/dports/games/neverball/neverball-1.6.0/data/ball/blinky/ |
H A D | blinky-outer.map | 5 "depthmask" "1"
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/dports/games/neverball/neverball-1.6.0/data/ball/eyeball/ |
H A D | eyeball-solid.map | 4 "depthmask" "1"
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H A D | eyeball-outer.map | 5 "depthmask" "0"
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/dports/games/neverball/neverball-1.6.0/data/ball/orange/ |
H A D | orange-solid.map | 4 "depthmask" "1"
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/dports/games/neverball/neverball-1.6.0/data/ball/saturn/ |
H A D | saturn-outer.map | 4 "depthmask" "1"
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/dports/games/neverball/neverball-1.6.0/data/ball/melon/ |
H A D | melon-solid.map | 4 "depthmask" "1"
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/dports/games/neverball/neverball-1.6.0/data/ball/lava/ |
H A D | lava-solid.map | 4 "depthmask" "1"
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/dports/games/neverball/neverball-1.6.0/data/ball/octocat/ |
H A D | octocat-solid.map | 4 "depthmask" "1"
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/dports/games/neverball/neverball-1.6.0/data/ball/snowglobe/ |
H A D | snowglobe-solid.map | 4 "depthmask" "1"
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/dports/games/neverball/neverball-1.6.0/data/ball/basic-ball/ |
H A D | basic-ball-solid.map | 4 "depthmask" "1"
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/dports/games/neverball/neverball-1.6.0/data/ball/rift/ |
H A D | rift-solid.map | 4 "depthmask" "1"
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/dports/games/neverball/neverball-1.6.0/data/ball/magic-eightball/ |
H A D | magic-eightball-solid.map | 4 "depthmask" "1"
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/dports/games/neverball/neverball-1.6.0/data/ball/diagonal-ball/ |
H A D | diagonal-ball-solid.map | 6 "depthmask" "1"
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/dports/games/sauerbraten/sauerbraten/src/engine/ |
H A D | renderva.cpp | 837 bool colormask, depthmask, blending; member 851 …renderstate() : colormask(true), depthmask(true), blending(false), alphaing(0), vbuf(0), vattribs(… in renderstate() 867 if(cur.depthmask) { cur.depthmask = false; glDepthMask(GL_FALSE); } in enablevquery() 1268 if(cur.depthmask) { cur.depthmask = false; glDepthMask(GL_FALSE); } in renderbatches() 1270 else if(!cur.depthmask) { cur.depthmask = true; glDepthMask(GL_TRUE); } in renderbatches() 1306 if(!cur.depthmask) { cur.depthmask = true; glDepthMask(GL_TRUE); } in renderzpass() 1598 if(!cur.depthmask) { cur.depthmask = true; glDepthMask(GL_TRUE); } in rendergeom() 1746 if(cur.depthmask) { cur.depthmask = false; glDepthMask(GL_FALSE); } in renderalphageom() 1768 if(!cur.depthmask) { cur.depthmask = true; glDepthMask(GL_TRUE); } in renderalphageom()
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/dports/games/neverball/neverball-1.6.0/data/ball/earth/ |
H A D | earth-outer.map | 4 "depthmask" "1"
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/dports/games/neverball/neverball-1.6.0/data/ball/sootsprite/ |
H A D | sootsprite-outer.map | 4 "depthmask" "1"
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/dports/games/redeclipse16/base-1.6.0/src/engine/ |
H A D | renderva.cpp | 865 bool colormask, depthmask, blending; member 879 …renderstate() : colormask(true), depthmask(true), blending(false), alphaing(0), vbuf(0), vattribs(… in renderstate() 895 if(cur.depthmask) { cur.depthmask = false; glDepthMask(GL_FALSE); } in enablevquery() 1302 if(cur.depthmask) { cur.depthmask = false; glDepthMask(GL_FALSE); } in renderbatches() 1304 else if(!cur.depthmask) { cur.depthmask = true; glDepthMask(GL_TRUE); } in renderbatches() 1340 if(!cur.depthmask) { cur.depthmask = true; glDepthMask(GL_TRUE); } in renderzpass() 1632 if(!cur.depthmask) { cur.depthmask = true; glDepthMask(GL_TRUE); } in rendergeom() 1779 if(cur.depthmask) { cur.depthmask = false; glDepthMask(GL_FALSE); } in renderalphageom() 1800 if(!cur.depthmask) { cur.depthmask = true; glDepthMask(GL_TRUE); } in renderalphageom()
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/dports/games/neverball/neverball-1.6.0/data/ball/reactor/ |
H A D | reactor-solid.map | 4 "depthmask" "1"
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/dports/games/neverball/neverball-1.6.0/data/ball/ufo/ |
H A D | ufo-outer.map | 4 "depthmask" "1"
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/dports/games/redeclipse/base-2.0.0/src/engine/ |
H A D | aa.cpp | 588 bool depthmask = smaadepthmask && (!tqaa || msaalight), in dosmaa() local 593 if(depthmask || stencil) in dosmaa() 598 if(depthmask) in dosmaa() 617 if(depthmask) in dosmaa() 627 if(depthmask || stencil) glClear(GL_COLOR_BUFFER_BIT); in dosmaa() 641 if(depthmask) in dosmaa()
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H A D | renderva.cpp | 1196 bool colormask, depthmask; member 1213 …renderstate() : colormask(true), depthmask(true), alphaing(0), vbuf(0), vattribs(false), vquery(fa… in renderstate() 1229 if(cur.depthmask) { cur.depthmask = false; glDepthMask(GL_FALSE); } in enablevquery() 1672 if(!cur.depthmask) { cur.depthmask = true; glDepthMask(GL_TRUE); } in renderbatches() 1714 if(!cur.depthmask) { cur.depthmask = true; glDepthMask(GL_TRUE); } in renderzpass() 1867 if(cur.depthmask) { cur.depthmask = false; glDepthMask(GL_FALSE); } in rendergeom() 1870 if(!cur.depthmask) { cur.depthmask = true; glDepthMask(GL_TRUE); } in rendergeom() 1948 if(cur.depthmask) { cur.depthmask = false; glDepthMask(GL_FALSE); } in rendergeom() 1951 if(!cur.depthmask) { cur.depthmask = true; glDepthMask(GL_TRUE); } in rendergeom()
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/dports/games/neverball/neverball-1.6.0/data/ball/catseye/ |
H A D | catseye-solid.map | 4 "depthmask" "1"
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/dports/games/tesseract-data/tesseract/src/engine/ |
H A D | renderva.cpp | 1044 bool colormask, depthmask; member 1060 …renderstate() : colormask(true), depthmask(true), alphaing(0), vbuf(0), vattribs(false), vquery(fa… in renderstate() 1090 if(cur.depthmask) { cur.depthmask = false; glDepthMask(GL_FALSE); } in renderquery() 1476 if(!cur.depthmask) { cur.depthmask = true; glDepthMask(GL_TRUE); } in renderbatches() 1512 if(!cur.depthmask) { cur.depthmask = true; glDepthMask(GL_TRUE); } in renderzpass() 1680 if(cur.depthmask) { cur.depthmask = false; glDepthMask(GL_FALSE); } in rendergeom() 1683 if(!cur.depthmask) { cur.depthmask = true; glDepthMask(GL_TRUE); } in rendergeom() 1760 if(cur.depthmask) { cur.depthmask = false; glDepthMask(GL_FALSE); } in rendergeom() 1763 if(!cur.depthmask) { cur.depthmask = true; glDepthMask(GL_TRUE); } in rendergeom()
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/dports/games/tesseract/tesseract/src/engine/ |
H A D | renderva.cpp | 1044 bool colormask, depthmask; member 1060 …renderstate() : colormask(true), depthmask(true), alphaing(0), vbuf(0), vattribs(false), vquery(fa… in renderstate() 1090 if(cur.depthmask) { cur.depthmask = false; glDepthMask(GL_FALSE); } in renderquery() 1476 if(!cur.depthmask) { cur.depthmask = true; glDepthMask(GL_TRUE); } in renderbatches() 1512 if(!cur.depthmask) { cur.depthmask = true; glDepthMask(GL_TRUE); } in renderzpass() 1680 if(cur.depthmask) { cur.depthmask = false; glDepthMask(GL_FALSE); } in rendergeom() 1683 if(!cur.depthmask) { cur.depthmask = true; glDepthMask(GL_TRUE); } in rendergeom() 1760 if(cur.depthmask) { cur.depthmask = false; glDepthMask(GL_FALSE); } in rendergeom() 1763 if(!cur.depthmask) { cur.depthmask = true; glDepthMask(GL_TRUE); } in rendergeom()
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/dports/games/neverball/neverball-1.6.0/data/ball/atom/ |
H A D | atom-inner.map | 4 "depthmask" "1"
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