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Searched refs:depth_tex_id (Results 1 – 5 of 5) sorted by relevance

/dports/graphics/pcl-pointclouds/pcl-pcl-1.12.0/simulation/src/
H A Drange_likelihood.cpp1061 int depth_tex_id; in computeScoresShader() local
1067 &depth_tex_id); in computeScoresShader()
1074 std::cout << "depth id: " << depth_tex_id << " " << GL_TEXTURE0 << std::endl; in computeScoresShader()
/dports/science/wxmacmolplt/wxmacmolplt-7.7-43-g9a46f7a/src/
H A DMolDisplayWin.h330 GLuint depth_tex_id; variable
H A DOpenGLGraphics.cpp229 glBindTexture(GL_TEXTURE_2D, depth_tex_id); in DrawGL()
280 glBindTexture(GL_TEXTURE_2D, depth_tex_id); in DrawGL()
320 glBindTexture(GL_TEXTURE_2D, depth_tex_id); in DrawGL()
4330 glGenTextures(1, &(depth_tex_id)); in DoPrefDependent()
4331 glBindTexture(GL_TEXTURE_2D, depth_tex_id); in DoPrefDependent()
4348 depth_tex_id, 0); in DoPrefDependent()
H A DmpGLCanvas.cpp618 glBindTexture(GL_TEXTURE_2D, MolWin->depth_tex_id);
H A DMolDisplayWin.cpp187 depth_tex_id = 0; in MolDisplayWin()