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Searched refs:depth_in_feet (Results 1 – 24 of 24) sorted by relevance

/dports/games/mangband/mangband-1.5.3/src/client/
H A Dc-tables.c609 { &depth_in_feet, 0,TRUE, 1, 0, 0,
661 /* 07 */{ &depth_in_feet, FALSE, 1, 0, 7,
H A Dc-variable.c276 bool depth_in_feet; variable
H A Dc-externs.h300 extern bool depth_in_feet;
H A Dc-xtra1.c302 else if (depth_in_feet) in prt_depth()
/dports/games/zangband/zangband/src/
H A Dnotes.c115 else if (depth_in_feet) in add_note()
H A Dmonster1.c449 if (depth_in_feet) in roff_mon_aux()
H A Dquest.c2060 if (depth_in_feet) in do_cmd_knowledge_quests()
H A Dcmd4.c4068 if (depth_in_feet) in dump_dungeon_info()
H A Ddefines.h4117 #define depth_in_feet p_ptr->options[7] macro
H A Dxtra1.c576 else if (depth_in_feet) in prt_depth()
/dports/games/mangband/mangband-1.5.3/lib/user/
H A Doptions.prf14 Y:depth_in_feet
/dports/games/tomenet/tomenet-4.6.0/src/server/
H A Dcmd4.c1862 if (p_ptr->depth_in_feet)
1873 if (p_ptr->depth_in_feet)
1882 if (p_ptr->depth_in_feet)
1899 if (p_ptr->depth_in_feet)
1906 if (p_ptr->depth_in_feet)
1951 if (p_ptr->depth_in_feet)
1954 d_info[i].min_plev, i, (p_ptr->depth_in_feet ? -50 : -1) * get_recall_depth(&wpos, p_ptr));
1962 if (p_ptr->depth_in_feet)
1971 if (p_ptr->depth_in_feet)
1988 if (p_ptr->depth_in_feet)
[all …]
H A Dcmd2.c377 if (Players[i]->depth_in_feet) in do_cmd_go_up()
391 if (Players[i]->depth_in_feet) in do_cmd_go_up()
408 if (Players[i]->depth_in_feet) in do_cmd_go_up()
422 if (Players[i]->depth_in_feet) in do_cmd_go_up()
1019 if (Players[i]->depth_in_feet) in do_cmd_go_down()
1033 if (Players[i]->depth_in_feet) in do_cmd_go_down()
1050 if (Players[i]->depth_in_feet) in do_cmd_go_down()
1064 if (Players[i]->depth_in_feet) in do_cmd_go_down()
H A Dnserver.c2213 tmp = p_ptr->depth_in_feet; in sync_options()
2214 if ((p_ptr->depth_in_feet = options[7]) != tmp) in sync_options()
2370 tmp = p_ptr->depth_in_feet; in sync_options()
2371 if ((p_ptr->depth_in_feet = options[31]) != tmp) p_ptr->redraw |= PR_DEPTH; in sync_options()
H A Dutil.c5493 if (!i || Players[i]->depth_in_feet) {
5527 if (Players[Ind]->depth_in_feet)
H A Dslash.c1279 p_ptr->recall_pos.wz = k / (p_ptr->depth_in_feet ? 50 : 1);
4255 wp.wz = (p_ptr->depth_in_feet ? k / 50 : k);
4261 wp.wz = atoi(token[3]) / (p_ptr->depth_in_feet ? 50 : 1);
H A Dxtra2.c10544 (p_ptr->depth_in_feet ? 50 : 1)))
/dports/games/tomenet/tomenet-4.6.0/lib/user/
H A Doptions.prf15 Y:depth_in_feet
/dports/games/tomenet/tomenet-4.6.0/src/client/
H A Dc-tables.c273 { &c_cfg.depth_in_feet, TRUE, 4, 0, 31, TRUE,
H A Dc-xtra1.c574 else if (c_cfg.depth_in_feet) in prt_depth()
2277 if (c_cfg.depth_in_feet) { in display_player()
H A Dc-util.c7511 if (c_cfg.depth_in_feet)
/dports/games/mangband/mangband-1.5.3/src/server/
H A Dmonster1.c1087 static void describe_monster_movement(int r_idx, const monster_lore *l_ptr, bool depth_in_feet) in describe_monster_movement() argument
1120 if (depth_in_feet) in describe_monster_movement()
H A Dtables.c2700 { &depth_in_feet, FALSE, 1, 0, 7,
/dports/games/tomenet/tomenet-4.6.0/src/common/
H A Dtypes.h2165 bool depth_in_feet; member
3252 bool depth_in_feet; member