/dports/games/iortcw/iortcw-1.51c/SP/media/scripts/ |
H A D | models.mtr | 93 depthWrite 103 depthWrite 179 depthWrite 190 depthWrite 210 depthWrite 302 depthWrite 314 depthWrite 382 depthWrite 392 depthWrite 403 depthWrite [all …]
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H A D | characters.mtr | 224 depthWrite 234 depthWrite 553 depthWrite 717 depthWrite 746 depthWrite 807 depthWrite 820 depthWrite 832 depthWrite 844 depthWrite 856 depthWrite [all …]
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/dports/games/pioneer/pioneer-20210723/src/graphics/ |
H A D | RenderState.h | 15 depthWrite(true) in RenderStateDesc() 22 bool depthWrite; member
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/dports/multimedia/assimp/assimp-5.1.3/test/models-nonbsd/MD3/q3root/scripts/ |
H A D | kt_kubalwagon.shader | 14 depthWrite 31 // depthWrite
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/dports/devel/ignition-common/ignitionrobotics-ign-common-a5c4d5a35bb8/graphics/src/ |
H A D | Material.cc | 74 public: bool depthWrite = true; member in ignition::common::MaterialPrivate 280 this->dataPtr->depthWrite = _value; in SetDepthWrite() 286 return this->dataPtr->depthWrite; in DepthWrite()
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/dports/misc/usd/USD-21.11/pxr/imaging/hdx/ |
H A D | fullscreenShader.cpp | 445 bool depthWrite) in _CreatePipeline() argument 502 desc.depthState.depthWriteEnabled = depthWrite; in _CreatePipeline() 578 const bool depthWrite(depthDst); in Draw() local 580 vp, depthWrite); in Draw() 591 const bool depthWrite(depthDst); in Draw() local 593 viewport, depthWrite); in Draw()
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H A D | fullscreenShader.h | 161 bool depthWrite); 174 bool depthWrite);
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/dports/x11-toolkits/qt5-declarative-test/kde-qtdeclarative-5.15.2p41/src/plugins/scenegraph/d3d12/ |
H A D | qsgd3d12engine_p.h | 238 bool depthWrite = true; member 255 && depthWrite == other.depthWrite 279 + key.depthEnable + key.depthWrite
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H A D | qsgd3d12renderer.cpp | 403 m_pipelineState.depthWrite = m_freshPipelineState.depthWrite = true; in renderElements() 437 m_pipelineState.depthWrite = m_freshPipelineState.depthWrite = false; in renderElements() 703 sps.depthWrite = false; in renderStencilClip()
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/dports/x11-toolkits/qt5-declarative/kde-qtdeclarative-5.15.2p41/src/plugins/scenegraph/d3d12/ |
H A D | qsgd3d12engine_p.h | 238 bool depthWrite = true; member 255 && depthWrite == other.depthWrite 279 + key.depthEnable + key.depthWrite
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H A D | qsgd3d12renderer.cpp | 403 m_pipelineState.depthWrite = m_freshPipelineState.depthWrite = true; in renderElements() 437 m_pipelineState.depthWrite = m_freshPipelineState.depthWrite = false; in renderElements() 703 sps.depthWrite = false; in renderStencilClip()
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/dports/games/retroarch/RetroArch-1.9.7/wiiu/include/wiiu/gx2/ |
H A D | registers.h | 153 void GX2SetDepthOnlyControl(BOOL depthTest, BOOL depthWrite, GX2CompareFunction depthCompare); 154 void GX2SetDepthStencilControl(BOOL depthTest, BOOL depthWrite, GX2CompareFunction depthCompare, 160 void GX2InitDepthStencilControlReg(GX2DepthStencilControlReg *reg, BOOL depthTest, BOOL depthWrite, 166 void GX2GetDepthStencilControlReg(GX2DepthStencilControlReg *reg, BOOL *depthTest, BOOL *depthWrite,
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/dports/games/cake/cake_src/cake/ |
H A D | shader.cpp | 328 r->shader->layer[0]->depthWrite = 1; in DefaultShader() 345 r->shader->layer[0]->depthWrite = 1; in DefaultShader() 353 r->shader->layer[1]->depthWrite = 1; in DefaultShader() 920 shad->sky_params.layer[shad->sky_params.num_layers][i]->depthWrite = false; in Parse() 965 shad->sky_params.layer[shad->sky_params.num_layers][i]->depthWrite = false; in Parse() 1109 layer->depthWrite = false; in ParseLayer() 1115 layer->depthWrite = false; in ParseLayer() 1121 layer->depthWrite = false; in ParseLayer() 1133 layer->depthWrite = (layer->blendsrc == 1 && layer->blenddst == 0 && shad->num_layers == 0); in ParseLayer() 1168 layer->depthWrite = true; in ParseLayer()
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H A D | layer.cpp | 46 layer->depthWrite = true; in CreateLayer()
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/dports/games/spring/spring_98.0/rts/Map/SM3/terrain/ |
H A D | TerrainTexture.h | 108 RenderPass() { shaderSetup=0; depthWrite=false; operation=Pass_Replace; invertAlpha=false;} in RenderPass() 111 bool depthWrite; member
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/dports/games/pioneer/pioneer-20210723/src/graphics/opengl/ |
H A D | RenderStateGL.cpp | 64 if (m_desc.depthWrite) in Apply()
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Directx9/ |
H A D | StateMappingDX9.cpp | 198 dxstate.depthWrite.set(gstate.isClearModeDepthMask()); in ApplyDrawState() 219 dxstate.depthWrite.set(gstate.isDepthWriteEnabled()); in ApplyDrawState()
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H A D | GPU_DX9.cpp | 258 dxstate.depthWrite.set(true); 300 dxstate.depthWrite.set(true);
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Directx9/ |
H A D | StateMappingDX9.cpp | 198 dxstate.depthWrite.set(gstate.isClearModeDepthMask()); in ApplyDrawState() 219 dxstate.depthWrite.set(gstate.isDepthWriteEnabled()); in ApplyDrawState()
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H A D | GPU_DX9.cpp | 258 dxstate.depthWrite.set(true); in InitClear() 300 dxstate.depthWrite.set(true); in CopyDisplayToOutput()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Directx9/ |
H A D | StateMappingDX9.cpp | 198 dxstate.depthWrite.set(gstate.isClearModeDepthMask()); in ApplyDrawState() 219 dxstate.depthWrite.set(gstate.isDepthWriteEnabled()); in ApplyDrawState()
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H A D | GPU_DX9.cpp | 258 dxstate.depthWrite.set(true); in InitClear() 300 dxstate.depthWrite.set(true); in CopyDisplayToOutput()
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/Common/GPU/D3D9/ |
H A D | D3D9StateCache.cpp | 40 depthWrite.restore(); count++; in Restore()
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/dports/emulators/ppsspp/ppsspp-1.12.3/Common/GPU/D3D9/ |
H A D | D3D9StateCache.cpp | 40 depthWrite.restore(); count++; in Restore()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/Common/GPU/D3D9/ |
H A D | D3D9StateCache.cpp | 40 depthWrite.restore(); count++; in Restore()
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