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Searched refs:depthMask (Results 1 – 25 of 782) sorted by relevance

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/dports/graphics/recastnavigation/recastnavigation-e75adf86f91eb3082220085e42dda62679f9a3ea/RecastDemo/Source/
H A DNavMeshTesterTool.cpp1053 dd.depthMask(false); in handleRender()
1058 dd.depthMask(true); in handleRender()
1088 dd.depthMask(true); in handleRender()
1121 dd.depthMask(true); in handleRender()
1173 dd.depthMask(true); in handleRender()
1209 dd.depthMask(true); in handleRender()
1215 dd.depthMask(false); in handleRender()
1221 dd.depthMask(true); in handleRender()
1238 dd.depthMask(true); in handleRender()
1402 dd.depthMask(false); in drawAgent()
[all …]
/dports/graphics/pcl-pointclouds/pcl-pcl-1.12.0/octree/include/pcl/octree/
H A Doctree_key.h132 getChildIdxWithDepthMask(uindex_t depthMask) const in getChildIdxWithDepthMask() argument
134 return static_cast<unsigned char>(((!!(this->x & depthMask)) << 2) | in getChildIdxWithDepthMask()
135 ((!!(this->y & depthMask)) << 1) | in getChildIdxWithDepthMask()
136 (!!(this->z & depthMask))); in getChildIdxWithDepthMask()
/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/render/
H A Dqssgrenderdepthstencilstate.cpp38 bool depthMask, in QSSGRenderDepthStencilState() argument
47 , m_depthMask(depthMask) in QSSGRenderDepthStencilState()
56 …m_handle = m_backend->createDepthStencilState(enableDepth, depthMask, depthFunc, enableStencil, st… in QSSGRenderDepthStencilState()
H A Dqssgrenderdepthstencilstate_p.h81 bool depthMask,
103 bool depthMask() const { return m_depthMask; } in depthMask() function
/dports/math/vtk6/VTK-6.2.0/Rendering/OpenGL/
H A DvtkOpenGLLabeledContourMapper.cxx41 GLboolean depthMask; in ApplyStencil() local
42 glGetBooleanv(GL_DEPTH_WRITEMASK, &depthMask); in ApplyStencil()
63 glDepthMask(depthMask); in ApplyStencil()
/dports/x11-drivers/xf86-video-intel/xf86-video-intel-31486f40f8e8f8923ca0799aea84b58799754564/src/sna/fb/
H A Dfbgc.c156 FbBits depthMask; in fbValidateGC() local
159 depthMask = FbFullMask(drawable->depth); in fbValidateGC()
162 __FUNCTION__, mask, depthMask, (int)gc->fgPixel, (int)gc->bgPixel, (int)gc->planemask)); in fbValidateGC()
167 if ((gc->planemask & depthMask) == depthMask) in fbValidateGC()
/dports/games/openmw/openmw-openmw-0.47.0/components/sceneutil/
H A Dagentpath.cpp13 debugDraw.depthMask(false); in drawAgent()
30 debugDraw.depthMask(true); in drawAgent()
57 debugDraw.depthMask(false); in createAgentPathGroup()
66 debugDraw.depthMask(true); in createAgentPathGroup()
/dports/net/tigervnc-server/tigervnc-1.12.0/unix/xserver/fb/
H A Dfbgc.c149 FbBits depthMask; in fbValidateGC() local
152 depthMask = FbFullMask(pDrawable->depth); in fbValidateGC()
157 if ((pGC->planemask & depthMask) == depthMask) in fbValidateGC()
/dports/x11-servers/xwayland-devel/xorg-xserver-xorg-server-21.0.99.1-177-g9e5a37961/fb/
H A Dfbgc.c149 FbBits depthMask; in fbValidateGC() local
152 depthMask = FbFullMask(pDrawable->depth); in fbValidateGC()
157 if ((pGC->planemask & depthMask) == depthMask) in fbValidateGC()
/dports/x11-servers/xwayland/xorg-server-1.20.13/fb/
H A Dfbgc.c149 FbBits depthMask; in fbValidateGC() local
152 depthMask = FbFullMask(pDrawable->depth); in fbValidateGC()
157 if ((pGC->planemask & depthMask) == depthMask) in fbValidateGC()
/dports/x11-servers/xorg-vfbserver/xorg-server-1.20.13/fb/
H A Dfbgc.c149 FbBits depthMask; in fbValidateGC() local
152 depthMask = FbFullMask(pDrawable->depth); in fbValidateGC()
157 if ((pGC->planemask & depthMask) == depthMask) in fbValidateGC()
/dports/x11-servers/xorg-dmx/xorg-server-1.20.13/fb/
H A Dfbgc.c149 FbBits depthMask; in fbValidateGC() local
152 depthMask = FbFullMask(pDrawable->depth); in fbValidateGC()
157 if ((pGC->planemask & depthMask) == depthMask) in fbValidateGC()
/dports/x11-servers/xephyr/xorg-server-1.20.13/fb/
H A Dfbgc.c149 FbBits depthMask; in fbValidateGC() local
152 depthMask = FbFullMask(pDrawable->depth); in fbValidateGC()
157 if ((pGC->planemask & depthMask) == depthMask) in fbValidateGC()
/dports/x11-servers/xorg-nestserver/xorg-server-1.20.13/fb/
H A Dfbgc.c149 FbBits depthMask; in fbValidateGC() local
152 depthMask = FbFullMask(pDrawable->depth); in fbValidateGC()
157 if ((pGC->planemask & depthMask) == depthMask) in fbValidateGC()
/dports/x11-servers/xarcan/xarcan-0.6.0/fb/
H A Dfbgc.c149 FbBits depthMask; in fbValidateGC() local
152 depthMask = FbFullMask(pDrawable->depth); in fbValidateGC()
157 if ((pGC->planemask & depthMask) == depthMask) in fbValidateGC()
/dports/x11-servers/xorg-server/xorg-server-1.20.13/fb/
H A Dfbgc.c149 FbBits depthMask; in fbValidateGC() local
152 depthMask = FbFullMask(pDrawable->depth); in fbValidateGC()
157 if ((pGC->planemask & depthMask) == depthMask) in fbValidateGC()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/gles2/functional/
H A Des2fDepthStencilClearTests.cpp74 , depthMask (false) in Clear()
86 bool depthMask; member
254 clear->depthMask = m_masked ? rnd.getBool() : true; in generateClears()
304 gl.depthMask (clear->depthMask ? GL_TRUE : GL_FALSE); in renderGL()
315 gl.depthMask (GL_TRUE); in renderGL()
331 gl.depthMask(GL_FALSE); in renderGL()
352 gl.depthMask(GL_TRUE); in renderGL()
421 if ((clear->clearMask & GL_DEPTH_BUFFER_BIT) == 0 || !clear->depthMask) in renderReference()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/gles3/functional/
H A Des3fDepthStencilClearTests.cpp74 , depthMask (false) in Clear()
86 bool depthMask; member
257 clear->depthMask = m_masked ? rnd.getBool() : true; in generateClears()
307 gl.depthMask (clear->depthMask ? GL_TRUE : GL_FALSE); in renderGL()
318 gl.depthMask (GL_TRUE); in renderGL()
334 gl.depthMask(GL_FALSE); in renderGL()
355 gl.depthMask(GL_TRUE); in renderGL()
424 if ((clear->clearMask & GL_DEPTH_BUFFER_BIT) == 0 || !clear->depthMask) in renderReference()
/dports/converters/wkhtmltopdf/qt-5db36ec/src/3rdparty/webkit/Source/WebCore/html/canvas/
H A DWebGLFramebuffer.cpp292 GC3Dboolean colorMask[] = {0, 0, 0, 0}, depthMask = 0; in initializeRenderbuffers() local
304 g3d->getBooleanv(GraphicsContext3D::DEPTH_WRITEMASK, &depthMask); in initializeRenderbuffers()
306 g3d->depthMask(true); in initializeRenderbuffers()
327 g3d->depthMask(depthMask); in initializeRenderbuffers()
/dports/converters/wkhtmltopdf/qt-5db36ec/src/3rdparty/webkit/Source/WebCore/platform/graphics/gpu/
H A DDrawingBuffer.cpp151 unsigned char depthMask = false; in clearFramebuffer() local
158 m_context->getBooleanv(GraphicsContext3D::DEPTH_WRITEMASK, &depthMask); in clearFramebuffer()
159 m_context->depthMask(true); in clearFramebuffer()
180 m_context->depthMask(depthMask); in clearFramebuffer()
/dports/lang/clover/mesa-21.3.6/src/gallium/drivers/swr/rasterizer/core/
H A Ddepthstencil.h261 const simdscalar& depthMask, in DepthStencilWrite() argument
273 simdscalar vMask = _simd_and_ps(depthMask, coverageMask); in DepthStencilWrite()
309 simdscalar stencilPassDepthPassMask = _simd_and_ps(stencilMask, depthMask); in DepthStencilWrite()
311 _simd_and_ps(stencilMask, _simd_andnot_ps(depthMask, _simd_set1_ps(-1))); in DepthStencilWrite()
/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/drivers/swr/rasterizer/core/
H A Ddepthstencil.h261 const simdscalar& depthMask, in DepthStencilWrite() argument
273 simdscalar vMask = _simd_and_ps(depthMask, coverageMask); in DepthStencilWrite()
309 simdscalar stencilPassDepthPassMask = _simd_and_ps(stencilMask, depthMask); in DepthStencilWrite()
311 _simd_and_ps(stencilMask, _simd_andnot_ps(depthMask, _simd_set1_ps(-1))); in DepthStencilWrite()
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/drivers/swr/rasterizer/core/
H A Ddepthstencil.h261 const simdscalar& depthMask, in DepthStencilWrite() argument
273 simdscalar vMask = _simd_and_ps(depthMask, coverageMask); in DepthStencilWrite()
309 simdscalar stencilPassDepthPassMask = _simd_and_ps(stencilMask, depthMask); in DepthStencilWrite()
311 _simd_and_ps(stencilMask, _simd_andnot_ps(depthMask, _simd_set1_ps(-1))); in DepthStencilWrite()
/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/drivers/swr/rasterizer/core/
H A Ddepthstencil.h261 const simdscalar& depthMask, in DepthStencilWrite() argument
273 simdscalar vMask = _simd_and_ps(depthMask, coverageMask); in DepthStencilWrite()
309 simdscalar stencilPassDepthPassMask = _simd_and_ps(stencilMask, depthMask); in DepthStencilWrite()
311 _simd_and_ps(stencilMask, _simd_andnot_ps(depthMask, _simd_set1_ps(-1))); in DepthStencilWrite()
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/drivers/swr/rasterizer/core/
H A Ddepthstencil.h261 const simdscalar& depthMask, in DepthStencilWrite() argument
273 simdscalar vMask = _simd_and_ps(depthMask, coverageMask); in DepthStencilWrite()
309 simdscalar stencilPassDepthPassMask = _simd_and_ps(stencilMask, depthMask); in DepthStencilWrite()
311 _simd_and_ps(stencilMask, _simd_andnot_ps(depthMask, _simd_set1_ps(-1))); in DepthStencilWrite()

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