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Searched refs:depthClear (Results 1 – 25 of 43) sorted by relevance

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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/render_rfx/
H A Drfx_rendertarget.cpp48 void RfxRenderTarget::SetClear(int pass, float depthClear, float *colorClear) in SetClear() argument
52 passOptions[pass].depthClear = false; in SetClear()
56 if (depthClear != -1.0) { in SetClear()
57 passOptions[pass].depthClear = true; in SetClear()
59 passOptions[pass].depthClearVal = depthClear; in SetClear()
132 bool depClear = passOptions.value(pass).depthClear; in Bind()
H A Drfx_rendertarget.h41 void SetClear(int pass, float depthClear, float *colorClear);
66 bool depthClear; member
H A Drfx_parser.cpp139 float depthClear = -1.0f; in Parse() local
141 depthClear = eRT.attribute("DEPTH_CLEAR_VALUE").toFloat(); in Parse()
150 rt->SetClear(pass, depthClear, colorClear); in Parse()
/dports/cad/opencascade/opencascade-7.6.0/tests/opengl/data/shading/
H A Dphong_pos329 …Layers [list [vzlayer -add -disable depthClear] [vzlayer -add -disable depthClear] [vzlayer -add -…
/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/angle/src/libANGLE/renderer/d3d/d3d11/
H A DClear11.cpp46 float depthClear = gl::clamp01(depth); in ApplyVertices() local
67 d3d11::SetPositionDepthColorVertex<T>(vertices + 0, left, bottom, depthClear, color); in ApplyVertices()
68 d3d11::SetPositionDepthColorVertex<T>(vertices + 1, left, top, depthClear, color); in ApplyVertices()
69 d3d11::SetPositionDepthColorVertex<T>(vertices + 2, right, bottom, depthClear, color); in ApplyVertices()
70 d3d11::SetPositionDepthColorVertex<T>(vertices + 3, right, top, depthClear, color); in ApplyVertices()
425 FLOAT depthClear = gl::clamp01(clearParams.depthClearValue); in clearFramebuffer() local
428 deviceContext->ClearDepthStencilView(framebufferDSV, clearFlags, depthClear, in clearFramebuffer()
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_unsupported/render_rm/parser/
H A DRmPass.h43 depthClear = _depthClear;
51 bool depthClear; variable
/dports/cad/opencascade/opencascade-7.6.0/tests/vselect/bugs/
H A Dbug2779715 vzlayer ${aLayerId} -enable depthClear
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/dawn/src/tests/end2end/
H A DDepthBiasTests.cpp29 float depthClear, in RunDepthBiasTest() argument
89 renderPassDesc.cDepthStencilAttachmentInfo.clearDepth = depthClear; in RunDepthBiasTest()
/dports/games/retroarch/RetroArch-1.9.7/wiiu/include/wiiu/gx2/
H A Dsurface.h38 float depthClear; member
/dports/cad/opencascade/opencascade-7.6.0/tests/v3d/bugs/
H A Dbug2478536 vzlayer $aLayerId -disable depthClear
/dports/cad/opencascade/opencascade-7.6.0/tests/opengl/data/raytrace/
H A Dtiles31 vzlayer $aLayerId -enable depthClear -disable rayTracing
/dports/cad/opencascade/opencascade-7.6.0/tests/opengl/data/general/
H A Dtiles31 vzlayer $aLayerId -enable depthClear -disable rayTracing
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/angle/src/libANGLE/renderer/d3d/d3d11/
H A DClear11.cpp605 const FLOAT depthClear = gl::clamp01(clearParams.depthValue); in clearFramebuffer() local
608 deviceContext->ClearDepthStencilView(dsv, clearFlags, depthClear, stencilClear); in clearFramebuffer()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/libANGLE/renderer/d3d/d3d11/
H A DClear11.cpp591 const FLOAT depthClear = gl::clamp01(clearParams.depthValue); in clearFramebuffer() local
594 deviceContext->ClearDepthStencilView(dsv, clearFlags, depthClear, stencilClear); in clearFramebuffer()
/dports/www/firefox-esr/firefox-91.8.0/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/
H A DClear11.cpp626 const FLOAT depthClear = gl::clamp01(clearParams.depthValue); in clearFramebuffer() local
629 deviceContext->ClearDepthStencilView(dsv, clearFlags, depthClear, stencilClear); in clearFramebuffer()
/dports/lang/spidermonkey78/firefox-78.9.0/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/
H A DClear11.cpp626 const FLOAT depthClear = gl::clamp01(clearParams.depthValue); in clearFramebuffer() local
629 deviceContext->ClearDepthStencilView(dsv, clearFlags, depthClear, stencilClear); in clearFramebuffer()
/dports/www/firefox/firefox-99.0/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/
H A DClear11.cpp626 const FLOAT depthClear = gl::clamp01(clearParams.depthValue); in clearFramebuffer() local
629 deviceContext->ClearDepthStencilView(dsv, clearFlags, depthClear, stencilClear); in clearFramebuffer()
/dports/mail/thunderbird/thunderbird-91.8.0/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/
H A DClear11.cpp626 const FLOAT depthClear = gl::clamp01(clearParams.depthValue); in clearFramebuffer() local
629 deviceContext->ClearDepthStencilView(dsv, clearFlags, depthClear, stencilClear); in clearFramebuffer()
/dports/x11-toolkits/qt5-gui/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DClear11.cpp640 const FLOAT depthClear = gl::clamp01(clearParams.depthValue); in clearFramebuffer() local
643 deviceContext->ClearDepthStencilView(dsv, clearFlags, depthClear, stencilClear); in clearFramebuffer()
/dports/databases/qt5-sqldrivers-sqlite3/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DClear11.cpp640 const FLOAT depthClear = gl::clamp01(clearParams.depthValue); in clearFramebuffer() local
643 deviceContext->ClearDepthStencilView(dsv, clearFlags, depthClear, stencilClear); in clearFramebuffer()
/dports/databases/qt5-sqldrivers-tds/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DClear11.cpp640 const FLOAT depthClear = gl::clamp01(clearParams.depthValue); in clearFramebuffer() local
643 deviceContext->ClearDepthStencilView(dsv, clearFlags, depthClear, stencilClear); in clearFramebuffer()
/dports/databases/qt5-sqldrivers-ibase/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DClear11.cpp640 const FLOAT depthClear = gl::clamp01(clearParams.depthValue); in clearFramebuffer() local
643 deviceContext->ClearDepthStencilView(dsv, clearFlags, depthClear, stencilClear); in clearFramebuffer()
/dports/databases/qt5-sql/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DClear11.cpp640 const FLOAT depthClear = gl::clamp01(clearParams.depthValue); in clearFramebuffer() local
643 deviceContext->ClearDepthStencilView(dsv, clearFlags, depthClear, stencilClear); in clearFramebuffer()
/dports/databases/qt5-sqldrivers-odbc/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DClear11.cpp640 const FLOAT depthClear = gl::clamp01(clearParams.depthValue); in clearFramebuffer() local
643 deviceContext->ClearDepthStencilView(dsv, clearFlags, depthClear, stencilClear); in clearFramebuffer()
/dports/databases/qt5-sqldrivers-mysql/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DClear11.cpp640 const FLOAT depthClear = gl::clamp01(clearParams.depthValue); in clearFramebuffer() local
643 deviceContext->ClearDepthStencilView(dsv, clearFlags, depthClear, stencilClear); in clearFramebuffer()

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