Searched refs:deployDefender (Results 1 – 6 of 6) sorted by relevance
/dports/games/gigalomania/gigalomaniasrc/ |
H A D | player.cpp | 567 placed = sector->deployDefender(building, k, i); in doSectorAI() 579 placed = sector->deployDefender(building, k, i); in doSectorAI()
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H A D | gamestate.h | 443 void deployDefender(int sector_x, int sector_y, Type type, int turret, int epoch);
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H A D | sector.h | 437 bool deployDefender(Building *building,int turret,int epoch);
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H A D | gamestate.cpp | 2180 …this->deployDefender(current_sector->getXPos(), current_sector->getYPos(), building->getType(), i,… in buildingMouseClick() 3111 void PlayingGameState::deployDefender(int sector_x, int sector_y, Type type, int turret, int epoch)… in deployDefender() function in PlayingGameState 3117 sector->deployDefender(building, turret, epoch); in deployDefender()
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H A D | game.cpp | 4544 playingGameState->deployDefender(sx, sy, BUILDING_TOWER, 1, 0); in runTests()
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H A D | sector.cpp | 1634 bool Sector::deployDefender(Building *building,int turret,int epoch) { in deployDefender() function in Sector
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