Searched refs:depth_only_fb (Results 1 – 7 of 7) sorted by relevance
/dports/graphics/blender/blender-2.91.0/source/blender/draw/ |
H A D | DRW_engine_types.h | 35 struct GPUFrameBuffer *depth_only_fb; member
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/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/workbench/ |
H A D | workbench_render.c | 96 GPU_framebuffer_ensure_config(&dfbl->depth_only_fb, in workbench_render_framebuffers_init() 105 ok = ok && GPU_framebuffer_check_valid(dfbl->depth_only_fb, NULL); in workbench_render_framebuffers_init()
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/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/external/ |
H A D | external_engine.c | 286 GPU_framebuffer_blit(dfbl->depth_only_fb, 0, fbl->depth_buffer_fb, 0, GPU_DEPTH_BIT); in external_draw_scene() 290 GPU_framebuffer_blit(fbl->depth_buffer_fb, 0, dfbl->depth_only_fb, 0, GPU_DEPTH_BIT); in external_draw_scene()
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/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/select/ |
H A D | select_engine.c | 315 GPU_framebuffer_bind(dfbl->depth_only_fb); in select_draw_scene() 316 GPU_framebuffer_clear_depth(dfbl->depth_only_fb, 1.0f); in select_draw_scene()
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/dports/graphics/blender/blender-2.91.0/source/blender/gpu/intern/ |
H A D | gpu_viewport.c | 201 GPU_framebuffer_ensure_config(&dfbl->depth_only_fb, in gpu_viewport_framebuffer_view_set() 483 ok = ok && GPU_framebuffer_check_valid(dfbl->depth_only_fb, NULL); in gpu_viewport_default_fb_create()
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/dports/graphics/blender/blender-2.91.0/source/blender/draw/intern/ |
H A D | draw_manager.c | 2495 GPU_framebuffer_bind(fbl->depth_only_fb); in drw_draw_depth_loop_imp() 2496 GPU_framebuffer_clear_depth(fbl->depth_only_fb, 1.0f); in drw_draw_depth_loop_imp() 2702 GPU_framebuffer_bind(fbl->depth_only_fb); in DRW_draw_depth_object() 2703 GPU_framebuffer_clear_depth(fbl->depth_only_fb, 1.0f); in DRW_draw_depth_object()
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/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/gpencil/ |
H A D | gpencil_engine.c | 746 GPU_framebuffer_bind(dfbl->depth_only_fb); in GPENCIL_draw_scene_depth_only()
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