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Searched refs:depthmask (Results 1 – 25 of 57) sorted by relevance

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/dports/games/neverball/neverball-1.6.0/data/ball/blinky/
H A Dblinky-outer.map5 "depthmask" "1"
/dports/games/neverball/neverball-1.6.0/data/ball/eyeball/
H A Deyeball-solid.map4 "depthmask" "1"
H A Deyeball-outer.map5 "depthmask" "0"
/dports/games/neverball/neverball-1.6.0/data/ball/orange/
H A Dorange-solid.map4 "depthmask" "1"
/dports/games/neverball/neverball-1.6.0/data/ball/saturn/
H A Dsaturn-outer.map4 "depthmask" "1"
/dports/games/neverball/neverball-1.6.0/data/ball/melon/
H A Dmelon-solid.map4 "depthmask" "1"
/dports/games/neverball/neverball-1.6.0/data/ball/lava/
H A Dlava-solid.map4 "depthmask" "1"
/dports/games/neverball/neverball-1.6.0/data/ball/octocat/
H A Doctocat-solid.map4 "depthmask" "1"
/dports/games/neverball/neverball-1.6.0/data/ball/snowglobe/
H A Dsnowglobe-solid.map4 "depthmask" "1"
/dports/games/neverball/neverball-1.6.0/data/ball/basic-ball/
H A Dbasic-ball-solid.map4 "depthmask" "1"
/dports/games/neverball/neverball-1.6.0/data/ball/rift/
H A Drift-solid.map4 "depthmask" "1"
/dports/games/neverball/neverball-1.6.0/data/ball/magic-eightball/
H A Dmagic-eightball-solid.map4 "depthmask" "1"
/dports/games/neverball/neverball-1.6.0/data/ball/diagonal-ball/
H A Ddiagonal-ball-solid.map6 "depthmask" "1"
/dports/games/sauerbraten/sauerbraten/src/engine/
H A Drenderva.cpp837 bool colormask, depthmask, blending; member
851 …renderstate() : colormask(true), depthmask(true), blending(false), alphaing(0), vbuf(0), vattribs(… in renderstate()
867 if(cur.depthmask) { cur.depthmask = false; glDepthMask(GL_FALSE); } in enablevquery()
1268 if(cur.depthmask) { cur.depthmask = false; glDepthMask(GL_FALSE); } in renderbatches()
1270 else if(!cur.depthmask) { cur.depthmask = true; glDepthMask(GL_TRUE); } in renderbatches()
1306 if(!cur.depthmask) { cur.depthmask = true; glDepthMask(GL_TRUE); } in renderzpass()
1598 if(!cur.depthmask) { cur.depthmask = true; glDepthMask(GL_TRUE); } in rendergeom()
1746 if(cur.depthmask) { cur.depthmask = false; glDepthMask(GL_FALSE); } in renderalphageom()
1768 if(!cur.depthmask) { cur.depthmask = true; glDepthMask(GL_TRUE); } in renderalphageom()
/dports/games/neverball/neverball-1.6.0/data/ball/earth/
H A Dearth-outer.map4 "depthmask" "1"
/dports/games/neverball/neverball-1.6.0/data/ball/sootsprite/
H A Dsootsprite-outer.map4 "depthmask" "1"
/dports/games/redeclipse16/base-1.6.0/src/engine/
H A Drenderva.cpp865 bool colormask, depthmask, blending; member
879 …renderstate() : colormask(true), depthmask(true), blending(false), alphaing(0), vbuf(0), vattribs(… in renderstate()
895 if(cur.depthmask) { cur.depthmask = false; glDepthMask(GL_FALSE); } in enablevquery()
1302 if(cur.depthmask) { cur.depthmask = false; glDepthMask(GL_FALSE); } in renderbatches()
1304 else if(!cur.depthmask) { cur.depthmask = true; glDepthMask(GL_TRUE); } in renderbatches()
1340 if(!cur.depthmask) { cur.depthmask = true; glDepthMask(GL_TRUE); } in renderzpass()
1632 if(!cur.depthmask) { cur.depthmask = true; glDepthMask(GL_TRUE); } in rendergeom()
1779 if(cur.depthmask) { cur.depthmask = false; glDepthMask(GL_FALSE); } in renderalphageom()
1800 if(!cur.depthmask) { cur.depthmask = true; glDepthMask(GL_TRUE); } in renderalphageom()
/dports/games/neverball/neverball-1.6.0/data/ball/reactor/
H A Dreactor-solid.map4 "depthmask" "1"
/dports/games/neverball/neverball-1.6.0/data/ball/ufo/
H A Dufo-outer.map4 "depthmask" "1"
/dports/games/redeclipse/base-2.0.0/src/engine/
H A Daa.cpp588 bool depthmask = smaadepthmask && (!tqaa || msaalight), in dosmaa() local
593 if(depthmask || stencil) in dosmaa()
598 if(depthmask) in dosmaa()
617 if(depthmask) in dosmaa()
627 if(depthmask || stencil) glClear(GL_COLOR_BUFFER_BIT); in dosmaa()
641 if(depthmask) in dosmaa()
H A Drenderva.cpp1196 bool colormask, depthmask; member
1213 …renderstate() : colormask(true), depthmask(true), alphaing(0), vbuf(0), vattribs(false), vquery(fa… in renderstate()
1229 if(cur.depthmask) { cur.depthmask = false; glDepthMask(GL_FALSE); } in enablevquery()
1672 if(!cur.depthmask) { cur.depthmask = true; glDepthMask(GL_TRUE); } in renderbatches()
1714 if(!cur.depthmask) { cur.depthmask = true; glDepthMask(GL_TRUE); } in renderzpass()
1867 if(cur.depthmask) { cur.depthmask = false; glDepthMask(GL_FALSE); } in rendergeom()
1870 if(!cur.depthmask) { cur.depthmask = true; glDepthMask(GL_TRUE); } in rendergeom()
1948 if(cur.depthmask) { cur.depthmask = false; glDepthMask(GL_FALSE); } in rendergeom()
1951 if(!cur.depthmask) { cur.depthmask = true; glDepthMask(GL_TRUE); } in rendergeom()
/dports/games/neverball/neverball-1.6.0/data/ball/catseye/
H A Dcatseye-solid.map4 "depthmask" "1"
/dports/games/tesseract-data/tesseract/src/engine/
H A Drenderva.cpp1044 bool colormask, depthmask; member
1060 …renderstate() : colormask(true), depthmask(true), alphaing(0), vbuf(0), vattribs(false), vquery(fa… in renderstate()
1090 if(cur.depthmask) { cur.depthmask = false; glDepthMask(GL_FALSE); } in renderquery()
1476 if(!cur.depthmask) { cur.depthmask = true; glDepthMask(GL_TRUE); } in renderbatches()
1512 if(!cur.depthmask) { cur.depthmask = true; glDepthMask(GL_TRUE); } in renderzpass()
1680 if(cur.depthmask) { cur.depthmask = false; glDepthMask(GL_FALSE); } in rendergeom()
1683 if(!cur.depthmask) { cur.depthmask = true; glDepthMask(GL_TRUE); } in rendergeom()
1760 if(cur.depthmask) { cur.depthmask = false; glDepthMask(GL_FALSE); } in rendergeom()
1763 if(!cur.depthmask) { cur.depthmask = true; glDepthMask(GL_TRUE); } in rendergeom()
/dports/games/tesseract/tesseract/src/engine/
H A Drenderva.cpp1044 bool colormask, depthmask; member
1060 …renderstate() : colormask(true), depthmask(true), alphaing(0), vbuf(0), vattribs(false), vquery(fa… in renderstate()
1090 if(cur.depthmask) { cur.depthmask = false; glDepthMask(GL_FALSE); } in renderquery()
1476 if(!cur.depthmask) { cur.depthmask = true; glDepthMask(GL_TRUE); } in renderbatches()
1512 if(!cur.depthmask) { cur.depthmask = true; glDepthMask(GL_TRUE); } in renderzpass()
1680 if(cur.depthmask) { cur.depthmask = false; glDepthMask(GL_FALSE); } in rendergeom()
1683 if(!cur.depthmask) { cur.depthmask = true; glDepthMask(GL_TRUE); } in rendergeom()
1760 if(cur.depthmask) { cur.depthmask = false; glDepthMask(GL_FALSE); } in rendergeom()
1763 if(!cur.depthmask) { cur.depthmask = true; glDepthMask(GL_TRUE); } in rendergeom()
/dports/games/neverball/neverball-1.6.0/data/ball/atom/
H A Datom-inner.map4 "depthmask" "1"

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