/dports/graphics/recastnavigation/recastnavigation-e75adf86f91eb3082220085e42dda62679f9a3ea/RecastDemo/Source/ |
H A D | NavMeshTesterTool.cpp | 1053 dd.depthMask(false); in handleRender() 1058 dd.depthMask(true); in handleRender() 1088 dd.depthMask(true); in handleRender() 1121 dd.depthMask(true); in handleRender() 1173 dd.depthMask(true); in handleRender() 1209 dd.depthMask(true); in handleRender() 1215 dd.depthMask(false); in handleRender() 1221 dd.depthMask(true); in handleRender() 1238 dd.depthMask(true); in handleRender() 1402 dd.depthMask(false); in drawAgent() [all …]
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/dports/graphics/pcl-pointclouds/pcl-pcl-1.12.0/octree/include/pcl/octree/ |
H A D | octree_key.h | 132 getChildIdxWithDepthMask(uindex_t depthMask) const in getChildIdxWithDepthMask() argument 134 return static_cast<unsigned char>(((!!(this->x & depthMask)) << 2) | in getChildIdxWithDepthMask() 135 ((!!(this->y & depthMask)) << 1) | in getChildIdxWithDepthMask() 136 (!!(this->z & depthMask))); in getChildIdxWithDepthMask()
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/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/render/ |
H A D | qssgrenderdepthstencilstate.cpp | 38 bool depthMask, in QSSGRenderDepthStencilState() argument 47 , m_depthMask(depthMask) in QSSGRenderDepthStencilState() 56 …m_handle = m_backend->createDepthStencilState(enableDepth, depthMask, depthFunc, enableStencil, st… in QSSGRenderDepthStencilState()
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H A D | qssgrenderdepthstencilstate_p.h | 81 bool depthMask, 103 bool depthMask() const { return m_depthMask; } in depthMask() function
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/dports/math/vtk6/VTK-6.2.0/Rendering/OpenGL/ |
H A D | vtkOpenGLLabeledContourMapper.cxx | 41 GLboolean depthMask; in ApplyStencil() local 42 glGetBooleanv(GL_DEPTH_WRITEMASK, &depthMask); in ApplyStencil() 63 glDepthMask(depthMask); in ApplyStencil()
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/dports/x11-drivers/xf86-video-intel/xf86-video-intel-31486f40f8e8f8923ca0799aea84b58799754564/src/sna/fb/ |
H A D | fbgc.c | 156 FbBits depthMask; in fbValidateGC() local 159 depthMask = FbFullMask(drawable->depth); in fbValidateGC() 162 __FUNCTION__, mask, depthMask, (int)gc->fgPixel, (int)gc->bgPixel, (int)gc->planemask)); in fbValidateGC() 167 if ((gc->planemask & depthMask) == depthMask) in fbValidateGC()
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/dports/games/openmw/openmw-openmw-0.47.0/components/sceneutil/ |
H A D | agentpath.cpp | 13 debugDraw.depthMask(false); in drawAgent() 30 debugDraw.depthMask(true); in drawAgent() 57 debugDraw.depthMask(false); in createAgentPathGroup() 66 debugDraw.depthMask(true); in createAgentPathGroup()
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/dports/net/tigervnc-server/tigervnc-1.12.0/unix/xserver/fb/ |
H A D | fbgc.c | 149 FbBits depthMask; in fbValidateGC() local 152 depthMask = FbFullMask(pDrawable->depth); in fbValidateGC() 157 if ((pGC->planemask & depthMask) == depthMask) in fbValidateGC()
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/dports/x11-servers/xwayland-devel/xorg-xserver-xorg-server-21.0.99.1-177-g9e5a37961/fb/ |
H A D | fbgc.c | 149 FbBits depthMask; in fbValidateGC() local 152 depthMask = FbFullMask(pDrawable->depth); in fbValidateGC() 157 if ((pGC->planemask & depthMask) == depthMask) in fbValidateGC()
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/dports/x11-servers/xwayland/xorg-server-1.20.13/fb/ |
H A D | fbgc.c | 149 FbBits depthMask; in fbValidateGC() local 152 depthMask = FbFullMask(pDrawable->depth); in fbValidateGC() 157 if ((pGC->planemask & depthMask) == depthMask) in fbValidateGC()
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/dports/x11-servers/xorg-vfbserver/xorg-server-1.20.13/fb/ |
H A D | fbgc.c | 149 FbBits depthMask; in fbValidateGC() local 152 depthMask = FbFullMask(pDrawable->depth); in fbValidateGC() 157 if ((pGC->planemask & depthMask) == depthMask) in fbValidateGC()
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/dports/x11-servers/xorg-dmx/xorg-server-1.20.13/fb/ |
H A D | fbgc.c | 149 FbBits depthMask; in fbValidateGC() local 152 depthMask = FbFullMask(pDrawable->depth); in fbValidateGC() 157 if ((pGC->planemask & depthMask) == depthMask) in fbValidateGC()
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/dports/x11-servers/xephyr/xorg-server-1.20.13/fb/ |
H A D | fbgc.c | 149 FbBits depthMask; in fbValidateGC() local 152 depthMask = FbFullMask(pDrawable->depth); in fbValidateGC() 157 if ((pGC->planemask & depthMask) == depthMask) in fbValidateGC()
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/dports/x11-servers/xorg-nestserver/xorg-server-1.20.13/fb/ |
H A D | fbgc.c | 149 FbBits depthMask; in fbValidateGC() local 152 depthMask = FbFullMask(pDrawable->depth); in fbValidateGC() 157 if ((pGC->planemask & depthMask) == depthMask) in fbValidateGC()
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/dports/x11-servers/xarcan/xarcan-0.6.0/fb/ |
H A D | fbgc.c | 149 FbBits depthMask; in fbValidateGC() local 152 depthMask = FbFullMask(pDrawable->depth); in fbValidateGC() 157 if ((pGC->planemask & depthMask) == depthMask) in fbValidateGC()
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/dports/x11-servers/xorg-server/xorg-server-1.20.13/fb/ |
H A D | fbgc.c | 149 FbBits depthMask; in fbValidateGC() local 152 depthMask = FbFullMask(pDrawable->depth); in fbValidateGC() 157 if ((pGC->planemask & depthMask) == depthMask) in fbValidateGC()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/gles2/functional/ |
H A D | es2fDepthStencilClearTests.cpp | 74 , depthMask (false) in Clear() 86 bool depthMask; member 254 clear->depthMask = m_masked ? rnd.getBool() : true; in generateClears() 304 gl.depthMask (clear->depthMask ? GL_TRUE : GL_FALSE); in renderGL() 315 gl.depthMask (GL_TRUE); in renderGL() 331 gl.depthMask(GL_FALSE); in renderGL() 352 gl.depthMask(GL_TRUE); in renderGL() 421 if ((clear->clearMask & GL_DEPTH_BUFFER_BIT) == 0 || !clear->depthMask) in renderReference()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/gles3/functional/ |
H A D | es3fDepthStencilClearTests.cpp | 74 , depthMask (false) in Clear() 86 bool depthMask; member 257 clear->depthMask = m_masked ? rnd.getBool() : true; in generateClears() 307 gl.depthMask (clear->depthMask ? GL_TRUE : GL_FALSE); in renderGL() 318 gl.depthMask (GL_TRUE); in renderGL() 334 gl.depthMask(GL_FALSE); in renderGL() 355 gl.depthMask(GL_TRUE); in renderGL() 424 if ((clear->clearMask & GL_DEPTH_BUFFER_BIT) == 0 || !clear->depthMask) in renderReference()
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/dports/converters/wkhtmltopdf/qt-5db36ec/src/3rdparty/webkit/Source/WebCore/html/canvas/ |
H A D | WebGLFramebuffer.cpp | 292 GC3Dboolean colorMask[] = {0, 0, 0, 0}, depthMask = 0; in initializeRenderbuffers() local 304 g3d->getBooleanv(GraphicsContext3D::DEPTH_WRITEMASK, &depthMask); in initializeRenderbuffers() 306 g3d->depthMask(true); in initializeRenderbuffers() 327 g3d->depthMask(depthMask); in initializeRenderbuffers()
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/dports/converters/wkhtmltopdf/qt-5db36ec/src/3rdparty/webkit/Source/WebCore/platform/graphics/gpu/ |
H A D | DrawingBuffer.cpp | 151 unsigned char depthMask = false; in clearFramebuffer() local 158 m_context->getBooleanv(GraphicsContext3D::DEPTH_WRITEMASK, &depthMask); in clearFramebuffer() 159 m_context->depthMask(true); in clearFramebuffer() 180 m_context->depthMask(depthMask); in clearFramebuffer()
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/dports/lang/clover/mesa-21.3.6/src/gallium/drivers/swr/rasterizer/core/ |
H A D | depthstencil.h | 261 const simdscalar& depthMask, in DepthStencilWrite() argument 273 simdscalar vMask = _simd_and_ps(depthMask, coverageMask); in DepthStencilWrite() 309 simdscalar stencilPassDepthPassMask = _simd_and_ps(stencilMask, depthMask); in DepthStencilWrite() 311 _simd_and_ps(stencilMask, _simd_andnot_ps(depthMask, _simd_set1_ps(-1))); in DepthStencilWrite()
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/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/drivers/swr/rasterizer/core/ |
H A D | depthstencil.h | 261 const simdscalar& depthMask, in DepthStencilWrite() argument 273 simdscalar vMask = _simd_and_ps(depthMask, coverageMask); in DepthStencilWrite() 309 simdscalar stencilPassDepthPassMask = _simd_and_ps(stencilMask, depthMask); in DepthStencilWrite() 311 _simd_and_ps(stencilMask, _simd_andnot_ps(depthMask, _simd_set1_ps(-1))); in DepthStencilWrite()
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/drivers/swr/rasterizer/core/ |
H A D | depthstencil.h | 261 const simdscalar& depthMask, in DepthStencilWrite() argument 273 simdscalar vMask = _simd_and_ps(depthMask, coverageMask); in DepthStencilWrite() 309 simdscalar stencilPassDepthPassMask = _simd_and_ps(stencilMask, depthMask); in DepthStencilWrite() 311 _simd_and_ps(stencilMask, _simd_andnot_ps(depthMask, _simd_set1_ps(-1))); in DepthStencilWrite()
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/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/drivers/swr/rasterizer/core/ |
H A D | depthstencil.h | 261 const simdscalar& depthMask, in DepthStencilWrite() argument 273 simdscalar vMask = _simd_and_ps(depthMask, coverageMask); in DepthStencilWrite() 309 simdscalar stencilPassDepthPassMask = _simd_and_ps(stencilMask, depthMask); in DepthStencilWrite() 311 _simd_and_ps(stencilMask, _simd_andnot_ps(depthMask, _simd_set1_ps(-1))); in DepthStencilWrite()
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/drivers/swr/rasterizer/core/ |
H A D | depthstencil.h | 261 const simdscalar& depthMask, in DepthStencilWrite() argument 273 simdscalar vMask = _simd_and_ps(depthMask, coverageMask); in DepthStencilWrite() 309 simdscalar stencilPassDepthPassMask = _simd_and_ps(stencilMask, depthMask); in DepthStencilWrite() 311 _simd_and_ps(stencilMask, _simd_andnot_ps(depthMask, _simd_set1_ps(-1))); in DepthStencilWrite()
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