/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/ |
H A D | physics.cpp | 73 fixang delta_ang,roll_ang; in do_physics_align_object() local 108 delta_ang = vm_vec_delta_ang(obj.orient.uvec, temp_matrix.uvec, obj.orient.fvec); in do_physics_align_object() 110 delta_ang += obj.mtype.phys_info.turnroll; in do_physics_align_object() 112 if (abs(delta_ang) > DAMP_ANG) { in do_physics_align_object() 115 if (abs(delta_ang) < roll_ang) roll_ang = delta_ang; in do_physics_align_object() 116 else if (delta_ang<0) roll_ang = -roll_ang; in do_physics_align_object() 134 fixang delta_ang,max_roll; in set_object_turnroll() local 138 delta_ang = desired_bank - obj.mtype.phys_info.turnroll; in set_object_turnroll() 140 if (labs(delta_ang) < max_roll) in set_object_turnroll() 141 max_roll = delta_ang; in set_object_turnroll() [all …]
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H A D | endlevel.cpp | 141 static fixang delta_ang(fixang a,fixang b) in delta_ang() function 1299 …flydata->angstep.x = max(-MAX_ANGSTEP,min(MAX_ANGSTEP,fixdiv(delta_ang(flydata->angles.p,dest_angl… in do_endlevel_flythrough() 1300 …flydata->angstep.z = max(-MAX_ANGSTEP,min(MAX_ANGSTEP,fixdiv(delta_ang(flydata->angles.b,dest_angl… in do_endlevel_flythrough() 1301 …flydata->angstep.y = max(-MAX_ANGSTEP,min(MAX_ANGSTEP,fixdiv(delta_ang(flydata->angles.h,dest_angl… in do_endlevel_flythrough()
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/dports/games/d2x/d2x-0.2.5/main/ |
H A D | physics.c | 100 fixang delta_ang,roll_ang; in do_physics_align_object() local 166 …save_delta_ang = delta_ang = vm_vec_delta_ang(&obj->orient.uvec,&temp_matrix.uvec,&obj->orient.fve… in do_physics_align_object() 168 delta_ang += obj->mtype.phys_info.turnroll; in do_physics_align_object() 170 if (abs(delta_ang) > DAMP_ANG) { in do_physics_align_object() 175 if (abs(delta_ang) < roll_ang) roll_ang = delta_ang; in do_physics_align_object() 176 else if (delta_ang<0) roll_ang = -roll_ang; in do_physics_align_object() 196 fixang delta_ang,max_roll; in set_object_turnroll() local 200 delta_ang = desired_bank - obj->mtype.phys_info.turnroll; in set_object_turnroll() 202 if (labs(delta_ang) < max_roll) in set_object_turnroll() 203 max_roll = delta_ang; in set_object_turnroll() [all …]
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H A D | endlevel.c | 174 fixang delta_ang(fixang a,fixang b) in delta_ang() function 1188 fixang delta_ang(fixang a,fixang b); 1346 …flydata->angstep.x = max(-MAX_ANGSTEP,min(MAX_ANGSTEP,fixdiv(delta_ang(flydata->angles.p,dest_angl… in do_endlevel_flythrough() 1347 …flydata->angstep.z = max(-MAX_ANGSTEP,min(MAX_ANGSTEP,fixdiv(delta_ang(flydata->angles.b,dest_angl… in do_endlevel_flythrough() 1348 …flydata->angstep.y = max(-MAX_ANGSTEP,min(MAX_ANGSTEP,fixdiv(delta_ang(flydata->angles.h,dest_angl… in do_endlevel_flythrough()
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | track.c | 2347 short delta_ang; in MoveSectorObjects() local 2375 delta_ang = 0; in MoveSectorObjects() 2384 delta_ang = delta_ang >> sop->turn_speed; in MoveSectorObjects() 2777 short delta_ang; in OperateSectorObject() local 2805 delta_ang = 0; in OperateSectorObject() 2874 short delta_ang; in KillSectorObject() local 2885 delta_ang = 0; in KillSectorObject() 2901 short delta_ang, speed; in TornadoSpin() local 2908 delta_ang = delta_ang >> sop->turn_speed; in TornadoSpin() 2934 short delta_ang; in DoTornadoObject() local [all …]
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H A D | player.c | 1182 short i, nexti, angle2, delta_ang; in DoPickTarget() local 1238 delta_ang = labs(GetDeltaAngle(sp->ang, angle2)); in DoPickTarget() 1241 if (delta_ang > (int)max_delta_ang) in DoPickTarget() 1279 ts->dang = delta_ang; in DoPickTarget() 1566 short delta_ang; in DoPlayerTurn() local 1588 short delta_ang; in DoPlayerTurn() local 1590 delta_ang = GetDeltaAngle(pp->turn180_target, pp->pang); in DoPlayerTurn() 1603 if (labs(delta_ang) < (3<<TURN_SHIFT)) in DoPlayerTurn() 3884 short oldang, delta_ang; in DoPlayerClimb() local 6888 short ang2,delta_ang; in DoPlayerDeathFollowKiller() local [all …]
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H A D | weapon.c | 8443 if (delta_ang > 0) in MissileSeek() 8444 delta_ang = 32; in MissileSeek() 8446 delta_ang = -32; in MissileSeek() 8449 sp->ang -= delta_ang; in MissileSeek() 8457 if (delta_ang > 0) in MissileSeek() 8463 sp->zvel = delta_ang; in MissileSeek() 8519 if (delta_ang > 0) in ComboMissileSeek() 8520 delta_ang = 32; in ComboMissileSeek() 8525 sp->ang -= delta_ang; in ComboMissileSeek() 16530 static short delta_ang[] = in InitSerpSpell() local [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | track.cpp | 1741 rot_ang = delta_ang; in MovePoints() 1744 rot_ang = -delta_ang; in MovePoints() 2351 short delta_ang; in MoveSectorObjects() local 2378 delta_ang = 0; in MoveSectorObjects() 2384 delta_ang = GetDeltaAngle(sop->ang_tgt, sop->ang); in MoveSectorObjects() 2387 delta_ang = delta_ang >> sop->turn_speed; in MoveSectorObjects() 2406 GlobSpeedSO += delta_ang; in MoveSectorObjects() 2892 short delta_ang, speed; in TornadoSpin() local 2899 delta_ang = delta_ang >> sop->turn_speed; in TornadoSpin() 2918 GlobSpeedSO += delta_ang; in TornadoSpin() [all …]
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H A D | player.cpp | 1201 short i, nexti, angle2, delta_ang; in DoPickTarget() local 1257 delta_ang = labs(GetDeltaAngle(sp->ang, angle2)); in DoPickTarget() 1260 if (delta_ang > (int)max_delta_ang) in DoPickTarget() 1298 ts->dang = delta_ang; in DoPickTarget() 1590 short delta_ang; in DoPlayerTurn() local 1598 delta_ang = GetDeltaAngle(pp->turn180_target, fix16_to_int(*pq16ang)); in DoPlayerTurn() 1617 short delta_ang; in DoPlayerTurn() local 1619 delta_ang = GetDeltaAngle(pp->turn180_target, fix16_to_int(*pq16ang)); in DoPlayerTurn() 1621 … *pq16ang = fix16_from_int(NORM_ANGLE(fix16_to_int(*pq16ang) + (delta_ang >> TURN_SHIFT))); in DoPlayerTurn() 1636 delta_ang = GetDeltaAngle(pp->turn180_target, fix16_to_int(*pq16ang)); in DoPlayerTurn() [all …]
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H A D | weapon.cpp | 8283 short ang2tgt, delta_ang; in MissileSeek() local 8329 if (delta_ang > 0) in MissileSeek() 8330 delta_ang = 32; in MissileSeek() 8335 sp->ang -= delta_ang; in MissileSeek() 8343 if (delta_ang > 0) in MissileSeek() 8349 sp->zvel = delta_ang; in MissileSeek() 8367 short ang2tgt, delta_ang; in ComboMissileSeek() local 8403 if (delta_ang > 0) in ComboMissileSeek() 8409 sp->ang -= delta_ang; in ComboMissileSeek() 16351 static short delta_ang[] = in InitSerpSpell() local [all …]
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/dports/print/hplip/hplip-3.20.6/ip/ |
H A D | xgamma.c | 120 ULONG ang31, ang30, delta_ang, result; in fast_sin() local 151 delta_ang = ang30>>(14-INDEX_BITS) & 0x0000ffffu; in fast_sin() 152 result = ((next-base)*delta_ang >> 16) + base + HALF_WORST_ERR; in fast_sin()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/weapon/ |
H A D | beam.h | 45 float delta_ang; // angle between dir_a and dir_b member
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H A D | beam.cpp | 750 #define BEAM_T(b) ( ((b->binfo.delta_ang / b->life_total) * (b->life_total - b->life_left)) / … 1985 b->binfo.delta_ang = fl_abs(vm_vec_delta_ang_norm(&b->binfo.dir_a, &b->binfo.dir_b, NULL)); in beam_get_binfo()
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/dports/misc/lifelines/lifelines-3.1.1/reports/ |
H A D | ps-circle.ll | 498 " /delta_ang 360.0 2 i exp div def %set the angle stepsize\n" 506 " 90.0 delta_ang 449.99 { %step through all angles from 90� to 90�+360� (450�)\n" 507 …" /ang1 exch def /ang2 ang1 delta_ang add def %find the beginning and ending angle for each… 546 " /delta_ang 360.0 2 i 1 sub exp div def %set the angle stepsize\n" 547 " 90.0 delta_ang 449.99 {\n" 548 " /ang1 exch def /ang2 ang1 delta_ang add def\n" 553 " /angave ang1 delta_ang 2 div add def\n"
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/dports/games/eureka/eureka-1.27b-source/src/ |
H A D | r_software.cc | 204 float delta_ang; member 843 dw->delta_ang = angle1 + XToAngle(sx1) - normal; in AddLine() 1476 float cur_ang = dw->delta_ang - XToAngle(x); in RenderTexColumn()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/network/ |
H A D | multimsgs.cpp | 7881 b_info.delta_ang = INTEL_FLOAT(&override->delta_ang); in send_beam_fired_packet() 7934 b_info.delta_ang = INTEL_FLOAT(&b_info.delta_ang); in process_beam_fired_packet()
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