Home
last modified time | relevance | path

Searched refs:depthWrite (Results 1 – 25 of 178) sorted by relevance

12345678

/dports/games/iortcw/iortcw-1.51c/SP/media/scripts/
H A Dmodels.mtr93 depthWrite
103 depthWrite
179 depthWrite
190 depthWrite
210 depthWrite
302 depthWrite
314 depthWrite
382 depthWrite
392 depthWrite
403 depthWrite
[all …]
H A Dcharacters.mtr224 depthWrite
234 depthWrite
553 depthWrite
717 depthWrite
746 depthWrite
807 depthWrite
820 depthWrite
832 depthWrite
844 depthWrite
856 depthWrite
[all …]
/dports/games/pioneer/pioneer-20210723/src/graphics/
H A DRenderState.h15 depthWrite(true) in RenderStateDesc()
22 bool depthWrite; member
/dports/multimedia/assimp/assimp-5.1.3/test/models-nonbsd/MD3/q3root/scripts/
H A Dkt_kubalwagon.shader14 depthWrite
31 // depthWrite
/dports/devel/ignition-common/ignitionrobotics-ign-common-a5c4d5a35bb8/graphics/src/
H A DMaterial.cc74 public: bool depthWrite = true; member in ignition::common::MaterialPrivate
280 this->dataPtr->depthWrite = _value; in SetDepthWrite()
286 return this->dataPtr->depthWrite; in DepthWrite()
/dports/misc/usd/USD-21.11/pxr/imaging/hdx/
H A DfullscreenShader.cpp445 bool depthWrite) in _CreatePipeline() argument
502 desc.depthState.depthWriteEnabled = depthWrite; in _CreatePipeline()
578 const bool depthWrite(depthDst); in Draw() local
580 vp, depthWrite); in Draw()
591 const bool depthWrite(depthDst); in Draw() local
593 viewport, depthWrite); in Draw()
H A DfullscreenShader.h161 bool depthWrite);
174 bool depthWrite);
/dports/x11-toolkits/qt5-declarative-test/kde-qtdeclarative-5.15.2p41/src/plugins/scenegraph/d3d12/
H A Dqsgd3d12engine_p.h238 bool depthWrite = true; member
255 && depthWrite == other.depthWrite
279 + key.depthEnable + key.depthWrite
H A Dqsgd3d12renderer.cpp403 m_pipelineState.depthWrite = m_freshPipelineState.depthWrite = true; in renderElements()
437 m_pipelineState.depthWrite = m_freshPipelineState.depthWrite = false; in renderElements()
703 sps.depthWrite = false; in renderStencilClip()
/dports/x11-toolkits/qt5-declarative/kde-qtdeclarative-5.15.2p41/src/plugins/scenegraph/d3d12/
H A Dqsgd3d12engine_p.h238 bool depthWrite = true; member
255 && depthWrite == other.depthWrite
279 + key.depthEnable + key.depthWrite
H A Dqsgd3d12renderer.cpp403 m_pipelineState.depthWrite = m_freshPipelineState.depthWrite = true; in renderElements()
437 m_pipelineState.depthWrite = m_freshPipelineState.depthWrite = false; in renderElements()
703 sps.depthWrite = false; in renderStencilClip()
/dports/games/retroarch/RetroArch-1.9.7/wiiu/include/wiiu/gx2/
H A Dregisters.h153 void GX2SetDepthOnlyControl(BOOL depthTest, BOOL depthWrite, GX2CompareFunction depthCompare);
154 void GX2SetDepthStencilControl(BOOL depthTest, BOOL depthWrite, GX2CompareFunction depthCompare,
160 void GX2InitDepthStencilControlReg(GX2DepthStencilControlReg *reg, BOOL depthTest, BOOL depthWrite,
166 void GX2GetDepthStencilControlReg(GX2DepthStencilControlReg *reg, BOOL *depthTest, BOOL *depthWrite,
/dports/games/cake/cake_src/cake/
H A Dshader.cpp328 r->shader->layer[0]->depthWrite = 1; in DefaultShader()
345 r->shader->layer[0]->depthWrite = 1; in DefaultShader()
353 r->shader->layer[1]->depthWrite = 1; in DefaultShader()
920 shad->sky_params.layer[shad->sky_params.num_layers][i]->depthWrite = false; in Parse()
965 shad->sky_params.layer[shad->sky_params.num_layers][i]->depthWrite = false; in Parse()
1109 layer->depthWrite = false; in ParseLayer()
1115 layer->depthWrite = false; in ParseLayer()
1121 layer->depthWrite = false; in ParseLayer()
1133 layer->depthWrite = (layer->blendsrc == 1 && layer->blenddst == 0 && shad->num_layers == 0); in ParseLayer()
1168 layer->depthWrite = true; in ParseLayer()
H A Dlayer.cpp46 layer->depthWrite = true; in CreateLayer()
/dports/games/spring/spring_98.0/rts/Map/SM3/terrain/
H A DTerrainTexture.h108 RenderPass() { shaderSetup=0; depthWrite=false; operation=Pass_Replace; invertAlpha=false;} in RenderPass()
111 bool depthWrite; member
/dports/games/pioneer/pioneer-20210723/src/graphics/opengl/
H A DRenderStateGL.cpp64 if (m_desc.depthWrite) in Apply()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Directx9/
H A DStateMappingDX9.cpp198 dxstate.depthWrite.set(gstate.isClearModeDepthMask()); in ApplyDrawState()
219 dxstate.depthWrite.set(gstate.isDepthWriteEnabled()); in ApplyDrawState()
H A DGPU_DX9.cpp258 dxstate.depthWrite.set(true);
300 dxstate.depthWrite.set(true);
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Directx9/
H A DStateMappingDX9.cpp198 dxstate.depthWrite.set(gstate.isClearModeDepthMask()); in ApplyDrawState()
219 dxstate.depthWrite.set(gstate.isDepthWriteEnabled()); in ApplyDrawState()
H A DGPU_DX9.cpp258 dxstate.depthWrite.set(true); in InitClear()
300 dxstate.depthWrite.set(true); in CopyDisplayToOutput()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Directx9/
H A DStateMappingDX9.cpp198 dxstate.depthWrite.set(gstate.isClearModeDepthMask()); in ApplyDrawState()
219 dxstate.depthWrite.set(gstate.isDepthWriteEnabled()); in ApplyDrawState()
H A DGPU_DX9.cpp258 dxstate.depthWrite.set(true); in InitClear()
300 dxstate.depthWrite.set(true); in CopyDisplayToOutput()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/Common/GPU/D3D9/
H A DD3D9StateCache.cpp40 depthWrite.restore(); count++; in Restore()
/dports/emulators/ppsspp/ppsspp-1.12.3/Common/GPU/D3D9/
H A DD3D9StateCache.cpp40 depthWrite.restore(); count++; in Restore()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/Common/GPU/D3D9/
H A DD3D9StateCache.cpp40 depthWrite.restore(); count++; in Restore()

12345678