Home
last modified time | relevance | path

Searched refs:delta_intensity (Results 1 – 4 of 4) sorted by relevance

/dports/graphics/xmedcon/xmedcon-0.17.0/source/
H A Dm-color.c180 float intensity, delta_intensity; in MdcHotmetalScale() local
183 delta_intensity = 1.0/182; in MdcHotmetalScale()
186 intensity+=delta_intensity; in MdcHotmetalScale()
191 delta_intensity = 1.0/91; in MdcHotmetalScale()
194 intensity+=delta_intensity; in MdcHotmetalScale()
199 delta_intensity = 1.0/64; in MdcHotmetalScale()
202 intensity += delta_intensity; in MdcHotmetalScale()
/dports/games/alephone/alephone-release-20190331/Source_Files/GameWorld/
H A Dlightsource.h76 _fixed intensity, delta_intensity; member
H A Dlightsource.cpp341 light->final_intensity= function->intensity + global_random()%(function->delta_intensity+1); in change_light_state()
559 StreamToValue(S,Object.delta_intensity); in StreamToLightSpec()
569 ValueToStream(S,Object.delta_intensity); in LightSpecToStream()
/dports/games/alephone/alephone-release-20190331/Source_Files/Lua/
H A Dlua_map.cpp2261 lua_pushnumber(L, static_cast<double>(spec->delta_intensity) / FIXED_ONE); in Lua_Light_State_Get_Delta_Intensity()
2313 spec->delta_intensity = static_cast<int32>(lua_tonumber(L, 2) * FIXED_ONE); in Lua_Light_State_Set_Delta_Intensity()