Searched refs:depthC4 (Results 1 – 4 of 4) sorted by relevance
360 auto depthC4 = depth / 4; in MNNPackC4() local361 for (int z = 0; z < depthC4; ++z) { in MNNPackC4()381 auto depthRemain = depthC4 * 4; in MNNPackC4()385 float* dstPlane = depthC4 * area * 4 + dst; in MNNPackC4()386 const float* srcPlane = src + depthC4 * area * 4; in MNNPackC4()397 for (int z = 0; z < depthC4; ++z) { in MNNPackC4()458 auto depthC4 = depth / 4; in MNNUnpackC4() local459 for (int z = 0; z < depthC4; ++z) { in MNNUnpackC4()479 auto depthRemain = depthC4 * 4; in MNNUnpackC4()483 float* dstPlane = depthC4 * area * 4 + dst; in MNNUnpackC4()[all …]
38 auto depthC4 = depth / PACK_UNIT; in _AVX_MNNPackCUnit() local40 for (int z = 0; z < depthC4; ++z) { in _AVX_MNNPackCUnit()68 auto depthRemain = depthC4 * PACK_UNIT; in _AVX_MNNPackCUnit()72 float* dstPlane = depthC4 * area * PACK_UNIT + dst; in _AVX_MNNPackCUnit()73 const float* srcPlane = src + depthC4 * area * PACK_UNIT; in _AVX_MNNPackCUnit()125 for (int z = 0; z < depthC4; ++z) { in _AVX_MNNPackCUnit()143 auto depthC4 = depth / PACK_UNIT; in _AVX_MNNUnpackCUnit() local145 for (int z = 0; z < depthC4; ++z) { in _AVX_MNNUnpackCUnit()173 auto depthRemain = depthC4 * PACK_UNIT; in _AVX_MNNUnpackCUnit()177 float* dstPlane = depthC4 * area * PACK_UNIT + dst; in _AVX_MNNUnpackCUnit()[all …]
373 int depthC4 = h / unit; in _AVX_MNNPackForMatMul_B_EShort() local374 int depthRemain = depthC4 * unit; in _AVX_MNNPackForMatMul_B_EShort()380 for(z = 0; z < depthC4; ++z) { in _AVX_MNNPackForMatMul_B_EShort()
1283 int depthC4 = depth / 4; in MNNPackC4() local1284 int depthRemain = depthC4 * 4; in MNNPackC4()1289 for(z = 0; z < depthC4; ++z) { in MNNPackC4()1321 int depthC4 = depth / 4; in MNNUnpackC4() local1322 int depthRemain = depthC4 * 4; in MNNUnpackC4()1327 for(z = 0; z < depthC4; ++z) { in MNNUnpackC4()