i); [all …]
|
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | rrdh.cpp | 759 deletesprite(vbx); in ghprelvl_randkeep() 833 deletesprite(i); in sub_52BA8() 3763 deletesprite(i); in gharrow_move() 3794 deletesprite(i); in gharrow_move() 4151 deletesprite(i); in ghdeploy_move() 4177 deletesprite(i); in ghdeploy_move() 4298 deletesprite(a1); in ghdeploy_plrtouchedsprite()
|
/dports/games/jfsw/jfsw-c434002/jfbuild/include/ |
H A D | build.h | 455 int deletesprite(short spritenum);
|
/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/ |
H A D | bstub.cpp | 158 deletesprite(short spritenum) in deletesprite() function 395 deletesprite(i); in JS_ClearAllSprites()
|
H A D | tekgame.cpp | 1689 deletesprite(playersprite[numplayers]); in drawscreen() 2684 deletesprite(playersprite[other]); in getpackets()
|
/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/ |
H A D | exhumed.cpp | 2832 deletesprite(nSprite); in mydeletesprite()
|