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Searched refs:delta_ang (Results 1 – 16 of 16) sorted by relevance

/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/
H A Dphysics.cpp73 fixang delta_ang,roll_ang; in do_physics_align_object() local
108 delta_ang = vm_vec_delta_ang(obj.orient.uvec, temp_matrix.uvec, obj.orient.fvec); in do_physics_align_object()
110 delta_ang += obj.mtype.phys_info.turnroll; in do_physics_align_object()
112 if (abs(delta_ang) > DAMP_ANG) { in do_physics_align_object()
115 if (abs(delta_ang) < roll_ang) roll_ang = delta_ang; in do_physics_align_object()
116 else if (delta_ang<0) roll_ang = -roll_ang; in do_physics_align_object()
134 fixang delta_ang,max_roll; in set_object_turnroll() local
138 delta_ang = desired_bank - obj.mtype.phys_info.turnroll; in set_object_turnroll()
140 if (labs(delta_ang) < max_roll) in set_object_turnroll()
141 max_roll = delta_ang; in set_object_turnroll()
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H A Dendlevel.cpp141 static fixang delta_ang(fixang a,fixang b) in delta_ang() function
1299 …flydata->angstep.x = max(-MAX_ANGSTEP,min(MAX_ANGSTEP,fixdiv(delta_ang(flydata->angles.p,dest_angl… in do_endlevel_flythrough()
1300 …flydata->angstep.z = max(-MAX_ANGSTEP,min(MAX_ANGSTEP,fixdiv(delta_ang(flydata->angles.b,dest_angl… in do_endlevel_flythrough()
1301 …flydata->angstep.y = max(-MAX_ANGSTEP,min(MAX_ANGSTEP,fixdiv(delta_ang(flydata->angles.h,dest_angl… in do_endlevel_flythrough()
/dports/games/d2x/d2x-0.2.5/main/
H A Dphysics.c100 fixang delta_ang,roll_ang; in do_physics_align_object() local
166 …save_delta_ang = delta_ang = vm_vec_delta_ang(&obj->orient.uvec,&temp_matrix.uvec,&obj->orient.fve… in do_physics_align_object()
168 delta_ang += obj->mtype.phys_info.turnroll; in do_physics_align_object()
170 if (abs(delta_ang) > DAMP_ANG) { in do_physics_align_object()
175 if (abs(delta_ang) < roll_ang) roll_ang = delta_ang; in do_physics_align_object()
176 else if (delta_ang<0) roll_ang = -roll_ang; in do_physics_align_object()
196 fixang delta_ang,max_roll; in set_object_turnroll() local
200 delta_ang = desired_bank - obj->mtype.phys_info.turnroll; in set_object_turnroll()
202 if (labs(delta_ang) < max_roll) in set_object_turnroll()
203 max_roll = delta_ang; in set_object_turnroll()
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H A Dendlevel.c174 fixang delta_ang(fixang a,fixang b) in delta_ang() function
1188 fixang delta_ang(fixang a,fixang b);
1346 …flydata->angstep.x = max(-MAX_ANGSTEP,min(MAX_ANGSTEP,fixdiv(delta_ang(flydata->angles.p,dest_angl… in do_endlevel_flythrough()
1347 …flydata->angstep.z = max(-MAX_ANGSTEP,min(MAX_ANGSTEP,fixdiv(delta_ang(flydata->angles.b,dest_angl… in do_endlevel_flythrough()
1348 …flydata->angstep.y = max(-MAX_ANGSTEP,min(MAX_ANGSTEP,fixdiv(delta_ang(flydata->angles.h,dest_angl… in do_endlevel_flythrough()
/dports/games/jfsw/jfsw-c434002/src/
H A Dtrack.c2347 short delta_ang; in MoveSectorObjects() local
2375 delta_ang = 0; in MoveSectorObjects()
2384 delta_ang = delta_ang >> sop->turn_speed; in MoveSectorObjects()
2777 short delta_ang; in OperateSectorObject() local
2805 delta_ang = 0; in OperateSectorObject()
2874 short delta_ang; in KillSectorObject() local
2885 delta_ang = 0; in KillSectorObject()
2901 short delta_ang, speed; in TornadoSpin() local
2908 delta_ang = delta_ang >> sop->turn_speed; in TornadoSpin()
2934 short delta_ang; in DoTornadoObject() local
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H A Dplayer.c1182 short i, nexti, angle2, delta_ang; in DoPickTarget() local
1238 delta_ang = labs(GetDeltaAngle(sp->ang, angle2)); in DoPickTarget()
1241 if (delta_ang > (int)max_delta_ang) in DoPickTarget()
1279 ts->dang = delta_ang; in DoPickTarget()
1566 short delta_ang; in DoPlayerTurn() local
1588 short delta_ang; in DoPlayerTurn() local
1590 delta_ang = GetDeltaAngle(pp->turn180_target, pp->pang); in DoPlayerTurn()
1603 if (labs(delta_ang) < (3<<TURN_SHIFT)) in DoPlayerTurn()
3884 short oldang, delta_ang; in DoPlayerClimb() local
6888 short ang2,delta_ang; in DoPlayerDeathFollowKiller() local
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H A Dweapon.c8443 if (delta_ang > 0) in MissileSeek()
8444 delta_ang = 32; in MissileSeek()
8446 delta_ang = -32; in MissileSeek()
8449 sp->ang -= delta_ang; in MissileSeek()
8457 if (delta_ang > 0) in MissileSeek()
8463 sp->zvel = delta_ang; in MissileSeek()
8519 if (delta_ang > 0) in ComboMissileSeek()
8520 delta_ang = 32; in ComboMissileSeek()
8525 sp->ang -= delta_ang; in ComboMissileSeek()
16530 static short delta_ang[] = in InitSerpSpell() local
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dtrack.cpp1741 rot_ang = delta_ang; in MovePoints()
1744 rot_ang = -delta_ang; in MovePoints()
2351 short delta_ang; in MoveSectorObjects() local
2378 delta_ang = 0; in MoveSectorObjects()
2384 delta_ang = GetDeltaAngle(sop->ang_tgt, sop->ang); in MoveSectorObjects()
2387 delta_ang = delta_ang >> sop->turn_speed; in MoveSectorObjects()
2406 GlobSpeedSO += delta_ang; in MoveSectorObjects()
2892 short delta_ang, speed; in TornadoSpin() local
2899 delta_ang = delta_ang >> sop->turn_speed; in TornadoSpin()
2918 GlobSpeedSO += delta_ang; in TornadoSpin()
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H A Dplayer.cpp1201 short i, nexti, angle2, delta_ang; in DoPickTarget() local
1257 delta_ang = labs(GetDeltaAngle(sp->ang, angle2)); in DoPickTarget()
1260 if (delta_ang > (int)max_delta_ang) in DoPickTarget()
1298 ts->dang = delta_ang; in DoPickTarget()
1590 short delta_ang; in DoPlayerTurn() local
1598 delta_ang = GetDeltaAngle(pp->turn180_target, fix16_to_int(*pq16ang)); in DoPlayerTurn()
1617 short delta_ang; in DoPlayerTurn() local
1619 delta_ang = GetDeltaAngle(pp->turn180_target, fix16_to_int(*pq16ang)); in DoPlayerTurn()
1621 … *pq16ang = fix16_from_int(NORM_ANGLE(fix16_to_int(*pq16ang) + (delta_ang >> TURN_SHIFT))); in DoPlayerTurn()
1636 delta_ang = GetDeltaAngle(pp->turn180_target, fix16_to_int(*pq16ang)); in DoPlayerTurn()
[all …]
H A Dweapon.cpp8283 short ang2tgt, delta_ang; in MissileSeek() local
8329 if (delta_ang > 0) in MissileSeek()
8330 delta_ang = 32; in MissileSeek()
8335 sp->ang -= delta_ang; in MissileSeek()
8343 if (delta_ang > 0) in MissileSeek()
8349 sp->zvel = delta_ang; in MissileSeek()
8367 short ang2tgt, delta_ang; in ComboMissileSeek() local
8403 if (delta_ang > 0) in ComboMissileSeek()
8409 sp->ang -= delta_ang; in ComboMissileSeek()
16351 static short delta_ang[] = in InitSerpSpell() local
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/dports/print/hplip/hplip-3.20.6/ip/
H A Dxgamma.c120 ULONG ang31, ang30, delta_ang, result; in fast_sin() local
151 delta_ang = ang30>>(14-INDEX_BITS) & 0x0000ffffu; in fast_sin()
152 result = ((next-base)*delta_ang >> 16) + base + HALF_WORST_ERR; in fast_sin()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/weapon/
H A Dbeam.h45 float delta_ang; // angle between dir_a and dir_b member
H A Dbeam.cpp750 #define BEAM_T(b) ( ((b->binfo.delta_ang / b->life_total) * (b->life_total - b->life_left)) / …
1985 b->binfo.delta_ang = fl_abs(vm_vec_delta_ang_norm(&b->binfo.dir_a, &b->binfo.dir_b, NULL)); in beam_get_binfo()
/dports/misc/lifelines/lifelines-3.1.1/reports/
H A Dps-circle.ll498 " /delta_ang 360.0 2 i exp div def %set the angle stepsize\n"
506 " 90.0 delta_ang 449.99 { %step through all angles from 90� to 90�+360� (450�)\n"
507 …" /ang1 exch def /ang2 ang1 delta_ang add def %find the beginning and ending angle for each…
546 " /delta_ang 360.0 2 i 1 sub exp div def %set the angle stepsize\n"
547 " 90.0 delta_ang 449.99 {\n"
548 " /ang1 exch def /ang2 ang1 delta_ang add def\n"
553 " /angave ang1 delta_ang 2 div add def\n"
/dports/games/eureka/eureka-1.27b-source/src/
H A Dr_software.cc204 float delta_ang; member
843 dw->delta_ang = angle1 + XToAngle(sx1) - normal; in AddLine()
1476 float cur_ang = dw->delta_ang - XToAngle(x); in RenderTexColumn()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/network/
H A Dmultimsgs.cpp7881 b_info.delta_ang = INTEL_FLOAT(&override->delta_ang); in send_beam_fired_packet()
7934 b_info.delta_ang = INTEL_FLOAT(&b_info.delta_ang); in process_beam_fired_packet()