Home
last modified time | relevance | path

Searched refs:deployDefender (Results 1 – 6 of 6) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dplayer.cpp567 placed = sector->deployDefender(building, k, i); in doSectorAI()
579 placed = sector->deployDefender(building, k, i); in doSectorAI()
H A Dgamestate.h443 void deployDefender(int sector_x, int sector_y, Type type, int turret, int epoch);
H A Dsector.h437 bool deployDefender(Building *building,int turret,int epoch);
H A Dgamestate.cpp2180 …this->deployDefender(current_sector->getXPos(), current_sector->getYPos(), building->getType(), i,… in buildingMouseClick()
3111 void PlayingGameState::deployDefender(int sector_x, int sector_y, Type type, int turret, int epoch)… in deployDefender() function in PlayingGameState
3117 sector->deployDefender(building, turret, epoch); in deployDefender()
H A Dgame.cpp4544 playingGameState->deployDefender(sx, sy, BUILDING_TOWER, 1, 0); in runTests()
H A Dsector.cpp1634 bool Sector::deployDefender(Building *building,int turret,int epoch) { in deployDefender() function in Sector